咨询与建议

限定检索结果

文献类型

  • 480 篇 会议
  • 152 篇 期刊文献
  • 7 册 图书

馆藏范围

  • 639 篇 电子文献
  • 0 种 纸本馆藏

日期分布

学科分类号

  • 485 篇 工学
    • 366 篇 计算机科学与技术...
    • 291 篇 软件工程
    • 97 篇 生物工程
    • 71 篇 控制科学与工程
    • 54 篇 信息与通信工程
    • 37 篇 光学工程
    • 36 篇 生物医学工程(可授...
    • 27 篇 机械工程
    • 24 篇 土木工程
    • 23 篇 电子科学与技术(可...
    • 23 篇 建筑学
    • 18 篇 电气工程
    • 17 篇 化学工程与技术
    • 15 篇 仪器科学与技术
    • 11 篇 测绘科学与技术
    • 9 篇 轻工技术与工程
  • 218 篇 理学
    • 102 篇 生物学
    • 67 篇 物理学
    • 61 篇 数学
    • 28 篇 统计学(可授理学、...
    • 15 篇 化学
  • 122 篇 管理学
    • 76 篇 图书情报与档案管...
    • 48 篇 管理科学与工程(可...
    • 22 篇 工商管理
  • 40 篇 法学
    • 39 篇 社会学
  • 34 篇 医学
    • 32 篇 临床医学
    • 23 篇 基础医学(可授医学...
    • 17 篇 药学(可授医学、理...
    • 10 篇 公共卫生与预防医...
  • 25 篇 教育学
    • 23 篇 教育学
  • 3 篇 农学
  • 2 篇 经济学
  • 1 篇 哲学
  • 1 篇 文学
  • 1 篇 历史学
  • 1 篇 艺术学

主题

  • 24 篇 user interfaces
  • 22 篇 human computer i...
  • 21 篇 visualization
  • 14 篇 design
  • 10 篇 games
  • 9 篇 social networkin...
  • 9 篇 data visualizati...
  • 9 篇 computer vision
  • 9 篇 virtual reality
  • 8 篇 three-dimensiona...
  • 8 篇 digital librarie...
  • 8 篇 face recognition
  • 8 篇 semantics
  • 8 篇 training
  • 7 篇 surveys
  • 7 篇 augmented realit...
  • 6 篇 robots
  • 6 篇 feature extracti...
  • 6 篇 students
  • 6 篇 accuracy

机构

  • 19 篇 beijing key lab ...
  • 16 篇 guangxi key lab ...
  • 11 篇 human-computer i...
  • 10 篇 microsoft resear...
  • 8 篇 human-computer i...
  • 8 篇 human-computer i...
  • 8 篇 human-computer i...
  • 7 篇 state key labora...
  • 7 篇 human and robot ...
  • 7 篇 school of comput...
  • 6 篇 human-computer i...
  • 6 篇 department of co...
  • 6 篇 human-computer i...
  • 5 篇 human-computer i...
  • 5 篇 human-computer i...
  • 5 篇 computer-human i...
  • 5 篇 institute for ad...
  • 5 篇 human-computer i...
  • 5 篇 university of ch...
  • 5 篇 human-computer i...

作者

  • 35 篇 druin allison
  • 28 篇 bederson benjami...
  • 23 篇 shneiderman ben
  • 16 篇 bonsignore eliza...
  • 14 篇 chittaro luca
  • 13 篇 plaisant catheri...
  • 12 篇 lee geehyuk
  • 12 篇 guha mona leigh
  • 12 篇 masouleh mehdi t...
  • 11 篇 ben shneiderman
  • 10 篇 huang faliang
  • 10 篇 mehdi tale masou...
  • 10 篇 ahn june
  • 10 篇 golbeck jennifer
  • 9 篇 lee bongshin
  • 9 篇 wang danli
  • 8 篇 kalhor ahmad
  • 7 篇 foss elizabeth
  • 7 篇 stiefelhagen rai...
  • 7 篇 hochheiser harry

