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检索条件"机构=Computing Engineering Program"
992 条 记 录,以下是81-90 订阅
A FBMC based ISDB-Tb Digital TV Frame Proposal  4
A FBMC based ISDB-Tb Digital TV Frame Proposal
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4th International Conference on Electrical, Computer and Communication Technologies, ICECCT 2021
作者: Almeida, Jefferson Jesus Hengles Lopes, Paulo Batista Akamine, Cristiano Mackenzie Presbyterian University Graduate Program in Electrical Engineering and Computing São Paulo Brazil
Nowadays, one of the challenges of communications systems is to enhance spectrum utilization and data rate without robustness loses. This situation is more perceptive in digital television applications, since there is... 详细信息
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Topic Relation Graph Construction to Identify Challenges in Introducing programming in Indonesian K-12 Education  1
Topic Relation Graph Construction to Identify Challenges in ...
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1st IEEE International Conference on Smart Technology, ICE-SMARTec 2023
作者: Ayub, Mewati Karnalim, Oscar Toba, Hapnes Wijanto, Maresha Caroline Dulimarta, Hans Saputra, Williyandie Kotambunan, Tabitha Emanuella Master Program of Computer Science Maranatha Christian University Bandung Indonesia Ewha Womans University Dept. of Computer Science and Engineering Seoul Korea Republic of School of Computing Grand Valley State University MI United States Informatics Engineering Maranatha Christian University Bandung Indonesia
programming can help K-12 students to develop their 21st-century core skills. Despite the benefits, programming is not common to be delivered in Indonesian K-12 education. There is a need to understand potential chall... 详细信息
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On Efficient Processing of Queries for Live Multi-Streaming Soiree Organization
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IEEE Transactions on Services computing 2023年 第4期16卷 2812-2826页
作者: Kankeu Fotsing, C.P. Shen, Chih-Ya Huang, Liang-Hao Chen, Yi-Shin Lee, Wang-Chien Yang, De-Nian International Graduate Program Academia Sinica Social Networks and Human-Centered Computing Program Taipei115 Taiwan National Tsing Hua University Institute of Information Systems and Applications Hsinchu300 Taiwan National Tsing Hua University Department of Computer Science Hsinchu300 Taiwan Academia Sinica Institute of Information Science Taipei115 Taiwan Pennsylvania State University Department of Computer Science and Engineering State CollegePA16801 United States
Real-time social interactions and multi-streaming are two critical features of live streaming services. In this paper, we formulate a new fundamental service query, Social-aware Diverse and Preferred Organization Quer... 详细信息
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Quality-Reconfigurable Approximate Multiplier Utilizing Select Leading One-Bit Blocks
Quality-Reconfigurable Approximate Multiplier Utilizing Sele...
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IEEE Latin American Symposium on Circuits and Systems (LASCAS)
作者: João M. Bedin Pedro T. L. Pereira Rodrigo N. Wuerdig Eduardo Da Costa Sergio Bampi Graduate Program in Microelectronics (PGMicro) - Federal University of Rio Grande do Sul (UFRGS) Porto Alegre Brazil Graduate Program in Electronic Engineering and Computing - Catholic University of Pelotas (UCPel) Pelotas Brazil
Multipliers are essential for emerging technologies, as they are vital arithmetic circuits in many energy-efficient applications, such as digital signal processing and machine learning applications. Approximate multip... 详细信息
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Dynamically Reconfigurable Approximate Multiplier for Precision Control
Dynamically Reconfigurable Approximate Multiplier for Precis...
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IEEE International Symposium on Circuits and Systems (ISCAS)
作者: João M. Bedin Pedro T. L. Pereira Eduardo da Costa Sergio Bampi Graduate Program in Microelectronics (PGMicro) Federal University of Rio Grande do Sul (UFRGS) Porto Alegre Brazil Graduate Program in Electronic Engineering and Computing Catholic University of Pelotas (UCPel) Pelotas Brazil
This paper presents a novel architecture for an approximate multiplier (AxM) based on Leading One-Bit Approximation (LoBA), aimed at enhancing error-resilient applications through a quality-configurable multipliers (Q... 详细信息
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An Energy-Efficient StEFCal VLSI Design with Approximate Squarer and Divider Units
An Energy-Efficient StEFCal VLSI Design with Approximate Squ...
