The Special Interest Group on computerhumaninteraction (SIGCHI) has had a successful history of 20 years of growth in its numbers and influence. To help guide the continued evolution of the academic discipline and p...
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ISBN:
(纸本)1581134541
The Special Interest Group on computerhumaninteraction (SIGCHI) has had a successful history of 20 years of growth in its numbers and influence. To help guide the continued evolution of the academic discipline and professional community, we invite several senior members to offer their visions for what the field of CHI actually accomplished over the past several decades, and what do we still need to accomplish? What do we need to do differently/ better/smarter? What haven't we tried because the technology, the money or the will wasn't there in the past, but perhaps is now? The CHI field is more than just technology. We understand that our work can have a profound effect on individuals, families, neighborhoods, corporations, and countries. We know that we can influence education, commerce, healthcare, and government. How can we contribute to bridging the digital divides in developed and developing countries? What agendas can we offer for the academic, research, industrial, and civic spheres for the next 20 years? How can we be more ambitious? How can we truly serve human needs?
3D data has many advantages over image data. It is robust to illumination change and does not have a scaling problem caused by distance of an object. Also it can be viewed at various angles. Nowadays with advance of 3...
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As more information resources become accessible using computers, our digital interfaces to those resources need to be appropriate for all people. However when it comes to digital libraries, the interfaces have typical...
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ISBN:
(纸本)1581133456
As more information resources become accessible using computers, our digital interfaces to those resources need to be appropriate for all people. However when it comes to digital libraries, the interfaces have typically been designed for older children or adults. Therefore, we have begun to develop a digital library interface developmentally appropriate for young children (ages 5-10 years old). Our prototype system we now call "SearchKids" offers a graphical interface for querying, browsing and reviewing search results. This paper describes our motivation for the research, the design partnership we established between children and adults, our design process, the technology outcomes of our current work, and the lessons we have learned. Copyright 2001 ACM.
PhotoMesa is a zoomable image browser that uses a novel treemap algorithm to present large numbers of images grouped by directory, or other availab.e metadata. It uses a new interaction technique for zoomable user int...
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ISBN:
(纸本)9781581134384
PhotoMesa is a zoomable image browser that uses a novel treemap algorithm to present large numbers of images grouped by directory, or other availab.e metadata. It uses a new interaction technique for zoomable user interfaces designed for novices and family use that makes it straightforward to navigate through the space of images, and impossible to get lost. PhotoMesa groups images using one of two new algorithms that lay out groups of objects in a 2D space-filling manner. Quantum treemaps are designed for laying out images or other objects of indivisible (quantum) size. They are a variation on existing treemap algorithms in that they guarantee that every generated rectangle will have a width and height that are an integral multiple of an input object size. Bubblemaps also fill space with groups of quantum-sized objects, but generate non-rectangular blobs, and utilize space more efficiently.
We are developing a prototype storytelling robot for use with children in rehabilitation. Children can remotely control a large furry robot by using a variety of body sensors adapted to their disability or rehabilitat...
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ISBN:
(纸本)9781581133134
We are developing a prototype storytelling robot for use with children in rehabilitation. Children can remotely control a large furry robot by using a variety of body sensors adapted to their disability or rehabilitation goal. In doing so, they can teach the robot to act out series of movements or "emotions" and then write stories - using a storytelling software - including those movements in the story. The story can then be "played" by the remote controlled robot, which acts out the story. We believe that this robot can motivate the children and help them reach their therapy goals through therapeutic play, either by exercising muscles or joints (e.g. for physically challenges children) or by reflecting on the stories (e.g. for children with developmental disabilities). We use an innovative design methodology involving children as design partners.
GOMS is many things to many people. It is the only validated analytic usability evaluation method (UEM) in the field of human-computerinteraction. It is being used by practitioners at some of the world's largest ...
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GOMS is many things to many people. It is the only validated analytic usability evaluation method (UEM) in the field of human-computerinteraction. It is being used by practitioners at some of the world's largest and some of the smallest software companies. It is a research agenda that is being pursued at universities the world over. It is a task analysis technique with roots in both cognitive psychology and artificial intelligence. It is a flexible tool that can be used with protocol analysis. It is a technique that makes detailed profiling possible. It is an important adjunct to usability testing. It is something that can be done at the early stages of the design process. It is a way of intelligently playing what if games with interface possibilities. It is all of these things and more.
This paper presents a system for automatic verb sense disambiguation using a small corpus and a Machine-Readable Dictionary (MRD) in Korean. The system learns a set of typical uses listed in the MRD usage examples for...
Interactive plush toys, such as ActiMates Barney, raise new ethical concerns that we as HCI professionals need to address and understand. This panel is designed to bring those concerns to the forefront and allow panel...
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Interactive plush toys, such as ActiMates Barney, raise new ethical concerns that we as HCI professionals need to address and understand. This panel is designed to bring those concerns to the forefront and allow panelists and audience members to debate key issues. The panel includes people with expertise in creating interactive plush toys, creating software for children, and investigating ethical issues of technology.
The line spectral frequencies (LSFs) extracted from successive analysis orders are interlaced with each other. This intermodel interlacing property gives a new relationship between the closeness of LSFs and their spec...
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作者:
Kim, Hong KookHuman and Computer Interaction Lab.
Information Processing Sector Samsung Advanced Institute of Technology San 14 Nongseo-Ri Kiheung-Eup Yongin-City Kyungki-Do 449-712 Korea Republic of
We propose an adaptive encoding method of fixed codebook in CELP coders and implement an adaptive fixed code excited linear prediction (AF-CELP) speech coder. The AF-CELP exploits the fact that the fixed codebook cont...
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