语言

  • 616 篇 英文
  • 20 篇 其他
  • 2 篇 中文
  • 1 篇 德文
检索条件"机构=Computer Vision for Human-Computer Interaction Lab"
639 条 记 录,以下是341-350 订阅
排序:
A TV remote pointing device using LED directivity  12
A TV remote pointing device using LED directivity
收藏 引用
24th Australian computer-human interaction Conference, OzCHI 2012
作者: Lee, Geehyuk Han, Jaehyun Lee, Seunghwan Human-Computer Interaction Lab. KAIST Daejeon Korea Republic of
As TV contents and its user interfaces become rich and complex, the demand for a more efficient pointing device is increasing. As a lightweight solution for this purpose, we present a remote pointing device using LED ... 详细信息
来源: 评论
A feasibility study of crowdsourcing and google street view to determine sidewalk accessibility  12
A feasibility study of crowdsourcing and google street view ...
收藏 引用
14th International ACM SIGACCESS Conference on computers and Accessibility, ASSETS 2012
作者: Hara, Kotaro Le, Victoria Froehlich, Jon Human-Computer Interaction Lab Computer Science Department University of Maryland College Park MD 20742 United States
We explore the feasibility of using crowd workers from Amazon Mechanical Turk to identify and rank sidewalk accessibility issues from a manually curated database of 100 Google Street View images. We examine the effect... 详细信息
来源: 评论
CTArcade: Learning Computational Thinking while Training Virtual Characters Through Game Play
CTArcade: Learning Computational Thinking while Training Vir...
收藏 引用
30th ACM Conference on human Factors in Computing Systems, CHI 2012
作者: Lee, Tak Yeon Mauriello, Matthew Louis Ingraham, John Sopan, Awalin Ahn, June Bederson, Benjamin B. Human-Computer Interaction Lab Department of Computer Science University of Maryland College ParkMD20742 United States
In this paper we describe CTArcade, a web application framework that seeks to engage users through game play resulting in the improvement of computational thinking (CT) skills. Our formative study indicates that CT sk... 详细信息
来源: 评论
Deliberation in Wikipedia: Rationales in article deletion discussions
收藏 引用
Proceedings of the ASIST Annual Meeting 2012年 第1期49卷 1-4页
作者: Xiao, Lu Askin, Nicole Human-Computer Interaction Lab. Faculty of Information and Media Studies University of Western Ontario London ON Canada
In this paper, we describe a study-in-progress aimed at evaluating and improving the quality of online deliberation. We analyze the use of rationales in article deletion discussions on Wikipedia. Our preliminary findi... 详细信息
来源: 评论
Area gestures for a laptop computer enabled by a hover-tracking touchpad
Area gestures for a laptop computer enabled by a hover-track...
收藏 引用
10th Asia-Pacific Conference on computer-human interaction, APCHI 2012
作者: Choi, Sangwon Gu, Jiseong Han, Jaehyun Lee, Geehyuk Human Computer Interaction Lab KAIST 291 Daehakro Yuseong Daejeon 305-701 Korea Republic of
A touchpad has been the most popular pointing device for laptop computers. As large, multi-touch sensing touchpads are now common, we came to think about extending its input vocabulary by adding area gestures. In orde... 详细信息
来源: 评论
The Future of HCI Publishing in Journals and Books  31
The Future of HCI Publishing in Journals and Books
收藏 引用
31st Annual CHI Conference on human Factors in Computing Systems:, CHI EA 2013
作者: Moderator, Joseph Kaye Ford, Beverley Murray, Dianne Sery, Doug Thomas, Peter Whittaker, Steve Zhai, Shumin Yahoo! Research HCI Research Group 701 First Ave SunnyvaleCA94089 United States Springer Computer Science 236 Graýs Inn Road LondonWC1X 8HB United Kingdom Interacting with Computers United States MIT Press 55 Hayward St CambridgeMA02142 United States Personal and Ubiquitous Computing Manifesto Group 99 Pellatt Street BeaumarisVIC3193 Australia HCI Human Computer Interaction Lab University of California at Santa Cruz High St Santa CruzCA95064 United States Google Inc. 1600 Amphitheatre Parkway Mountain ViewCA94043 United States
With the ongoing growth of digital media, academic presses and journals have had to answer some hard questions about the role of publishing in a world of blogs, social media, on-demand video and social networking. In ... 详细信息
来源: 评论
The metafora tool: Supporting learning to learn together
The metafora tool: Supporting learning to learn together
收藏 引用
10th International Conference on computer-Supported Collaborative Learning, CSCL 2013
作者: De-Groot, Reuma Dragon, Toby Mavrikis, Manolis Harrer, Andreas Pfahler, Kerstin McLaren, Bruce M. Wegerif, Rupert Kynigos, Chronis Schwarz, Baruch Hebrew University of Jerusalem 91905 Jerusalem Israel Center for E-Learning Technology Saarland University C5.4 66123 Saarbrücken Germany London Knowledge Lab. Institute of Education University of London London United Kingdom Catholic University Eichstätt-Ingolstadt 85072 Eichstätt Germany Human Computer Interaction Institute Carnegie Mellon University Pittsburgh PA United States Graduate School of Education University of Exeter Exeter EX1 2LU United Kingdom School of Philosophy Ed. Tech. Lab. Athens Greece
Collaboration in complex learning scenarios does not succeed automatically without structuring the learning process. The Metafora project (http://***) is designing a pedagogy and a platform of web-based software to su... 详细信息
来源: 评论
Passengers' safety in aircraft evacuations: Employing serious games to educate and persuade
Passengers' safety in aircraft evacuations: Employing seriou...
收藏 引用
7th International Conference on Persuasive Technology, PERSUASIVE 2012
作者: Chittaro, Luca Human-Computer Interaction Lab. University of Udine via delle Scienze 206 33100 Udine Italy
The field of persuasive technology has only recently started to investigate how virtual experiences of risk can be used to change people's attitudes and behaviors with respect to personal safety. In this paper, we... 详细信息
来源: 评论
Turning the classic snake mobile game into a location-based exergame that encourages walking
Turning the classic snake mobile game into a location-based ...
收藏 引用
7th International Conference on Persuasive Technology, PERSUASIVE 2012
作者: Chittaro, Luca Sioni, Riccardo Human-Computer Interaction Lab. University of Udine via delle Scienze 206 33100 Udine Italy
Exergames (video games that combine exercise and play) could encourage physical activity by making it more enjoyable. Mobile devices are an interesting platform for exergames because they can support outdoors activiti... 详细信息
来源: 评论
Examining the Equivalence of Simulated and Real AR on a Visual Following and Identification Task
Examining the Equivalence of Simulated and Real AR on a Visu...
收藏 引用
19th IEEE Virtual Reality Conference
作者: Lee, Cha Gauglitz, Steffen Hoellerer, Tobias Bowman, Doug A. Four Eyes Lab. University of California Santa Barbara United States Center for Human-Computer Interaction Dept. of Computer Science Virginia Tech. United States
Mixed Reality (MR) simulation, in which a Virtual Reality (VR) system is used to simulate both the real and virtual components of an Augmented Reality (AR) system, has been proposed as a method for evaluating AR syste... 详细信息
来源: 评论