This paper addresses the problem of extracting certain types of surfaces for 3-dimensional object recognition in the presence of partial occlusion and noise using range information. We restrict consideration to man ma...
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This paper addresses the problem of extracting certain types of surfaces for 3-dimensional object recognition in the presence of partial occlusion and noise using range information. We restrict consideration to man made industrial parts. In this case, we need only work with a small set of surface shapes such as planes, cylinders, and spheres since such shapes are common in industrial parts and it is only necessary to recognize and locate a sufficient set of surface regions to uniquely distinguish the part being observed from all others that might be present. We describe a way of extracting the parameters of these types of surfaces using normal analysis. The use of surface parameters then allows efficient and robust use of a matching process for object recognition and pose determination even though there are many undefined or occluded surface regions.
A new representation scheme PAR (Principal Axis Representation) for rotational parts is proposed as an internal representation scheme for Constructive Solid Geometry (CSG). The main idea of PAR is to represent uniquel...
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A new representation scheme PAR (Principal Axis Representation) for rotational parts is proposed as an internal representation scheme for Constructive Solid Geometry (CSG). The main idea of PAR is to represent uniquely an object by its principal axis and a set of boundary curves so that geometrical properties of the part can be easily computed. In his paper, the PAR scheme is first described and followed by a proof of its equivalence to the CSG scheme. Also proved is the uniqueness of the PAR scheme. Finally, an algorithm that converts a CGS representation into PAR is briefly discussed along with examples.
We discuss the problem of optimal grasping to an object by a multifingered robot hand. We axiomatize using screw theory and elementary differential geometry the concept of a grasp and characterize its stability. Three...
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We discuss the problem of optimal grasping to an object by a multifingered robot hand. We axiomatize using screw theory and elementary differential geometry the concept of a grasp and characterize its stability. Three quality measures for evaluating a grasp are then proposed. The last quality measure is task oriented and needs the development of a procedure for modeling tasks as ellipsoids in the wrench space of the object. Numerical computations of these quality measures and the selection of an optimal grasp are addressed in detail. Several examples are given using these quality measures to show that they are consistent with human grasping experience.
A graphical off-line robot programming system should not only be able to simulate various types of robot movement graphically, it should also be able to use graphics to interact with binary sensors, actuators and etc....
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A graphical off-line robot programming system should not only be able to simulate various types of robot movement graphically, it should also be able to use graphics to interact with binary sensors, actuators and etc., in order to simulate logic-related and other functions of robot languages, such as testing and branching, looping, communication and external event handling graphically. We present a graphical off-line robot programming system which has some of these additional features. In particular, it incorporates a geometrical representation of logical conditions into the geometrical representation of the robot and workspace and it allows conditional statements to be programmed in a geometric setting.
We present a new scheme for the adaptive control of mechanical manipulators along with proof of convergence. This work is an extension of our earlier work [Craig, Hsu and Sastry] [1]. The new scheme does not require t...
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We present a new scheme for the adaptive control of mechanical manipulators along with proof of convergence. This work is an extension of our earlier work [Craig, Hsu and Sastry] [1]. The new scheme does not require the measurement of joint accelerations and needs less computation. We illustrate the theory with some simulations.
We present a novel approach to solving the trajectory planning problem (TPP) in time-varying environments. The essence of our approach lies in a heuristic but natural decomposition of TPP into two subproblems: (1) pla...
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We present a novel approach to solving the trajectory planning problem (TPP) in time-varying environments. The essence of our approach lies in a heuristic but natural decomposition of TPP into two subproblems: (1) planning a path to avoid collision with static obstacles and (2) planning the velocity along the path to avoid collision with moving obstacles. We call the first subproblem the path planning problem (PPP) and the second the velocity planning problem (VPP). Thus, our decomposition is summarized by the equation TPP right arrow PPP + VPP. The symbol right arrow indicates that the decomposition holds under certain assumptions, e.g., when obstacles are moving independently of (i.e., not tracking) the robot. Furthermore, we pose the VPP in path-time space, where time is explicitly represented as an extra dimension, and reduce it to a graph search in this space. In fact, VPP is transformed to a two-dimensional PPP in path-time space with some additional constraints. Algorithms are then presented to solve the VPP with different optimality criteria: minimum length in path-time space, and minimum time. [ABSTRACT FROM AUTHOR]
This paper explains a simple method for fast collision detection in manipulator tasks. We show from examples taken in the literature that solutions to this problem can be chosen among a continuum of schemes, according...
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This paper explains a simple method for fast collision detection in manipulator tasks. We show from examples taken in the literature that solutions to this problem can be chosen among a continuum of schemes, according to the method selected for representing the workspace and the robot, and the amount of computations performed before testing a particular trajectory. We then describe a method based on a recursive decomposition of the workspace, also referred to as an octree model, as a good tradeoff for a class of applications.
Adaptive control has been recognized as an effective approach for mechanical robot manipulator controller design due to the presence of nonlinearties and uncertainties in robot dynamic models. Numerous results address...
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Adaptive control has been recognized as an effective approach for mechanical robot manipulator controller design due to the presence of nonlinearties and uncertainties in robot dynamic models. Numerous results addressing different aspects of the control problem have been reported in the literature in recent years. The purpose of this paper is to present an indepth review of these existing developments whereby the robot adaptive control problems and solutions are systematically studied. The essential overall objective is to unify the various design ideas under a common frame work. Within this frame work, the various design techniques are catagorized into three groups; (i) model-reference adaptive control, (ii) Self tuning adaptive control, and (iii) Linear perturbation adaptive control. The design conditions and solutions of each technique are discussed, and the relationships between these techniques are examined. Finally some remarks on the effectiveness and implementation of adaptive controllers are presented.
A common task in computervision is to recognize the objects in an image. Most computervision systems do this by matching models for each possible object type in turn, recognizing objects by the best matches. This is...
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A common task in computervision is to recognize the objects in an image. Most computervision systems do this by matching models for each possible object type in turn, recognizing objects by the best matches. This is not ideal, as it does not take advantage of the similarities and differences between the possible object types. The computation time also increases linearly with the number of possible objects, which can become a problem if the number is large. This paper describes a new recognition method, the feature indexed hypotheses method, which takes advantage of the similarities and differences between object types, and is able to handle cases, where there are a large number of possible object types, in sub-linear computation time. A two-dimensional occluded parts recognition system using this method is described.
Vertical integration of transformation of abstract assembly task descriptions into task execution commands is needed to overcome the fundamental factors which limit the widespread application of current robotic system...
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Vertical integration of transformation of abstract assembly task descriptions into task execution commands is needed to overcome the fundamental factors which limit the widespread application of current robotic systems. These factors are the requirements for precise control of the robot task environment, custom-designed fixtures and end-effectors, and on-site robot control programming. These requirements arise because current robotic systems do not have an understanding of the robot cell environment. Further, these systems are not able to react rationally to non-deterministic events which occur during task execution. A research plan which is aimed at the systematic incorporation of limited amounts of machine intelligence into robot task planning and execution is outlined.
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