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检索条件"机构=Computer Vision for Human Computer Interaction Lab"
640 条 记 录,以下是321-330 订阅
排序:
SINQ: Designing social media to foster everyday scientific inquiry for children  13
SINQ: Designing social media to foster everyday scientific i...
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12th International Conference on interaction Design and Children, IDC 2013
作者: Ahn, June Yip, Jason Gubbels, Michael University of Maryland College Park Human Computer Interaction Lab. 2117 Hornbake South Wing College Park MD 20742 United States
In this paper, we describe a mobile, social media app called SINQ that was the product of a 15-month co-design process with a child design team. The goal of SINQ is to utilize social media design features in ways that... 详细信息
来源: 评论
25th Annual Computational Neuroscience Meeting CNS-2016, Seogwipo City, South Korea, July 2-7, 2016 Abstracts
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BMC NEUROSCIENCE 2016年 第1期17卷 1-112页
作者: [Anonymous] Computational Neurobiology Laboratory The Salk Institute for Biological Studies San Diego USA UNIC CNRS Gif sur Yvette France The European Institute for Theoretical Neuroscience (EITN) Paris France ATR Computational Neuroscience Laboratories Kyoto Japan Krembil Research Institute University Health Network Toronto Canada Department of Physiology University of Toronto Toronto Canada Department of Medicine (Neurology) University of Toronto Toronto Canada Department of Physics University of New Hampshire Durham USA Department of Neurophysiology Nencki Institute of Experimental Biology Warsaw Poland Department of Theory Wigner Research Centre for Physics of the Hungarian Academy of Sciences Budapest Hungary Department of Mathematical Sciences KAIST Daejoen Republic of Korea Department of Mathematics University of Houston Houston USA Department of Biochemistry & Cell Biology and Institute of Biosciences and Bioengineering Rice University Houston USA Department of Biology and Biochemistry University of Houston Houston USA Grupo de Neurocomputación Biológica Dpto. de Ingeniería Informática Escuela Politécnica Superior Universidad Autónoma de Madrid Madrid Spain Department of Biological Sciences University of Southern California Los Angeles USA Center for Neuroscience Korea Institute of Science and Technology Seoul South Korea Department of Neurology Albert Einstein College of Medicine Bronx USA Center for Neuroscience KIST Seoul South Korea Department of Neuroscience University of Science and Technology Daejon South Korea Systems Neuroscience Group QIMR Berghofer Medical Research Institute Herston Australia Department of Psychology Yonsei University Seoul South Korea Department of Psychiatry Kyung Hee University Hospital at Gangdong Seoul South Korea Department of Psychiatry Veterans Administration Boston Healthcare System and Harvard Medical School Brockton USA Department of Electrical and Electronic Engineering The University of Melbourne Parkvil
A1 Functional advantages of cell-type heterogeneity in neural circuits Tatyana O. Sharpee A2 Mesoscopic modeling of propagating waves in visual cortex Alain Destexhe A3 Dynamics and biomarkers of mental disorders Mits...
来源: 评论
Exploring pet video chat: The remote awareness and interaction needs of families with dogs and cats  13
Exploring pet video chat: The remote awareness and interacti...
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2013 2nd ACM Conference on computer Supported Cooperative Work, CSCW 2013
作者: Neustaedter, Carman Golbeck, Jennifer School of Interactive Arts and Technology Simon Fraser University Surrey BC Canada Human-Computer Interaction Lab University of Maryland College Park MD United States
Many people have pets such as dogs and cats that they would consider to be family. Along with this comes a need to stay aware of one's pet and, possibly, interact with it when away from home. There has even been a... 详细信息
来源: 评论
Cooperative Inquiry revisited: Reflections of the past and guidelines for the future of intergenerational co-design
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International Journal of Child-computer interaction 2013年 第1期1卷 14-23页
作者: Guha, Mona Leigh Druin, Allison Fails, Jerry Alan Human-Computer Interaction Lab University of Maryland College Park MD 20742 United States Montclair State University Montclair NJ 07043 RI 309 1 Normal Ave United States
Since its creation, the Cooperative Inquiry method of designing technology with and for children has been refined, expanded, and sometimes questioned. Cooperative Inquiry has been adopted and used widely throughout th...
