Human facial action units (AUs) are mutually related in a hierarchical manner, as not only they are associated with each other in both spatial and temporal domains but also AUs located in the same/close facial regions...
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Unmanned aerial vehicles (UAVs) are finding their way into offshore applications. In this work, we postulate an original system that entails a marine locomotive quadrotor UAV that manipulates the velocity of a floatin...
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We propose a novel framework to generate clean video frames from a single motion-blurred image. While a broad range of literature focuses on recovering a single image from a blurred image, in this work, we tackle a mo...
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—In this work, we establish a convenient similarity between an adaptive backstepping control law and a standard proportional-integral-derivative (PID) controller for a class of second-order systems. The extracted sim...
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In most of computervision applications, motion blur is regarded as an undesirable artifact. However, it has been shown that motion blur in an image may have practical interests in fundamental computervision problems...
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Hair editing is a critical image synthesis task that aims to edit hair color and hairstyle using text descriptions or reference images, while preserving irrelevant attributes (e.g., identity, background, cloth). Many ...
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Detecting surrounding situations and reacting accordingly to avoid collisions remains a challenging task for autonomous driving. This task requires predicting the trajectories of surrounding agents and assessing the p...
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Detecting surrounding situations and reacting accordingly to avoid collisions remains a challenging task for autonomous driving. This task requires predicting the trajectories of surrounding agents and assessing the potential risk of future situations, which can be difficult to achieve solely through onboard vehicle devices. Therefore, this paper proposes a cooperative architecture for trajectory prediction and risk assessment conducted on roadside devices (RSUs) to assist Connected and Autonomous Vehicles (CAVs). Firstly, we develop a segmentbased prediction model (SegNet) tailored to hub signalized intersections. Intersections are divided into multiple segments, and the Curvilinear coordinates are utilized to indicate the geometric road features. The model leverages individual interaction cues in the ego segment and group features in the merging segments, while also incorporating traffic signal information to generate multimodal prediction results. In terms of risk assessment, we utilize the prediction results to provide hierarchical assistance, such as risk values, risk maps, and reference trajectories. Offline experimental results demonstrate that our SegNet model achieves competitive and well-balanced performance compared to stateof-the-art methods on the CitySim Database, with more accurate and smooth prediction trajectories. Through real-time CARLA and SUMO co-simulation, the performance of assisted CAVs indicates that they can safely and effectively navigate with the support of the proposed architecture. IEEE
Decision-Making (DM) algorithms are an essential component of autonomous agents that control the behavior of Non-Player Characters (NPCs) in computer games, as well as the behavior of autonomous robots. Behavior Trees...
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Decision-Making (DM) algorithms are an essential component of autonomous agents that control the behavior of Non-Player Characters (NPCs) in computer games, as well as the behavior of autonomous robots. Behavior Trees (BTs) have gained significant traction in recent years for having facilitated the development of complex behaviors for autonomous robots and NPCs, by offering a simple, yet powerful, task-switching architecture that relies on composing modular and reusable unit behaviors to achieve the overall desired *** is well understood how to design BT leaves, the unit behavior of BTs, for them to be reused across the behavior of a single robot system, however, there is a need for these leaves to generalize across systems of differing hardware, thus achieving hardware abstraction, and producing what we call Hardware-Agnostic Behavior Tree Leaves that would reduce the development time and costs of new *** this paper, we address this goal by first presenting a new formulation for BTs that incorporates parameterization. Subsequently, we propose a method to specify DM behaviors in a hardware-agnostic manner. Then, we apply object-oriented design methods to specify BTs. We combine the three techniques to define Hardware-Agnostic Behavior Tree Leaves , and propose a method to design them so that these unit behaviors can be reused across systems of differing hardware. We demonstrate the applicability of our proposed method by designing a completely hardware-agnostic, and thus reusable, BT software that we then apply on two real robotic systems with differing hardware used at the BMW Group, and we show that the BT software developed using our methods leads to higher reusability (as per Chidamber and Kemerer metrics) by conducting a comparison against a benchmark BT software built using state-of-the-art methods. Four out of the five used Chidamber and Kemerer metrics indicated that our method increased reusability, it resulted in software that is 7.7% shorter
Current polarimetric 3D reconstruction methods, including those in the well-established shape from polarization literature, are all developed under the orthographic projection assumption. In the case of a large field ...
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Human-Robot Interaction (HRI) research is of paramount importance as it addresses the rapidly evolving landscape where robots are increasingly integrated into everyday life. Social spaces refer to the invisible zones ...
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ISBN:
(数字)9798331508807
ISBN:
(纸本)9798331508814
Human-Robot Interaction (HRI) research is of paramount importance as it addresses the rapidly evolving landscape where robots are increasingly integrated into everyday life. Social spaces refer to the invisible zones that individuals maintain around themselves, dictating appropriate distances for various types of interactions. This concept is pivotal in HRI, as it ensures that robots engage with humans in ways that are both comfortable and respectful of personal boundaries. In this paper, we propose a novel social space delimitation approach based on deformable elastic bands. Our method leverages the flexibility and adaptability of elastic band theory to dynamically define and adjust social spaces around individuals and groups. The results, based on both static and dynamic cases as well as a real-world dataset, show that our approach achieves a responsive and accurate representation of social spaces, that can accommodate varying group configurations and environmental conditions.
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