Future-related studies are key in identifying and predicting emerging technologies, fostering innovation, and driving scientific progress. Games have increasingly served as a tool to engage researchers in Technology F...
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ISBN:
(数字)9781665410205
ISBN:
(纸本)9781665410212
Future-related studies are key in identifying and predicting emerging technologies, fostering innovation, and driving scientific progress. Games have increasingly served as a tool to engage researchers in Technology Forecasting and Foresight activities, presenting a gamified approach to gather, analyze, and synthesize information to allow future foresight. In this work, we use the Rapid Review methodology to analyze the scientific literature and explore the use of games as tools for Technology Forecasting and Foresight. We analyzed and categorized the articles by theme and type of study, identifying the areas where games can be most beneficial to guide professionals performing Technology Forecasting and Foresight, helping companies and governments better understand the future. The empirical evidence found provides a comprehensive understanding of how games can enhance foresight activities and contribute to the success of Technology Forecasting and Foresight initiatives. Our analysis also provides insights for future research about gamified strategies in Foresight.
The main knowledge management challenges are to capture, store and reuse contextual knowledge generated during interactions that occur daily in an organization. In this paper, we propose an activity context-aware arch...
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The main knowledge management challenges are to capture, store and reuse contextual knowledge generated during interactions that occur daily in an organization. In this paper, we propose an activity context-aware architecture to support knowledge management in working processes. The required features for this architecture are processing, reasoning and sharing contextual knowledge involving information about activities performed. We also present results from evaluation of our proposal — A-CoBrA — for a specific domain.
作者:
De Brito, Halisson MatosStrauch, JuliaDe Souza, Jano MoreiraOsthoff, CarlaCOPPE/UFRJ
Systems Engineering and Computer Science Program Federal University of Rio de Janeiro PO Box 68511 ZIP Code: 21945-970 Rio de Janeiro RJ Brazil ENCE /IBGE
National School of Statistical Sciences 106 S. 401 ZIP Code: 20231-050 R. André Cavalcanti Rio de Janeiro RJ Brazil LNCC
National Laboratory for Scientific Computing Av. Getulio 333 Quitandinha Vargas Petrópolis RJ Brazil IM/UFRJ
Institute of Mathematics Federal University of Rio de Janeiro PO Box 68511 ZIP Code: 21945-970 Rio de Janeiro RJ Brazil
This paper presents MODENA, an architecture for scientific models management using Computational Grid platform. This architecture is comprised of two systems: ModManager and ModRunner. ModManager deals with knowledge ...
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This paper presents MODENA, an architecture for scientific models management using Computational Grid platform. This architecture is comprised of two systems: ModManager and ModRunner. ModManager deals with knowledge management about scientific models, acting as a scientific models library allowing for cataloguing, searching, reutilization and generation of new models. To achieve this, a metamodel is proposed to classify models, in order to support the organization, searching and retrieving of models. ModRunner manages the execution of models in a Grid environment allowing for model composition to generate a scientific Grid Workflow to be executed by distributed services offered by Grid Services. An initial prototype of ModManager is presented.
Over the past decade, online crowdsourcing has established itself as an emerging paradigm that industry and government have been using to harness the cognitive abilities of a multitude of users distributed around the ...
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ISBN:
(数字)9781728185262
ISBN:
(纸本)9781728185279
Over the past decade, online crowdsourcing has established itself as an emerging paradigm that industry and government have been using to harness the cognitive abilities of a multitude of users distributed around the world. In this context, microtask crowdsourcing has become the method of choice for addressing a wide range of diverse problems. Microtasks typically require a minimum of time and cognitive effort, but combined individual efforts have made it possible to accomplish great achievements. The goal of this paper is to contribute to the ongoing effort of understanding whether the same success that microtask crowdsourcing has achieved in other domains can be obtained in the field of social news curation. In particular, we ask whether it is possible to turn online news curation, typically a social and collaborative activity on the Web, into a model in which curatorial activities are mapped into microtasks to be performed by a crowd of online users.
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