Fuzzy logic is widely applied in various applications. However, verifying the correctness of fuzzy logic models can be difficult. This extended abstract presents our ongoing work on verifying fuzzy logic models. We tr...
Fuzzy logic is widely applied in various applications. However, verifying the correctness of fuzzy logic models can be difficult. This extended abstract presents our ongoing work on verifying fuzzy logic models. We treat a fuzzy logic model as a program and propose a verification method based on symbolic execution for fuzzy logic models. We have developed and implemented the environment models for the common functions and the inference rules in fuzzy logic models. Our preliminary evaluation shows the potential of our verification method.
The task of keeping a specific geometric configuration while following a designated path is common in various fields that involve autonomous robots. When done correctly, this approach can result in several advantages,...
The task of keeping a specific geometric configuration while following a designated path is common in various fields that involve autonomous robots. When done correctly, this approach can result in several advantages, including a reduction in system costs and an increase in system reliability and efficiency, while maintaining the adaptability and flexibility of the system. The concept of maintaining a particular geometric pattern during motion is frequently utilized in different scenarios. For example, unmanned military vehicles must maintain a particular formation to explore and cover terrain during missions. Another example is in “Smart Highways,” where the traffic system's capacity can be enhanced significantly by having vehicles move in groups at the same speed while maintaining a certain distance between them. This research presents an algorithm that allows a group of self-governing mobile robots to move while maintaining a specific geometric structure. A behavior-based control algorithm is advanced to regulate the movement of these systems. The coordination of the robots within the system is accomplished through the implementation of a leader-follower technique, with virtual leader.
In dynamic meteorological prediction, accurate rainfall forecasting is a mystery. In a complex and dynamic natural environment with unpredictable sky movements, we propose an innovative methodology that forecasts week...
In dynamic meteorological prediction, accurate rainfall forecasting is a mystery. In a complex and dynamic natural environment with unpredictable sky movements, we propose an innovative methodology that forecasts weekly average rainfall patterns using the Gooseneck Barnacle Optimizer and the Least Squares Support Vector Machine (LSSVM). The significance of rainfall prediction is shown by its widespread implications, including public health. However, conventional single-model techniques and machine-learning methods must represent rainfall pattern changes, limiting our preparation. With a 2014–2018 dataset from reliable meteorological libraries, our research explores the possibility of this novel combination. The Gooseneck Barnacle Optimizer (GBO) serves as the bedrock of our methodology, introducing a novel evolutionary algorithm inspired by the intricate mating behaviors of gooseneck barnacles. GBO aptly captures the dynamic interplay of factors such as navigational sperm casting properties, food availability, food attractiveness, wind direction, and intertidal zone wave movement during mating, culminating in two crucial optimization stages: exploration and exploitation. In contrast to previous algorithms like the Barnacle Mating Optimizer (BMO), GBO stands out by more accurately emulating the unique mating behaviors of gooseneck barnacles. The prediction job is performed by integrating the Least Squares Support Vector Machines (LSSVM) algorithm with GBO as an objective function, using the optimized hyper-parameter values. The results suggest that the GBO algorithm exhibits superior performance compared to existing methodologies. This is accomplished by efficiently augmenting the original random population for a particular problem, resulting in a convergence towards the global optimum and producing significantly enhanced optimization outcomes.
Preterm deliveries are an important cause of mortality and morbidity in newborns. Accurate and early prediction of a premature delivery can prove helpful in providing proper medication and treatment. Recording of elec...
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(纸本)9798350345940
Preterm deliveries are an important cause of mortality and morbidity in newborns. Accurate and early prediction of a premature delivery can prove helpful in providing proper medication and treatment. Recording of electrical activity known as Electrohysterogram (EHG) from the abdominal surface of pregnant women corresponds to the uterus contractions. A new direction is open using EHG signals for the diagnosis of preterm births. In this research, we present a new method for the accurate classification of preterm and term EHG signals. The proposed method first filters a three-channel EHG signal using bandpass filters. Next, we combined the filtered three-channel EHG into one signal using an accumulation operation. The accumulated EHG signal was post-processed through variational mode decomposition (VMD). VMD algorithm splits the input signal into finite modes using center frequencies known as intrinsic mode functions (IMFs). An energy-based intelligent signal reconstruction approach is designed to combine IMFs having an energy level above the computed threshold. Next, the reconstructed EHG signals were split into continuous windows, and time, frequency, and Hjorth features were extracted. These features were fused to construct a distinct feature representation and were reduced using the ReliefF algorithm. We trained an artificial neural network (ANN) to obtain 98.8 % average accuracy using 10-fold cross-validation.
This research aims to produce a practical Visual Novel Game learning media. This research is development research with the Multimedia Development Life Cycle (MDLC) method, including 4 stages, namely concept, design, m...
This research aims to produce a practical Visual Novel Game learning media. This research is development research with the Multimedia Development Life Cycle (MDLC) method, including 4 stages, namely concept, design, material collection, manufacture, testing, and distribution. The subjects in this study were elementary school students, dance teachers, and songwriters with a purposive sampling technique. The data collection instrument was a questionnaire sheet. The analysis technique uses quantitative descriptive statistics and percentages. The results of testing the functionality of the application from black box testing show the results of the Visual Novel Game learning media are appropriate. The last test on the black box using the User Acceptance Test (UAT) shows the user satisfaction with Visual Novel Game learning media with very good results. The application feasibility results show very good with a percentage of 87.76% and the usability of the application shows very good with a percentage of 90.03%. The visual novel educational game adds insight into the typical dances of Lombok Island with a score of 92%, helps students understand the meaning of the Beriuk Tinjal dance with a score of 92%, and makes learning easy and fun with a score of 92%.
Thanks to the advantages of the friendly annotations and the satisfactory performance, Weakly-Supervised Semantic Segmentation (WSSS) approaches have been extensively studied. Recently, the single-stage WSSS was awake...
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With the substantial improvement of people’s living standards, the amount of domestic garbage is increasing rapidly, and intelligent waste classification has become an urgent need in modern society. In this paper, we...
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Scene text recognition is a mature technology which can get a near-perfect result in regular scenes. However, there are still troubles in recognizing scene texts with image blur, characters missing, and occlusion. Rec...
Scene text recognition is a mature technology which can get a near-perfect result in regular scenes. However, there are still troubles in recognizing scene texts with image blur, characters missing, and occlusion. Recent end-to-end frameworks have investigated the importance of linguistic knowledge, utilizing either implicit or explicit language models. However, joint training of language and vision models tends to interfere the tunings of each other. In this paper, we present a novel gradient isolation method to train language and vision models separately, yet in an end-to-end architecture. In addition, we propose a dynamic iterative training procedure for graceful refining the language model. Extensive experiments confirm that the proposed method has superiority on regular and irregular scene text images and achieves state-of-the-art results.
A wireless federated learning system is investigated by allowing a server and workers to exchange uncoded information via orthogonal wireless channels. Since the workers frequently upload local gradients to the server...
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The face mask is an essential sanitaryware in daily lives growing during the pandemic period and is a big threat to current face recognition systems. The masks destroy a lot of details in a large area of face, and it ...
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