Finding correspondences of two images taken from largely different camera configuration is a challenging problem because appearance information such as color, intensity and edge orientation histogram cannot be used. A...
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Finding correspondences of two images taken from largely different camera configuration is a challenging problem because appearance information such as color, intensity and edge orientation histogram cannot be used. A probabilistic approach to match line segments in the images is proposed for calculating their homography. A membership matrix to represent contribution of every match to the homography is employed. A relaxed version of forward stepwise regression is derived and the test statistic is optimized. An alternating scheme for optimizing the membership and homography is provided. The simulation results on synthetic images validate the proposed method.
On account of having real-time behavior and being easy to implement, spring meshes have been used for modeling deformable objects. Determining spring stiffness parameters for simulation of soft objects with high accur...
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This paper presents a complete solution for creating accurate 3D textured models from monocular video sequences. The methods are developed within the framework of sequential structure from motion, where a 3D model of ...
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This paper presents a complete solution for creating accurate 3D textured models from monocular video sequences. The methods are developed within the framework of sequential structure from motion, where a 3D model of the environment is maintained and updated as new visual information becomes available. The camera position is recovered by directly associating the 3D scene model with local image observations. Compared to standard structure from motion techniques, this approach decreases the error accumulation while increasing the robustness to scene occlusions and feature association failures. The obtained 3D information is used to generate high quality, composite visual maps of the scene (mosaics). The visual maps are used to create texture-mapped, realistic views of the scene.
作者:
Corrales, J.A.Candelas, F.A.Torres, F.Automatics
Robotics and Computer Vision Group Physics Systems Engineering and Signal Theory Department University of Alicante 03690 San Vicente del Raspeig Alicante Spain
The precise localization of human operators in robotic workplaces is an important requirement to be satisfied in order to develop human-robot interaction tasks. Human tracking provides not only safety for human operat...
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ISBN:
(纸本)9781605580173
The precise localization of human operators in robotic workplaces is an important requirement to be satisfied in order to develop human-robot interaction tasks. Human tracking provides not only safety for human operators, but also context information for intelligent human-robot collaboration. This paper evaluates an inertial motion capture system which registers full-body movements of an user in a robotic manipulator workplace. However, the presence of errors in the global translational measurements returned by this system has led to the need of using another localization system, based on Ultra-WideBand (UWB) technology. A Kalman filter fusion algorithm which combines the measurements of these systems is developed. This algorithm unifies the advantages of both technologies: high data rates from the motion capture system and global translational precision from the UWB localization system. The developed hybrid system not only tracks the movements of all limbs of the user as previous motion capture systems, but is also able to position precisely the user in the environment. Copyright 2008 ACM.
Detecting changes between images of the same scene taken at different times is of great interest for monitoring and understanding the environment. It is widely used for on-land application but suffers from different c...
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Detecting changes between images of the same scene taken at different times is of great interest for monitoring and understanding the environment. It is widely used for on-land application but suffers from different constraints. Unfortunately, Change detection algorithms require highly accurate geometric and photometric registration. This requirement has precluded their use in underwater imagery in the past. In this paper, the change detection techniques available nowadays for on-land application were analyzed and a method to automatically detect the changes in sequences of underwater images is proposed. Target application scenarios are habitat restoration sites, or area monitoring after sudden impacts from hurricanes or ship groundings. The method is based on the creation of a 3D terrain model from one image sequence over an area of interest. This model allows for synthesizing textured views that correspond to the same viewpoints of a second image sequence. The generated views are photometrically matched and corrected against the corresponding frames from the second sequence. Standard change detection techniques are then applied to find areas of difference. Additionally, the paper shows that it is possible to detect false positives, resulting from non-rigid objects, by applying the same change detection method to the first sequence exclusively. The developed method was able to correctly find the changes between two challenging sequences of images from a coral reef taken one year apart and acquired with two different cameras.
This paper describes the motivation and learning subsystems of Arisco which is a mechatronic head with interactive capacity which includes high expressivity through gesturing, voice recognition, text to speech generat...
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ISBN:
(纸本)9781424420575
This paper describes the motivation and learning subsystems of Arisco which is a mechatronic head with interactive capacity which includes high expressivity through gesturing, voice recognition, text to speech generation, visual tracking, and internet information retrieval. The general architecture is first described in the paper. Then, the learning capacity of Arisen is addressed. It learns and performs associations between different stimulus responses through several dynamic neural networks, guided by motivational drives. A number of experiments are discussed, covering stimulus competition, habituation, classical and operant conditioning.
In this paper, we present a distributed market-based algorithm called S+T, which solves the multi-robot task allocation (MRTA) problem in applications that require the cooperation among the robots to accomplish all th...
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作者:
Puente STF. TorresC. DíazAutomatics
Robotics and Computer Vision Group Physics Systems Engineering and Signal Theory Department University of Alicante Spain
This paper presents a development of assembly/disassembly systems to be applied in service applications. It uses algorithms developed for industrial applications to perform the service tasks. A robotic system to perfo...
This paper presents a development of assembly/disassembly systems to be applied in service applications. It uses algorithms developed for industrial applications to perform the service tasks. A robotic system to perform service applications in a cooperative environment with a human is used. The system uses product model to perform the task planning, with the designed task the required grasping points to manipulate the objects are computed according the restrictions. Two experimental results of applying the system to service applications are described.
Articulated human body modeling and tracking from vision data is an attractive research area with many potential applications. There has been a tremendous amount of related research works in this area. Therefore, havi...
Articulated human body modeling and tracking from vision data is an attractive research area with many potential applications. There has been a tremendous amount of related research works in this area. Therefore, having a comprehensive insight into high quality existing works and awareness of the research frontier in the area is essential for follow-up research studies. With that objective, this paper provides a review of the subarea of model based methods for human body modeling and tracking using volumetric (voxel) data. We will focus on analyzing and comparing some recent techniques, especially which are in the past two years, in order to highlight trends in the domain as well as to point out limitations of the current state of the art. Based on this analysis, we will discuss our idea of combining Laplacian Eigenspace (LE) based voxel segmentation [20] and Kinematically Constrained Gaussian mixture model (KC-GMM) method [3] to have a more powerful human body pose estimation system as well as discuss other possibilities for future work.
We describe a new approach to vision-based 3D object tracking, using appearance-based particle filters to follow 3D model reconstructions. This method is targeted towards modern graphics processors, which are optimize...
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We describe a new approach to vision-based 3D object tracking, using appearance-based particle filters to follow 3D model reconstructions. This method is targeted towards modern graphics processors, which are optimized for 3D reconstruction and are capable of highly parallel computation. We discuss an OpenGL implementation of this approach, which uses two rendering passes to update the particle filter weights. In the first pass, the system renders the previous object state estimates to an off-screen framebuffer. In the second pass, the system uses a programmable vertex shader to compute the mean normalized cross-correlation between each sample and the subsequent video frame. The particle filters are updated using the correlation scores and provide a full 3D track of the objects. We provide examples for tracking human heads in both single and multi-camera scenarios.
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