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检索条件"机构=Computer Vision for Human Computer Interaction Lab"
634 条 记 录,以下是71-80 订阅
排序:
Simulating the Dilution of Sulfuric Acid on Mixed Reality Platform  8
Simulating the Dilution of Sulfuric Acid on Mixed Reality Pl...
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8th International Conference on Virtual Reality, ICVR 2022
作者: Pan, Zhipeng Miao, Jinda Cai, Ning Luo, Tianren Zhang, Mingmin Pan, Zhigeng Research Institute of Virtual Reality and Intelligent Systems Hangzhou Normal University Hangzhou China Zhejiang University College of Computer Science and Technology Hangzhou China Institute of Software Chinese Academy of Sciences State Key Laboratory of Computer Science and Beijing Key Lab of Human-Computer Interaction Beijing China Nanjing University of Information Science and Technology School of Artificial Intelligence Nanjing China
Augmented reality technology has been widely used in experimental education. Augmented reality provides virtual-real integration, real-Time interaction and three-dimensional immersion, which provides a new development... 详细信息
来源: 评论
CUDA and Applications to Task-based Programming
CUDA and Applications to Task-based Programming
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43rd Annual Conference on European Association for computer Graphics, EUROGRAPHICS 2022
作者: Kerbl, Bernhard Kenzel, Michael Winter, Martin Steinberger, Markus TU Wien Institute of Visual Computing and Human-Centered Technology Austria Saarland University Computer Graphics Lab Germany Intelligent Cloud Rendering Laboratory Huawei Technologies Austria Graz University of Technology Institute of Computer Graphics and Vision Austria
Since its inception, the CUDA programming model has been continuously evolving. Because the CUDA toolkit aims to consistently expose cutting-edge capabilities for general-purpose compute jobs to its users, the added f... 详细信息
来源: 评论
Span-level Emotion-Cause-Category Triplet Extraction with Instruction Tuning LLMs and Data Augmentation
arXiv
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arXiv 2025年
作者: Li, Xiangju Yang, Dong Zhu, Xiaogang Huang, Faliang Zhang, Peng Zhao, Zhongying College of Computer Science and Engineering Shandong University of Science and Technology Qingdao266500 China Guangxi Key Lab of Human-machine Interaction and Intelligent Decision Nanning Normal University Nanning530100 China
Span-level emotion-cause-category triplet extraction represents a novel and complex challenge within emotion cause analysis. This task involves identifying emotion spans, cause spans, and their associated emotion cate... 详细信息
来源: 评论
It's the Same Conflict Every Time, on Repeat.
It's the Same Conflict Every Time, on Repeat.
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2021 CHI Conference on human Factors in Computing Systems: Making Waves, Combining Strengths, CHI EA 2021
作者: Chin Derix, Eleanor Leong, Tuck Wah Prior, Julia Interaction Design + Human Practice Lab University of Technology Sydney Australia Uts Australia School of Computer Science University of Technology Sydney Australia
Family technology use can create or amplify conflict in parents' relationships - we found four key factors that contribute to this issue. We conducted a probe and interview study with eight sets of parents, to exp... 详细信息
来源: 评论
Please don't answer out of context: Personalized Dialogue Generation Fusing Persona and Context
Please don't answer out of context: Personalized Dialogue Ge...
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International Joint Conference on Neural Networks (IJCNN)
作者: Fucheng Wang Yunfei Yin Faliang Huang Kaigui Wu College of Computer Science Chongqing University Chongqing China Guangxi Key Lab of Human-machine Interaction and Intelligent Decision Nanning Normal University Nanning China
In realistic conversations, “responses” are closely related to persona and context. However, current personalized dialogue generation methods only focus on the consistency of the persona of responses and yet ignore ...
来源: 评论
Immersive Neural Graphics Primitives
arXiv
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arXiv 2022年
作者: Li, Ke Rolff, Tim Schmidt, Susanne Bacher, Reinhard Frintrop, Simone Leemans, Wim Steinicke, Frank Human-Computer Interaction Group Department of Informatics Universität Hamburg Germany Computer Vision Group Department of Informatics Universität Hamburg Germany Deutsches Elektronen-Synchrotron DESY Germany
Neural radiance field (NeRF), in particular its extension by instant neural graphics primitives, is a novel rendering method for view synthesis that uses real-world images to build photo-realistic immersive virtual sc... 详细信息
来源: 评论
Escape the Fake: Development and evaluation of an augmented reality escape room game for fighting fake news  21
Escape the Fake: Development and evaluation of an augmented ...
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8th ACM SIGCHI Annual Symposium on computer-human interaction in Play, CHI PLAY 2021
作者: Paraschivoiu, Irina Buchner, Josef Praxmarer, Robert Layer-Wagner, Thomas Center for Human-Computer Interaction University of Salzburg and Polycular Austria University of Duisburg-Essen Faculty of Educational Sciences Learning Lab Germany Polycular Austria
Today's digital natives easily master new devices, but there is a greater need to provide them with a strong foundation of attitudes, skills and values to interpret the world around them. Moreover, in the context ... 详细信息
来源: 评论
Personalized News Recommendation with Multi-granularity Candidate-aware User Modeling
arXiv
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arXiv 2025年
作者: Li, Qiang Lin, Xinze Lv, Shenghao Huang, Faliang Li, Xiangju Shandong Women’s University School of Data and Computer Science Jinan250002 China Shandong University of Science and Technology College of Computer Science and Engineering Qiangdao266500 China Nanning Normal University Guangxi Key Lab of Human-machine Interaction and Intelligent Decision Nanning530100 China
Matching candidate news with user interests is crucial for personalized news recommendations. Most existing methods can represent a user’s reading interests through a single profile based on clicked news, which may n... 详细信息
来源: 评论
Questioning Wizard of Oz: Effects of Revealing the Wizard behind the Robot
Questioning Wizard of Oz: Effects of Revealing the Wizard be...
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IEEE International Workshop on Robot and human Communication (ROMAN)
作者: Jauwairia Nasir Pierre Oppliger Barbara Bruno Pierre Dillenbourg Computer-Human Interaction in Learning and Instruction (CHILI) Lab Swiss Federal Institute of Technology in Lausanne (EPFL) Switzerland
Wizard of Oz, a very commonly employed technique in human-robot interaction, faces the criticism of being deceptive as the humans interacting with the robot are told, if at all, only at the end of their interaction th... 详细信息
来源: 评论
From Lenses to Living Rooms: A Policy Brief on Eye Tracking in XR Before the Impending Boom
From Lenses to Living Rooms: A Policy Brief on Eye Tracking ...
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IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)
作者: Sean Anthony Byrne Nora Castner Efe Bozkir Diederick C. Niehorster Enkelejda Kasneci MoMiLab IMT School for Advanced Studies Lucca Lucca Italy Carl Zeiss Vision International GmbH Tübingen Germany Human-Centered Technologies for Learning Technical University of Munich Munich Germany Human-Computer Interaction University of Tübingen Tübingen Germany Dept. of Psychology Lund University Humanities Lab & Lund University Lund Sweden
As tech giants such as Apple and Meta invest heavily in Virtual and Augmented Reality (VR/AR) technologies, often collectively termed Extended Reality (XR) devices, a significant societal concern emerges: The use of e...
来源: 评论