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IEEE Latin American Symposium on Circuits and Systems (LASCAS)
作者: Morgana M. A. Da Rosa Patrícia Da Costa Guilherme Paim Eduardo Da Costa Rafael Soares Sergio Bampi Graduate Program on Computing Federal University of Pelotas (UFPel) Pelotas Brazil Graduate Program on Microelectronics Federal University of Rio Grande do Sul Porto Alegre Brazil Graduate Program on Electronic Engineering and Computing Catholic University of Pelotas Pelotas Brazil
Approximate computing attempts to maximize area and energy savings for a trade-off between quality and efficiency. This paper investigates the approximate squarer and divider units in the calibration procedure for rad... 详细信息
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MULTISTYLE: Characterizing Multiplayer Cooperative Gameplay by Incorporating Distinct Player Playstyles in a Multi-Agent Planner  19
MULTISTYLE: Characterizing Multiplayer Cooperative Gameplay ...
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19th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2023
作者: Lang, Eric W. Young, R. Michael School of Computing University of Utah 201 Presidents’ Circle Salt Lake CityUT84112 United States Entertainment Arts and Engineering Program University of Utah 201 Presidents’ Circle Salt Lake CityUT84112 United States
This paper presents MULTISTYLE, a multi-agent centralized heuristic search planner that incorporates distinct agent playstyles to generate solution plans where characters express individual preferences while cooperati... 详细信息
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Digital Collaboration in the Game “Present of the Future”: An Evaluative Study
Digital Collaboration in the Game “Present of the Future”:...
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International Conference on Computer Supported Cooperative Work in Design
作者: Daniel Martins Marcos Antonio De Almeida Lucas Nóbrega Luiz Felipe Martinez Carlos Eduardo Barbosa Matheus Argôlo Herbert Salazar Jano Moreira De Souza Geraldo Xexéo Systems Engineering and Computing Program - Universidade Federal do Rio de Janeiro Centro de Análises de Sistemas Navais (CASNAV) - Brazilian Navy
The learning game “Present of the Future” has shown great potential as an effective tool for promoting futures literacy and speculative design in various educational and professional contexts. Through interactive an... 详细信息
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Towards a Knowledge Management Framework for LLM-Generated Personas in Collaborative Systems
Towards a Knowledge Management Framework for LLM-Generated P...
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International Conference on Computer Supported Cooperative Work in Design
作者: Lucas Nóbrega Luiz Felipe Martinez Yuri Lima Carlos Eduardo Barbosa Matheus Argôlo Herbert Salazar Geraldo Xexéo Jano Moreira De Souza Systems Engineering and Computing Program - Universidade Federal do Rio de Janeiro Centro de Análises de Sistemas Navais (CASNAV) - Brazilian Navy
With the advancement of Artificial Intelligence (AI) technologies, the world has been increasingly reshaped across multiple domains - healthcare, finance, education, and creative fields. This expansion transforms indi... 详细信息
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Training beyond the classroom: Case Study of the Impact of a Undergraduate Teaching Assistantship program
Training beyond the classroom: Case Study of the Impact of a...
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2022 IEEE IFEES World engineering Education Forum - Global engineering Deans Council, WEEF-GEDC 2022
作者: Gurganus, Jamie Blorstad, Richard Headley, Makayla Engineering and Computing Education Program and Mechanical Engineering and Graduate School University of Maryland Baltimore County Baltimore United States Mechanical Engineering University of Maryland Baltimore County Baltimore United States Chemical Engineering University of Maryland Baltimore County Baltimore United States
In an effort to continue to help provide various and thriving experiences to engineering undergraduates and help increase retention, a mid-size university uses a high impact practice of using peer teachers in the clas... 详细信息
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