The demo aims to showcase the progress made by a student team from Politecnico di Torino called Level Up Lab. The team is developing 5 video games, each with unique characteristics. The games are presented in their al...
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ISBN:
(数字)9798350374537
ISBN:
(纸本)9798350374544
The demo aims to showcase the progress made by a student team from Politecnico di Torino called Level Up Lab. The team is developing 5 video games, each with unique characteristics. The games are presented in their alpha version during the demo to gather feedback for improvements in future development iterations. The demos also aim to illustrate the teams' activities and mission to academics and industry professionals to expand its network.
Training a Deep Neural Network (DNN) to predict an individual’s opinion score regarding the quality of multimedia content is a recent research direction. This type of DNN is called Artificial Intelligence-based Obser...
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ISBN:
(数字)9798350387537
ISBN:
(纸本)9798350387544
Training a Deep Neural Network (DNN) to predict an individual’s opinion score regarding the quality of multimedia content is a recent research direction. This type of DNN is called Artificial Intelligence-based Observer (AIO). By generating individual opinion scores, AIOs enable the prediction of the Opinion Score Distribution (OSD) for a given multimedia content. Multimedia image quality assessment literature lacks contributions that thoroughly assess the ability of AIOs to predict the OSD. In this paper a new set of AIOs is trained and shown to predict the OSD more accurately than state-of-the-art methods.
Depth estimation is a fundamental knowledge for autonomous systems that need to assess their own state and perceive the surrounding environment. Deep learning algorithms for depth estimation have gained significant in...
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This paper conducts a comparative analysis of human torso posture estimation methodologies, focusing on an inertial measurement unit (IMU) sensor coupled with an Arduino UNO as a wearable approach, and Kinect V2, util...
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ISBN:
(数字)9798350377224
ISBN:
(纸本)9798350377231
This paper conducts a comparative analysis of human torso posture estimation methodologies, focusing on an inertial measurement unit (IMU) sensor coupled with an Arduino UNO as a wearable approach, and Kinect V2, utilizing OpenCV for posture analysis. The core objective of this study is to ascertain which method yields greater precision in the estimation of human torso posture. The IMU sensor, characterized by its wearability, provides the distinct advantage of unobtrusiveness and the capability to record motion across diverse environments. Conversely, Kinect V2 leverages computer vision techniques to derive posture estimations from visual data in real-time. Through comprehensive experimentation, this research evaluates the accuracy of both methodologies by juxtaposing their posture estimation outcomes. The findings of this investigation aim to significantly contribute to the enhancement of human posture estimation systems, with wide-ranging implications for health, sports, and ergonomics.
In interactive computer graphics, Facial Action Coding System (FACS) has been adapted to enhance the emotional expressiveness of Virtual Humans (VHs) by associating certain Action Units (AUs) with corresponding facial...
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ISBN:
(数字)9798350374537
ISBN:
(纸本)9798350374544
In interactive computer graphics, Facial Action Coding System (FACS) has been adapted to enhance the emotional expressiveness of Virtual Humans (VHs) by associating certain Action Units (AUs) with corresponding facial blendshapes. In this way, animators can (theoretically) recreate any human emotion on a VH's face with precision and flexibility. However, conveying realistic and believable emotional expressions with this approach comes with some challenges. In particular, given a set of AUs representing a particular emotion, it is not straightforward to define the correct set of blendshape weights that can render the same realistic and believable emotion on all VHs, as even small differences in weight values can drastically change the perceived emotion. This complexity raises several critical questions such as: is there for each emotion a universal set of blendshape weights that can effectively convey that emotion across all VHs? How can this set be found? If such a universal set proves elusive, can optimal combinations be identified for specific subgroups based on specific facial features such as men and women? Answering these questions is critical to understanding the general applicability of FACS-based facial emotion coding, which allows designers and animators to easily develop VHs that are able to interact with users in a way that is both emotionally rich and authentic. This paper explores these issues through a preliminary investigation aimed at defining realistic representations of happiness.
Satellite missions and Earth Observation (EO) systems represent fundamental assets for environmental monitoring and the timely identification of catastrophic events, long-term monitoring of both natural resources and ...
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As the complexity of video games continues to evolve, so does the importance of effective game testing methodologies. To this end, automated game testing has emerged as a pivotal approach to ensure the quality and fun...
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ISBN:
(数字)9798350374537
ISBN:
(纸本)9798350374544
As the complexity of video games continues to evolve, so does the importance of effective game testing methodologies. To this end, automated game testing has emerged as a pivotal approach to ensure the quality and functionality of modern games. The objective of the present paper is to identify, through a literature review and the application of Open and Axial coding, the most commonly analysed and mentioned issues in automated game testing literature. The results of the study provide a taxonomy of 26 different issues that are assessed in the software engineering literature by automated game testing practice, grouped in five higher-level categories. The elicited taxonomy can serve as an instrument for game testers, researchers and tool developers to evaluate testing approaches and techniques, enable comparability of research results, and design instruments to investigate functional aspects of games in development.
Mitigating the risks posed by Random Hardware Failures (RHFs) is crucial to prevent data corruption and control Flow Errors (CFEs) in embedded systems. This paper addresses these concerns through the application of So...
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ISBN:
(数字)9798350363128
ISBN:
(纸本)9798350363135
Mitigating the risks posed by Random Hardware Failures (RHFs) is crucial to prevent data corruption and control Flow Errors (CFEs) in embedded systems. This paper addresses these concerns through the application of Software-Implemented Hardware Fault Tolerance (SIHFT) methods, emphasizing compatibility with high-level programming languages such as C. Current SIHFT methods, often implemented in low-level Assembly, present challenges in terms of overhead to code size and real-time execution. Our proposed approach focuses on pre-compilation application of SIHFT methods, specifically control Flow Checking (CFC), to identify CFEs within C-language-based code. We conducted a comparative analysis of two established software-based CFE detection methods in C, seamlessly integrating CFC methods into the application behavioral model. Our methodology ensures ISO26262 compliance, crucial for the automotive sector, offering a software-only strategy that aligns with safety and cost considerations.
Deep neural networks are increasingly used in a wide range of technologies and services, but remain highly susceptible to out-of-distribution (OOD) samples, that is, drawn from a different distribution than the origin...
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Shapley Values are concepts established for eXplainable AI. They are used to explain black-box predictive models by quantifying the features’ contributions to the model’s outcomes. Since computing the exact Shapley ...
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