来源: 评论
TanPro-Kit: A tangible programming tool for children  13
TanPro-Kit: A tangible programming tool for children
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12th International Conference on interaction Design and Children, IDC 2013
作者: Wang, Danli Qi, Yunfeng Zhang, Yang Wang, Tingting Institue of Software Chinese Academy of Sciences Beijing China Beijing Key Lab. of Human-Computer Interaction Beijing China Graduate University Chinese Academy of Sciences Beijing China
This paper describes a new tangible programming tool - - TanPro-Kit which was designed for children aged 5 to 9. It consists of programming blocks and a LED pad. The LED pad presents visual animations and audible feed... 详细信息
来源: 评论
Personality, movie preferences, and recommendations
Personality, movie preferences, and recommendations
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International Conference on Advances in Social Network Analysis and Mining, ASONAM
作者: Jennifer Golbeck Eric Norris Human-Computer Interaction Lab University of Maryland College Park MD
Personality is an important factor that influences people's decisions, actions, and tastes. While previous research has used surveys to establish a connection between personality and media preferences, to date the... 详细信息
来源: 评论
Embedding participatory design into designs for learning: An Untapped Interdisciplinary Resource?
Embedding participatory design into designs for learning: An...
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10th International Conference on computer-Supported Collaborative Learning, CSCL 2013
作者: Bonsignore, Elizabeth Ahn, June Clegg, Tamara Guha, Mona Leigh Yip, Jason C. Druin, Allison Hourcade, Juan Pablo University of Maryland Human-Computer Interaction Lab. 2117 Hornbake Bldg College Park MD 20742 United States Dept. of Computer Science University of Iowa 14 MacLean Hall Iowa City IA 52242 United States
Given the rapid evolution of social networks and online communities, interest in participatory cultures - online and offline social spaces with low barriers to entry and support for creating and sharing knowledge - is... 详细信息
来源: 评论
Experiments on motivational feedback for crowdsourced workers
Experiments on motivational feedback for crowdsourced worker...
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7th International AAAI Conference on Weblogs and Social Media, ICWSM 2013
作者: Lee, Tak Yeon Dugan, Casey Geyer, Werner Ratchford, Tristan Rasmussen, Jamie Shami, N. Sadat Lupushor, Stela Human-Computer Interaction Lab. Computer Science Dept. University of Maryland College Park MD 20742 United States IBM T.J. Watson Research Cambridge MA United States IBM Armonk NY United States
This paper examines the relationship between motivational design and its longitudinal effects on crowdsourcing systems. In the context of a company internal web site that crowdsources the identification of Twitter acc...
来源: 评论
TapBoard: Making a touch screen keyboard more touchable  13
TapBoard: Making a touch screen keyboard more touchable
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31st Annual CHI Conference on human Factors in Computing Systems: Changing Perspectives, CHI 2013
作者: Kim, Sunjun Son, Jeongmin Lee, Geehyuk Kim, Hwan Lee, Woohun Human-Computer Interaction Lab. KAIST 291 Daehak-ro Yuseong-gu Daejeon Korea Republic of Department of Industrial Design KAIST 291 Daehak-ro Yuseong-gu Daejeon Korea Republic of
A physical keyboard key has three states, whereas a touch screen usually has only two. Due to this difference, the state corresponding to the touched state of a physical key is missing in a touch screen keyboard. This... 详细信息
来源: 评论
Playing for real: Designing alternate reality games for teenagers in learning contexts  13
Playing for real: Designing alternate reality games for teen...
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12th International Conference on interaction Design and Children, IDC 2013
作者: Bonsignore, Elizabeth Hansen, Derek Kraus, Kari Visconti, Amanda Ahn, June Druin, Allison School of Technology Brigham Young University Provo UT United States Human-Computer Interaction Lab. University of Maryland College Park MD United States Dept. of English University of Maryland College Park MD United States
An Alternate Reality Game (ARG) is a form of transmedia storytelling that engages players in scavenger hunt-like missions to collectively uncover, interpret, and reassemble the fragments of a story that is distributed... 详细信息
来源: 评论