Texture mapping has become indispensable in image synthesis as an inexpensive source of rich visual detail. Less obvious, but just as useful, is its ability to mask image errors due to inaccuracies in geometry or ligh...
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Texture mapping has become indispensable in image synthesis as an inexpensive source of rich visual detail. Less obvious, but just as useful, is its ability to mask image errors due to inaccuracies in geometry or lighting. This ability can be used to substantially accelerate rendering by eliminating computations when the resulting errors will be perceptually insignificant. Our new method precomputes the masking ability of textures using aspects of the JPEG image compression standard. This extra information is stored as threshold elevation factors in the texture's mip-map and interpolated at image generation time as part of the normal texture lookup process. Any algorithm which uses error tolerances or visibility thresholds can then take advantage of texture masking. Applications to adaptive shadow testing, irradiance caching, and path tracing are demonstrated. Unlike prior methods, our approach does not require that initial images be computed before masking can be exploited and incurs only negligible runtime computational overhead. Thus, it is much easier to integrate with existing rendering systems for both static and dynamic scenes and yields computational savings even when only small amounts of texture masking are present.
In this paper we introduce a new approach to characterizing image quality: visual equivalence, Images are visually equivalent if they convey the same information about object appearance even if they are visibly differ...
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ISBN:
(纸本)9780892082810
In this paper we introduce a new approach to characterizing image quality: visual equivalence, Images are visually equivalent if they convey the same information about object appearance even if they are visibly different. In a series of psychophysical experiments we explore how object geometry, material, and illumination interact to produce images that are visually equivalent, and we identify how two kinds of transformations on illumination fields (blurring and warping) influence observers' judgments of equivalence. We use the results of the experiments to derive metrics that can serve as visual equivalence predictors (VEPs) and we generalize these metrics so they can be applied to novel objects and scenes. Finally we validate the predictors in a confirmatory study, and show that they reliably predict observer's judgments of equivalence. Visual equivalence is a significant new approach to measuring image quality that goes beyond existing visible difference metrics by leveraging the fact that some kinds of image differences do not matter to human observers. By taking advantage of higher order aspects of visual object coding, visual equivalence metrics should enable the development of powerful new classes of image capture, compression, rendering, and display algorithms.
The calculation of building thermal loads using the computer has been an accepted practice for several years. A substantial amount of research and theoretical investigation has been expended in attempts to accurately ...
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The calculation of building thermal loads using the computer has been an accepted practice for several years. A substantial amount of research and theoretical investigation has been expended in attempts to accurately quantify a building's thermal behavior. A number of existing simulation packages acceptably model this behavior.1,2,3,4,5,6The advantages of simulation are obvious, not only for the predictive information with respect to operating costs or fuel consumption, but as a potential aid for preliminary design. The influence and tradeoffs of a large number of design variables such as siting, orientation, window area, thermal resistivity, surface/volume ratios, and cost can all be examined at an early stage in the design process.
An interactive computergraphics system has been developed for the architecture profession which provides a “design environment” for the evaluation of building energy consumption. The system includes an integrated s...
ISBN:
(纸本)9780897910767
An interactive computergraphics system has been developed for the architecture profession which provides a “design environment” for the evaluation of building energy consumption. The system includes an integrated set of graphic input tools which generate the geometric and attribute data necessary for the determination of thermal load in buildings. In addition, a comprehensive set of graphical output routines has been created to allow the designer to visually interpret the results of alternative design strategies.
This paper presents an interactive method for specifying a path in space and time through a three-dimensional environment. A sequence is generated by showing the series of views along the path. The sequence is preview...
ISBN:
(纸本)9780897910767
This paper presents an interactive method for specifying a path in space and time through a three-dimensional environment. A sequence is generated by showing the series of views along the path. The sequence is previewed on a vector scope, and after it is interactively refined, each frame is rendered on a raster device. The path is represented by a B-spline to provide smooth, continuous motion. The timing along the path is also defined by a B-spline so that changes in velocity are smooth. The use of “path coherence” is introduced. The utilization of the available data from the a priori temporal and spatial path definition holds great promise for frame to frame coherence. The path coherence can be used to reduce the number of polygons which need to be considered in a viewed environment. This reduction makes the previewing of complex environments appear less cluttered. Furthermore, the computational expense of the culling and sorting operations in the visible line/surface determination is reduced. One sample usage of this is a tree-structured partitioned environment where the priority ordering of the environment must be changed only when the path crosses a partition boundary.
Within the large spectrum of possible VR application areas, automotive applications were among the first to appear, and are among the most demanding. Technology has not been sufficiently sophisticated for many tasks. ...
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Within the large spectrum of possible VR application areas, automotive applications were among the first to appear, and are among the most demanding. Technology has not been sufficiently sophisticated for many tasks. The troubling thought is that we are happy to push the technology envelope, but don't really know how useful this technology is, or can be. Could I do my job even if I had a real-time, ortho-stereoscopic, head-tracked, multi-viewer, wide-field-of-view, high-dynamic-range display with eye-limiting acuity?
A procedure for numerical approximation to two-dimensional, hydraulically-driven fracture propagation in a poroelastic material is described. The method uses a partitioned solution procedurè to solve a finite ele...
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A procedure for numerical approximation to two-dimensional, hydraulically-driven fracture propagation in a poroelastic material is described. The method uses a partitioned solution procedurè to solve a finite element approximation to problems described by the theory of poroelasticity, in conjunction with a finite difference approximation for modelling fluid flow along the fracture. An equilibrium fracture model based on a generalized, Dugdale–Barenblatt concept is used to determine the fracture dimensions. An important feature is that the fracture length is a natural product of the solution algorithm. Two example problems verify the accuracy of the numerical procedure and a third example illustrates a fully-coupled simulation of fracture propagation. Photographs taken from a high-performance engineering workstation provide insight into the nature of the coupling among the physical phenomena.
In this paper we present a new approach to volume rendering in which curves of constant intensity in image space, or iso-contours, are computed directly for each view. The generated iso-contours can be used to drive v...
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Simple transparency algorithms which assume a linear transparency over an entire surface are the type most often employed to produce computer synthesized images of transparent objects with curved surfaces. Although mo...
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