Icons in graphical user interfaces convey information in a mostly universal fashion that allows users to immediately interact with new applications, systems and devices. In this paper, we define Kineticons - an iconog...
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ISBN:
(纸本)9781450302289
Icons in graphical user interfaces convey information in a mostly universal fashion that allows users to immediately interact with new applications, systems and devices. In this paper, we define Kineticons - an iconographic scheme based on motion. By motion, we mean geometric manipulations applied to a graphical element over time (e.g., scale, rotation, deformation). In contrast to static graphical icons and icons with animated graphics, kineticons do not alter the visual content or "pixel-space" of an element. Although kineticons are not new - indeed, they are seen in several popular systems - we formalize their scope and utility. One powerful quality is their ability to be applied to GUI elements of varying size and shape - from a something as small as a close button, to something as large as dialog box or even the entire desktop. This allows a suite of system-wide kinetic behaviors to be reused for a variety of uses. Part of our contribution is an initial kineticon vocabulary, which we evaluated in a 200 participant study. We conclude with discussion of our results and design recommendations. Copyright 2011 ACM.
The Association for the Advancement of Artificial Intelligence presented the 2011 Spring Symposium Series Monday through Wednesday, March 21-23, 2011, at Stanford University. This report summarizes the eight symposia....
In this paper, we seek to find a better way of effective task management when a progress bar interrupts user's primary activity. We propose to augment progress bars with user controlled functionalities facilitatin...
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ISBN:
(纸本)9781450302289
In this paper, we seek to find a better way of effective task management when a progress bar interrupts user's primary activity. We propose to augment progress bars with user controlled functionalities facilitating the switch to temporary activities. We detail a taxonomy of waiting period contexts and possible temporary tasks, then report on 5 participatory design, and a follow-up survey of 96 respondents. Finally we describe an early prototype of active progress bars, and report on initial use.
EventGraphs are social media network diagrams of conversations related to events, such as conferences. Many conferences now communicate a common "hashtag" or keyword to identify messages related to the event...
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EventGraphs are social media network diagrams of conversations related to events, such as conferences. Many conferences now communicate a common "hashtag" or keyword to identify messages related to the event. EventGraphs help make sense of the collections of connections that form when people follow, reply or mention one another and a keyword. This paper defines EventGraphs, characterizes different types, and shows how the social media network analysis add-in NodeXL supports their creation and analysis. The structural patterns to look for in EventGraphs are highlighted and design ideas for their improvement are discussed.
Communities in social networks emerge from interactions among individuals and can be analyzed through a combination of clustering and graph layout algorithms. These approaches result in 2D or 3D visualizations of clus...
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Communities in social networks emerge from interactions among individuals and can be analyzed through a combination of clustering and graph layout algorithms. These approaches result in 2D or 3D visualizations of clustered graphs, with groups of vertices representing individuals that form a community. However, in many instances the vertices have attributes that divide individuals into distinct categories such as gender, profession, geographic location, and similar. It is often important to investigate what categories of individuals comprise each community and vice-versa, how the community structures associate the individuals from the same category. Currently, there are no effective methods for analyzing both the community structure and the category-based partitions of social graphs. We propose Group-In-a-Box (GIB), a meta-layout for clustered graphs that enables multi-faceted analysis of networks. It uses the tree map space filling technique to display each graph cluster or category group within its own box, sized according to the number of vertices therein. GIB optimizes visualization of the network sub-graphs, providing a semantic substrate for category-based and cluster-based partitions of social graphs. We illustrate the application of GIB to multi-faceted analysis of real social networks and discuss desirable properties of GIB using synthetic datasets.
The technological complexity and richness of a child's environment today is far beyond what any adults today experienced when they were growing up. For example, no adult today knows what it is like to be a four-ye...
The technological complexity and richness of a child's environment today is far beyond what any adults today experienced when they were growing up. For example, no adult today knows what it is like to be a four-year-old using his or her first iPhone app or Webkinz account. Therefore, we seek ways to understand what children need in today's new technologies even without ourselves being children. Since 1999, young people ages seven to eleven have been the author's partners in codesigning new educational technologies at the University of Maryland's human-computerinteractionlab. This work has helped inform who children are--what matters to them, what technologies need to be changed, and what needs to be built for the future. This work uses cooperative inquiry, a set of codesign methods that can enable adults and children to share their ideas while minimizing the differences in age and communication styles. This article describes low-tech methods for brainstorming, offering feedback, and supporting creative change in technology prototype designs. Examples of technologies are discussed and insights from children shared.
After an overview of visualizations to explore temporal patterns, we will focus on interfaces for discovering temporal event patterns in electronic health records. Specifying event sequence queries is challenging even...
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ISBN:
(纸本)9781568817125
After an overview of visualizations to explore temporal patterns, we will focus on interfaces for discovering temporal event patterns in electronic health records. Specifying event sequence queries is challenging even for skilled computer professionals familiar with SQL. Our novel interactive search strategies allow for aligning records on important events, ranking, and filtering combined with grouping of results to find common or rare events. A second approach is to use query-by-example, in which users specify a pattern and see a similarity-ranked list of results, but the similarity measure needs to be customized for different needs. Temporal summaries allow comparisons between groups. We will discuss the methods we use to evaluate the usefulness of our interfaces through collaborations with clinicians and hospital administrators on case studies. Finally, application of the techniques to other domains will be discussed.
Research indicates that less than 2% of the population reads license agreements during software installation [12]. To address this problem, we developed textured agreements, visually redesigned agreements that employ ...
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This position paper describes the human-computerinteraction (HCI) field studies component of the multidisciplinary Patient Records Enhancement Project (PREP). PREP seeks to understand variability of data found in pri...
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