Speaker adaptation typically involves customizing some existing (reference) models in order to account for the characteristics of a new speaker. This work considers the slightly different paradigm of customizing some ...
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Speaker adaptation typically involves customizing some existing (reference) models in order to account for the characteristics of a new speaker. This work considers the slightly different paradigm of customizing some reference data for the purpose of populating the new speaker's space, and then using the resulting (augmented) data to derive the customized models. The data augmentation technique is based on the metamorphic algorithm first proposed in Bellegarda et al. [1992], assuming that a relatively modest amount of data (100 sentences) is available from each new speaker. This contraint requires that reference speakers be selected with some care. The performance of this method is illustrated on a portion of the Wall Street Journal task.
Providing realistic opposing forces is critical to the successful use of military training simulations. Unfortunately, a number of issues can make the manual control of realistic opposing forces difficult or unattaina...
Providing realistic opposing forces is critical to the successful use of military training simulations. Unfortunately, a number of issues can make the manual control of realistic opposing forces difficult or unattainable, This paper explores these issues while discussing how Automatic Interactive Targets (AITs) can assist Training Exercise Controllers (TECs) in providing validated and realistic opposing forces in highly interactive situations. The features of the prototype Remote AIT Processing System (RAPS) are used to demonstrate how an AIT system can be designed to meet TEC requirements for automated entities, RAPS can provide remote control of AITs for existing or new systems while providing sufficient features to allow a TEC to appropriately select and control AITs for individual training exercises and crew proficiencies.
A piecewise G1 spline surface composed of sextic triangular Bezier patches in one-to-one correspondence with the faces of a triangular control mesh is presented. Surfaces of arbitrary topological type are created by a...
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A piecewise G1 spline surface composed of sextic triangular Bezier patches in one-to-one correspondence with the faces of a triangular control mesh is presented. Surfaces of arbitrary topological type are created by approximating any mesh that represents a triangulated 2-manifold. The surface has local support and is affine invariant. A set of shape parameters are available for additional local control over the shape of the surface. If some local regularities are present in the structure of the control mesh, then the corresponding patches may be parametrized as quintic or even quartic Bezier triangles. In the case of a regular triangulation (with appropriate shape parameters), the surface generated by this method is equivalent to a quartic C2 triangular B-spline.
Although commercial dictation products are beginning to emerge for English, the existence of a convenient keyboard has prevented pervasive use of dictation. On the other hand, for non-alphabetic languages like Chinese...
This paper explores the use of electronic ‘conversational props’ to facilitate collaborative learning. Model-Based Communication (MBC), a technology that links application views, video and text messages — these app...
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This paper discusses a video compression and decompression method based on vector quantization (VQ) for use on general purpose computer systems without specialized hardware. After describing basic VQ coding, we survey...
作者:
Mountford, S. JoyDesign Center
Advanced Technology Group Apple Computer Inc. M/S 301-3H One Infinite Loop CupertinoCA95014 United States
The design frameworks used successfully in the past by the interface community are largely becoming outmoded. Given current trends toward more personal, portable, media-based products the CHI community needs to revise...
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KidSim and Puppeteer are two authoring tools that allow non-programmers to create and customize interactive educational simulations. KidSim and Puppeteer illustrate the effectiveness of task specific authoring tools a...
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KidSim and Puppeteer are two authoring tools that allow non-programmers to create and customize interactive educational simulations. KidSim and Puppeteer illustrate the effectiveness of task specific authoring tools as an approach to making complex software that is customizable. In this paper, a brief description of these two task specific tools is provided, and then enabling technology for building task specific tools is discussed.< >
Recent progress in switch based high speed local area networks (LANs) makes distributed network computing promising. Three evolving switch based high speed networks are the High Performance Parallel Interface (HIPPI),...
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Recent progress in switch based high speed local area networks (LANs) makes distributed network computing promising. Three evolving switch based high speed networks are the High Performance Parallel Interface (HIPPI), Fiber Channel (FC), and Asynchronous Transfer Mode (ATM) standards. We study how high performance computing can be carried out over such networks. High performance computing can be characterized as follows: it includes multiple modules and each module is executed in a processor; its communication data flow forms a special application topology and usually such application topologies are regular; and it requires frequent communication between adjacent modules in the application topology. In order to reduce the amount of time required for a processor to set up a connection during the execution of an application, we propose a new communication protocol called the Virtual Permanent Connection (VPC). For a given application topology, a set of connections are set up and permanently maintained during the execution of the application. Communication between processors are via this group of connections. We study how a set of VPCs are chosen based on a given application topology (this process is called application topology embedding).
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