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检索条件"机构=Computer Vision for Human Computer Interaction"
31 条 记 录,以下是11-20 订阅
排序:
Pose-Driven Deep Models for Person Re-Identification
arXiv
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arXiv 2018年
作者: Eberle, Andreas Computer Vision for Human-Computer Interaction Research Group Institute for Anthropomatics and Robotics Karlsruhe Institute of Technology
Person re-identification (re-id) is the task of recognizing and matching persons at different locations recorded by cameras with non-overlapping views. One of the main challenges of re-id is the large variance in pers... 详细信息
来源: 评论
SOS: Segment Object System for Open-World Instance Segmentation With Object Priors
arXiv
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arXiv 2024年
作者: Wilms, Christian Rolff, Tim Hillemann, Maris Johanson, Robert Frintrop, Simone Computer Vision Group University of Hamburg Germany Human-Computer Interaction Group University of Hamburg Germany
We propose an approach for Open-World Instance Segmentation (OWIS), a task that aims to segment arbitrary unknown objects in images by generalizing from a limited set of annotated object classes during training. Our S... 详细信息
来源: 评论
KINECT UNBIASED
KINECT UNBIASED
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IEEE International Conference on Image Processing
作者: Manuel Martinez Rainer Stiefelhagen Karlsruhe Institute of Technology Institute for Anthropomatics and Robotics (IAR) Computer Vision for Human-Computer Interaction Lab
Since its release, Kinect has been the de facto standard for low-cost RGB-D sensors. An infrared laser ray shot through an holographic diffraction grating projects a fixed dot pattern which is captured using an infrar... 详细信息
来源: 评论
Trans4Trans: Efficient transformer for transparent object and semantic scene segmentation in real-world navigation assistance
arXiv
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arXiv 2021年
作者: Zhang, Jiaming Yang, Kailun Constantinescu, Angela Peng, Kunyu Müller, Karin Stiefelhagen, Rainer Computer Vision for Human-Computer Interaction Lab Center for Digital Accessibility and Assistive Technology Karlsruhe Institute of Technology Germany
Transparent objects, such as glass walls and doors, constitute architectural obstacles hindering the mobility of people with low vision or blindness. For instance, the open space behind glass doors is inaccessible, un... 详细信息
来源: 评论
Improving marker-based tracking for augmented reality in underwater environments
Improving marker-based tracking for augmented reality in und...
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2018 Eurographics Workshop on Graphics and Cultural Heritage, GCH 2018
作者: Cejka, Jan Marek, U. Agrafiotis, Panagiotis Skarlatos, Dimitrios Bruno, Fabio Liarokapis, Fotis Human Computer Interaction Laboratory Faculty of Informatics Masaryk University Czech Republic Photogrammetric Vision Laboratory Department of Civil Engineering and Geomatics Cyprus University of Technology Cyprus Cyprus Research S.r.l. - University of Calabria Italy
Underwater sites are a challenging environment for augmented reality. Images taken under water are degraded in several ways, most importantly they are affected by unbalanced colors due to uneven absorption of light in... 详细信息
来源: 评论
RealityGit: Cross Reality Version Control of R&D Optical Workbench
RealityGit: Cross Reality Version Control of R&D Optical Wor...
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IEEE International Symposium on Mixed and Augmented Reality Workshops (ISMARW)
作者: Ke Li Tim Rolff Reinhard Bacher Frank Steinicke Deutsches Elektronen-Synchrotron DESY Germany Department of Informatics Human-Computer Interaction Universität Hamburg Department of Informatics Computer Vision Universität Hamburg
Multi-user collaboration at research and development (R&D) workbenches in advanced optics laboratories involves updating and documenting the status of hundreds of components. Although there are abundant mixed real...
来源: 评论
Bringing Instant Neural Graphics Primitives to Immersive Virtual Reality
Bringing Instant Neural Graphics Primitives to Immersive Vir...
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Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), IEEE Conference on
作者: Ke Li Tim Rolff Susanne Schmidt Reinhard Bacher Simone Frintrop Wim Leemans Frank Steinicke Department of Informatics Human-Computer Interaction Group Universität Hamburg Deutsches Elektronen-Synchrotron DESY Germany Department of Informatics Computer Vision Group Universität Hamburg
Neural radiance field (NeRF), in particular, its extension by instant neural graphics primitives is a novel rendering method for view synthesis that uses real-world images to build photo-realistic immersive virtual sc... 详细信息
来源: 评论
Independent component analysis in a facial local residue space
Independent component analysis in a facial local residue spa...
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Conference on computer vision and Pattern Recognition (CVPR)
作者: Tae-Kyun Kim Hyunwoo Kim Wonjun Hwang Seok-Cheol Kee J. Kittler Centre for Vision Speech and Signal Processing University of Surrey UK Human Computer Interaction Laboratory Samsung Advanced Institute of Technology South Korea
In this paper, we propose an ICA (Independent Component Analysis) based face recognition algorithm, which is robust to illumination and pose variation. Generally, it is well known that the first few eigenfaces represe... 详细信息
来源: 评论
Immersive Neural Graphics Primitives
arXiv
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arXiv 2022年
作者: Li, Ke Rolff, Tim Schmidt, Susanne Bacher, Reinhard Frintrop, Simone Leemans, Wim Steinicke, Frank Human-Computer Interaction Group Department of Informatics Universität Hamburg Germany Computer Vision Group Department of Informatics Universität Hamburg Germany Deutsches Elektronen-Synchrotron DESY Germany
Neural radiance field (NeRF), in particular its extension by instant neural graphics primitives, is a novel rendering method for view synthesis that uses real-world images to build photo-realistic immersive virtual sc... 详细信息
来源: 评论
From Lenses to Living Rooms: A Policy Brief on Eye Tracking in XR Before the Impending Boom  6
From Lenses to Living Rooms: A Policy Brief on Eye Tracking ...
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6th IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality, AIxVR 2024
作者: Byrne, Sean Anthony Castner, Nora Bozkir, Efe Niehorster, Diederick C. Kasneci, Enkelejda Imt School for Advanced Studies Lucca MoMiLab Lucca Italy Carl Zeiss Vision International GmbH Tübingen Germany Technical University of Munich Human-Centered Technologies for Learning Munich Germany University of Tübingen Human-Computer Interaction Tübingen Germany Lund University Humanities Lab & Lund University Dept. of Psychology Lund Sweden
As tech giants such as Apple and Meta invest heavily in Virtual and Augmented Reality (VR/AR) technologies, often collectively termed Extended Reality (XR) devices, a significant societal concern emerges: The use of e... 详细信息
来源: 评论