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检索条件"机构=Computer Vision and Graphics Laboratory"
153 条 记 录,以下是11-20 订阅
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THE COMPUTATIONAL-REPRESENTATIONAL PARADIGM AS NORMAL SCIENCE - FURTHER SUPPORT
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BEHAVIORAL AND BRAIN SCIENCES 1980年 第3期3卷 406-407页
作者: ZUCKER, SW Computer Vision and Graphics Laboratory Department of Electrical Engineering McGill University Montreal Quebec CanadaH3A 2A7
来源: 评论
Virtual object manipulation in collaborative augmented reality environment
Virtual object manipulation in collaborative augmented reali...
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2004 IEEE International Conference on Industrial Technology, ICIT
作者: Nini, Brahim Batouche, Mohamed Chaouki LIRE Laboratory Vision and Computer Graphics Group Mentouri University 25000 Constantine Algeria
Sometimes, it is difficult to buy objects in the sense of there not evident adaptation to the anticipated place. To facilitate this operation, it would be possible to study virtually the disposition without being obli... 详细信息
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A geometric deformation model for stable cloth simulation
A geometric deformation model for stable cloth simulation
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5th Workshop on Virtual Reality Interactions and Physical Simulations, VRIPHYS 2008
作者: Stumpp, Thomas Spillmann, Jonas Becker, Markus Teschner, Matthias Computer Graphics University of Freiburg Germany Compxuter Vision Laboratory ETH Zurich Switzerland
We propose an adapted shape-matching approach for the efficient and robust simulation of clothing. A combination of two different cluster types is employed to account for high stretching and shearing, and low bending ... 详细信息
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Long-range correlation analysis of urban traffic data
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Chinese Physics B 2010年 第8期19卷 55-64页
作者: 盛鹏 王俊峰 唐铁桥 赵树龙 School of Computer Science Sichuan University Key Laboratory of Fundamental Synthetic Vision Graphics and Image Science for National Defense Sichuan University School of Transportation Science and Engineering Beijing University of Aeronautics and Astronautics
This paper investigates urban traffic data by analysing the long-range correlation with detrended fluctuation analysis. Through a large number of real data collected by the travel time detection system in Beijing, the... 详细信息
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Evaluating physical quantities and learning human utilities from RGBD videos  16
Evaluating physical quantities and learning human utilities ...
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2016 SIGGRAPH ASIA Virtual Reality Meets Physical Reality: Modelling and Simulating Virtual Humans and Environments, SA 2016
作者: Zhu, Yixin Jiang, Chenfanfu Zhao, Yibiao Terzopoulos, Demetri Zhu, Song-Chun UCLA Center for Vision Cognition Learning and Autonomy United States UCLA Computer Graphics and Vision Laboratory United States
We propose a notion of affordance that takes into account physical quantities generated when the human body interacts with real-world objects, and introduce a learning framework that incorporates the concept of human ... 详细信息
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Frame-to-frame coherence and the hidden surface computation: Constraints for a convex world  81
Frame-to-frame coherence and the hidden surface computation:...
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8th Annual Conference on computer graphics and Interactive Techniques, SIGGRAPH 1981
作者: Hubschman, Harold Zucker, Steven W. Computer Vision and Graphics Laboratory Department of Electrical Engineering McGill University MontrealQC Canada
Frame-to-frame coherence is the highly structured relationship that exists between successive frames of certain animation sequences. From the point of view of the hidden surface computation, this implies that parts of... 详细信息
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Improving classifiers with unlabeled weakly-related videos
Improving classifiers with unlabeled weakly-related videos
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作者: Leistner, Christian Godec, Martin Schulter, Samuel Saffari, Amir Werlberger, Manuel Bischof, Horst Computer Vision Laboratory ETH Zurich Switzerland Institute for Computer Graphics and Vision TU Graz Austria Oxford Brookes University and Sony Computer Entertainment London United Kingdom
Current state-of-the-art object classification systems are trained using large amounts of hand-labeled images. In this paper, we present an approach that shows how to use unlabeled video sequences, comprising weakly-r... 详细信息
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Real-time droplet modeling using color-space environment matting  09
Real-time droplet modeling using color-space environment mat...
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SIGGRAPH 2009: Posters, SIGGRAPH '09
作者: Choudhury, Biswarup Hao, Pisith Chandran, Sharat Vision Graphics and Imaging Laboratory Department of Computer Science and Engineering Indian Institute of Technology Bombay India
Amongst all atmospheric phenomena, rain is probably the most commonly used effect to create realistic immersive virtual environments, and to set the mood in movie storytelling. Although not immediately obvious, the be... 详细信息
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Head pose estimation with improved random regression forests
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2012 International Conference on Service-Oriented Computing, ICSOC 2012
作者: Zhu, Ronghang Sang, Gaoli Cai, Ying You, Jian Zhao, Qijun National Key Laboratory of Fundamental Science on Synthetic Vision Institute of Image and Graphics School of Computer Science China
Head pose estimation is an important step in many face related applications. In this paper, we propose to use random regression forests to estimate head poses in 2D face images. Given a 2D face image, Gabor filters ar... 详细信息
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Inferring forces and learning human utilities from videos
Inferring forces and learning human utilities from videos
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2016 IEEE Conference on computer vision and Pattern Recognition, CVPR 2016
作者: Zhu, Yixin Jiang, Chenfanfu Zhao, Yibiao Terzopoulos, Demetri Zhu, Song-Chun UCLA Center for Vision Cognition Learning and Autonomy United States UCLA Computer Graphics and Vision Laboratory United States
We propose a notion of affordance that takes into account physical quantities generated when the human body interacts with real-world objects, and introduce a learning framework that incorporates the concept of human ... 详细信息
来源: 评论