The ubiquity of mobile technology and advances in wearable health and well-being technologies offer exciting opportunities for technology supported home and community care. But are we ready for digitally enabled self-...
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ISBN:
(纸本)9781450331463
The ubiquity of mobile technology and advances in wearable health and well-being technologies offer exciting opportunities for technology supported home and community care. But are we ready for digitally enabled self-care? How can the CHI community share best practices and methods in order to continue to advance research that crosses methodological and cultural boundaries between Health and HCI? This workshop will bring together key researchers working in and across both HCI and Health to share these existing challenges and opportunities for digital health research and practice and to continue to build capacity in the crossings between HCI and health.
Underwater sites are a challenging environment for augmented reality. Images taken under water are degraded in several ways, most importantly they are affected by unbalanced colors due to uneven absorption of light in...
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Smart solutions provide increasing quality and availability of data. This brings new challenges for designers as it offers novel design opportunities and interlaces disciplines. At the same time, physical inactivity i...
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Despite the success in developments of wind energy technology, there remain challenges, for example, in offshore wind energy installation. Due to changeable and unstable offshore weather conditions, it is hard to effe...
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Neural radiance field (NeRF), in particular, its extension by instant neural graphics primitives is a novel rendering method for view synthesis that uses real-world images to build photo-realistic immersive virtual sc...
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Neural radiance field (NeRF), in particular, its extension by instant neural graphics primitives is a novel rendering method for view synthesis that uses real-world images to build photo-realistic immersive virtual scenes. Despite its enormous potential for virtual reality (VR) applications, there is currently little robust integration of NeRF into typical VR systems available for research and benchmarking in the VR community. In this poster paper, we present an extension to instant neural graphics primitives and bring stereoscopic, high-resolution, low-latency, 6-DoF NeRF rendering to the Unity game engine for immersive VR applications. 1 1 Link to the repository: https://***/uhhhci/immersive-ngp
We present a new context-aware method for lexical simplification that uses two free language resources and real web frequencies. We compare it with the state-of-the-art method for lexical simplification in Spanish and...
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The present aim was to develop a fully automatic feature-based method for expression-invariant detection of facial landmarks from still facial images. It is a continuation of our earlier work where we found that some ...
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The present aim was to develop a fully automatic feature-based method for expression-invariant detection of facial landmarks from still facial images. It is a continuation of our earlier work where we found that some certain muscle contractions made a deteriorating effect on the feature-based landmark detection especially in the lower face. Taking into account this crucial facial behavior, we introduced improvements to the method that allowed facial landmarks to be fully automatically detected from expressive images of high complexity. In the method, information on local oriented edges was utilized to compose edge maps of the image at two levels of resolution. The landmark candidates resulted from this step were further verified by edge orientation matching. We used knowledge on face geometry to find the proper spatial arrangement of the candidates. The results obtained demonstrated a high overall performance of the method while testing a wide range official displays.
Medical care, particularly for chronic diseases, accumulates a huge amount of patient data over extensive time periods that needs to be accessed and analyzed accordingly. Information Visualization methods hold great p...
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Neural radiance field (NeRF), in particular its extension by instant neural graphics primitives, is a novel rendering method for view synthesis that uses real-world images to build photo-realistic immersive virtual sc...
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The second international conference on human-Robot interaction (HRI-2007) was held in Arlington, Virginia, March 9-11, 2007. The theme of the conference was "Robot as Team Member" and included posters and pa...
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