Traditional methods for evaluating the low-Albedo volume rendering integral do not include bounds on the magnitude of approximation error. In this paper, we examine three techniques for solving this integral with erro...
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Aliasing artifacts are eliminated from computer generated images of textured polygons by equivalently filtering both the texture and the edges of the polygons. Different filters can be easily compared because the weig...
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ISBN:
(纸本)0897910214
Aliasing artifacts are eliminated from computer generated images of textured polygons by equivalently filtering both the texture and the edges of the polygons. Different filters can be easily compared because the weighting functions that define the shape of the filters are pre-computed and stored in lookup tables. A polygon subdivision algorithm removes the hidden surfaces so that the polygons are rendered sequentially to minimize accessing the texture definition files. An implementation of the texture rendering procedure is described. � ACM. All rights reserved.
The principles of tristimulus colorimetry are presented in tutorial fashion. The classic color matching experiments are described with an emphasis on the assumptions that are implicit in these tests and on the units o...
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This paper presents a new perceptually based tone mapping operator that represents scene visibility under time-varying, high dynamic range conditions. The operator is based on a new generalized threshold model that ex...
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The Q9 membrane finite element is unable to experience arbitrary change of uniaxial curvature without the occurence of artificial membrane stains. The error which accumulates due to this inability can be significant w...
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The Q9 membrane finite element is unable to experience arbitrary change of uniaxial curvature without the occurence of artificial membrane stains. The error which accumulates due to this inability can be significant when a large change of curvature is experienced by this element. This paper investigates the effect of element shape distortion on the accumulation of error in the Q9 membrane element, and presents two methods for evaluating shape distortion effects in problems with large changes of curvature: a series of ‘patch tests’, and single element tests.
The goal of this project was to determine if advanced rendering methods such as global illumination allow more accurate discrimination of shape differences than standard rendering methods such as OpenGL. To address th...
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ISBN:
(纸本)1581139144
The goal of this project was to determine if advanced rendering methods such as global illumination allow more accurate discrimination of shape differences than standard rendering methods such as OpenGL. To address these questions, we conducted two psychophysical experiments to measure observers' sensitivity to shape differences between a physical model and rendered images of the model. Two results stand out: The rendering method used has a significant effect on the ability to discriminate shape. In particular, under the conditions tested, global illumination rendering improves sensitivity to shape differences. Further, viewpoint appears to have an effect on the ability to discriminate shape. In most of the cases studied, sensitivity to small shape variations was poorer when the rendering and model viewpoints were different. The results of this work have important implications for our understanding of human shape perception and for the development of rendering tools for computer-aided design.
In this paper we introduce a new perceptual metric for efficient, high quality, global illumination rendering. The metric is based on a rendering-by-components framework in which the direct, and indirect diffuse, glos...
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A major problem challenging opera designers is the inability to coordinate lighting, projection systems, and set designs in the preliminary planning phase. New computergraphics techniques, which provide the set and l...
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This paper introduces a new kind of mosaic, called Jigsaw Image Mosaic (JIM), where image tiles of arbitrary shape are used to compose the final picture. The generation of a Jigsaw Image Mosaic is a solution to the fo...
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ISBN:
(纸本)9781581135213
This paper introduces a new kind of mosaic, called Jigsaw Image Mosaic (JIM), where image tiles of arbitrary shape are used to compose the final picture. The generation of a Jigsaw Image Mosaic is a solution to the following problem: given an arbitrarily-shaped container image and a set of arbitrarily-shaped image tiles, fill the container as compactly as possible with tiles of similar color to the container taken from the input set while optionally deforming them slightly to achieve a more visually-pleasing effect. We approach the problem by defining a mosaic as the tile configuration that minimizes a mosaicing energy function. We introduce a general energy-based framework for mosaicing problems that extends some of the existing algorithms such as Photomosaics and Simulated Decorative Mosaics. We also present a fast algorithm to solve the mosaicing problem at an acceptable computational cost. We demonstrate the use of our method by applying it to a wide range of container images and tiles.
In this paper we present a technique for computing the direct lighting in a three-dimensional scene containing area light sources. Our method correctly handles partial visibility between luminaires and receivers, and ...
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ISBN:
(纸本)0201485605
In this paper we present a technique for computing the direct lighting in a three-dimensional scene containing area light sources. Our method correctly handles partial visibility between luminaires and receivers, and is able to efficiently generate accurate soft shadows in scenes modeled with general bidirectional reflectance distribution functions. In most current algorithms, the form factor between a light source and receiver is computed using a stochastic ray casting approach which evaluates partial visibility. Such an approach often leads to noisy artifacts or aliasing problems. Generating significantly more rays is often the only solution to improving image quality. Our approach first stores visibility information in the image plane, using lazy evaluation of the visibility function. In a second phase, illumination values for each pixel are generated, using analytic or stochastic integration. Soft shadows and other shading effects are generated with high accuracy in less time than with existing shading algorithms. Coherence in specific blocker light source relationships across the image plane is exploited to amortize the cost of analytic form factor calculations. By storing information in the image plane, our method is currently designed for generating a single image, and is thus view-dependent. Copyright ACM 1999.
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