Experiments show that FMIPv6 may suffer long handover latency even in the predictive mode in the real IEEE 802.11 based WLANs. To figure out the latency reason and identify potential enhancement of FMIPv6, we analyze ...
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This paper presents a feature weighting schema to improve the performance of Information-Theoretic Co-clustering (ITCC). The new algorithm, named as Feature Weighting Information-Theoretic Co-clustering (FWITCC), weig...
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A Social Network is a social structure consisting of individuals or organizations, usually represented by nodes tied by one or more types of interdependency or relationship. This work focuses on using data mining tech...
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Different learners have different needs;they differ, for example, in their learning goals, their prior knowledge, their learning styles, and their cognitive abilities. Adaptive web-based educational systems aim to cat...
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This paper presents an approach that combines both VoIP auditing and speech recognition, and an application of using speech recognition on VoIP voice data is described. It also deals with how to obtain VoIP voice data...
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This paper presents a novel motion localization approach for recognizing actions and events in real videos. Examples include StandUp and Kiss in Hollywood movies. The challenge can be attributed to the large visual an...
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ISBN:
(纸本)9781605586083
This paper presents a novel motion localization approach for recognizing actions and events in real videos. Examples include StandUp and Kiss in Hollywood movies. The challenge can be attributed to the large visual and motion variations imposed by realistic action poses. Previous works mainly focus on learning from descriptors of cuboids around space time interest points (STIP) to characterize actions. The size, shape and space-time position of cuboids are fixed without considering the underlying motion dynamics. This often results in large set of fragmentized cuboids which fail to capture long-term dynamic properties of realistic actions. This paper proposes the detection of spatio-temporal motion volumes (namely Volume of Interest, VOI) of scale and position adaptive to localize actions. First, motions are described as bags of point trajectories by tracking keypoints along the time dimension. VOIs are then adaptively extracted by clustering trajectory on the motion mainfold. The resulting VOIs, of varying scales and centering at arbitrary positions depending on motion dynamics, are eventually described by SIFT and 3D gradient features for action recognition. Comparing with fixed-size cuboids, VOI allows comprehensive modeling of long-term motion and shows better capability in capturing contextual information associated with motion dynamics. Experiments on a realistic Hollywood movie dataset show that the proposed approach can achieve 20\% relative improvement compared to the state-of-the-art STIP based algorithm. Copyright 2009 ACM.
Sensor networks are being used in several emerging applications not even imagined some years ago due to advances in sensing, computing, and communication techniques. However, these advances also pose various challenge...
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There has been a recent surge in the use of IT Applications in the Construction Industry;however, with the introduction of Smartphones these IT applications can be brought directly into the hands of construction perso...
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Studies indicate that making learners feel good is important only minor to clear knowledge transformation. Many studies have tried to use virtual humans as a part of interface in learning systems to increase the effec...
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ISBN:
(纸本)9781605587578
Studies indicate that making learners feel good is important only minor to clear knowledge transformation. Many studies have tried to use virtual humans as a part of interface in learning systems to increase the effect of instructions. Based on social interaction and pedagogical theories, many e-learning systems use animated films or virtual reality to boost human-computer engagement and ease their negative emotions. However, affective learning systems still need much research to improve their functionalities and usability. This study proposed a convenient approach to develop an emotionally interactive learning system;learners can express their emotions by mouse-clicking while learning. A virtual human was created to empathically react to learners in proactive and reactive ways to encourage and persuade them into persistent learning and help achieve their goals. Experimental results show that, averagely, subjects can tell virtual human's emotions and agree to its empathic reactions. Persuasion conducted by virtual human could not increase subjects' learning time, but could significantly increase their completion rate of exercises. Copyright 2009 ACM.
With increasing defect density, microprocessors, especially the embedded caches, will encounter more faults. Adding spare resources to replace defective components is a widely accepted method for yield enhancement. In...
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