Counterfactual estimation from observations represents a critical endeavor in numerous application fields, such as healthcare and finance, with the primary challenge being the mitigation of treatment bias. The balanci...
Counterfactual estimation from observations represents a critical endeavor in numerous application fields, such as healthcare and finance, with the primary challenge being the mitigation of treatment bias. The balancing strategy aimed at reducing covariate disparities between different treatment groups serves as a universal solution. However, when it comes to the time series data, the effectiveness of balancing strategies remains an open question, with a thorough analysis of the robustness and applicability of balancing strategies still lacking. This paper revisits counterfactual estimation in the temporal setting and provides a brief overview of recent advancements in balancing strategies. More importantly, we conduct a critical empirical examination for the effectiveness of the balancing strategies within the realm of temporal counterfactual estimation in various settings on multiple datasets. Our findings could be of significant interest to researchers and practitioners and call for a reexamination of the balancing strategy in time series settings.
作者:
Liu, KangXue, FengGuo, DanWu, LeLi, ShujieHong, RichangHefei University of Technology
School of Computer Science and Information Engineering Key Laboratory of Knowledge Engineering with Big Data Intelligent Interconnected Systems Laboratory of Anhui Province 485 Danxia Road Anhui Province Hefei230601 China Hefei University of Technology
School of Software Key Laboratory of Knowledge Engineering with Big Data Intelligent Interconnected Systems Laboratory of Anhui Province 485 Danxia Road Anhui Province Hefei230601 China
In most E-commerce platforms, whether the displayed items trigger the user's interest largely depends on their most eye-catching multimodal content. Consequently, increasing efforts focus on modeling multimodal us...
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In most E-commerce platforms, whether the displayed items trigger the user's interest largely depends on their most eye-catching multimodal content. Consequently, increasing efforts focus on modeling multimodal user preference, and the pressing paradigm is to incorporate complete multimodal deep features of the items into the recommendation module. However, the existing studies ignore the mismatch problem between multimodal feature extraction (MFE) and user interest modeling (UIM). That is, MFE and UIM have different emphases. Specifically, MFE is migrated from and adapted to upstream tasks such as image classification. In addition, it is mainly a content-oriented and non-personalized process, while UIM, with its greater focus on understanding user interaction, is essentially a user-oriented and personalized process. Therefore, the direct incorporation of MFE into UIM for purely user-oriented tasks, tends to introduce a large number of preference-independent multimodal noise and contaminate the embedding representations in UIM. This paper aims at solving the mismatch problem between MFE and UIM, so as to generate high-quality embedding representations and better model multimodal user preferences. Towards this end, we develop a novel model, multimodal entity graph collaborative filtering, short for MEGCF. The UIM of the proposed model captures the semantic correlation between interactions and the features obtained from MFE, thus making a better match between MFE and UIM. More precisely, semantic-rich entities are first extracted from the multimodal data, since they are more relevant to user preferences than other multimodal information. These entities are then integrated into the user-item interaction graph. Afterwards, a symmetric linear Graph Convolution Network (GCN) module is constructed to perform message propagation over the graph, in order to capture both high-order semantic correlation and collaborative filtering signals. Finally, the sentiment information fr
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Simulated DAG models may exhibit properties that, perhaps inadvertently, render their structure identifiable and unexpectedly affect structure learning algorithms. Here, we show that marginal variance tends to increas...
ISBN:
(纸本)9781713845393
Simulated DAG models may exhibit properties that, perhaps inadvertently, render their structure identifiable and unexpectedly affect structure learning algorithms. Here, we show that marginal variance tends to increase along the causal order for generically sampled additive noise models. We introduce varsortability as a measure of the agreement between the order of increasing marginal variance and the causal order. For commonly sampled graphs and model parameters, we show that the remarkable performance of some continuous structure learning algorithms can be explained by high varsortability and matched by a simple baseline method. Yet, this performance may not transfer to real-world data where varsortability may be moderate or dependent on the choice of measurement scales. On standardized data, the same algorithms fail to identify the ground-truth DAG or its Markov equivalence class. While standardization removes the pattern in marginal variance, we show that data generating processes that incur high varsortability also leave a distinct covariance pattern that may be exploited even after standardization. Our findings challenge the significance of generic benchmarks with independently drawn parameters.
In this work, we address the challenging task of Generalized Referring Expression Comprehension (GREC). Compared to the classic Referring Expression Comprehension (REC) that focuses on single-target expressions, GREC ...
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Game boards are described in the Ludii general game system by their underlying graphs, based on tiling, shape and graph operators, with the automatic detection of important properties such as topological relationships...
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Large Language Models (LLMs) have shown powerful performance and development prospects and are widely deployed in the real world. However, LLMs can capture social biases from unprocessed training data and propagate th...
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In this study, we introduce Modular State-based Stackelberg Games (Mod-SbSG), a novel game structure developed for distributed self-learning in modular manufacturing systems. Mod-SbSG enhances cooperative decision-mak...
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This paper describes three different optimised implementations of playouts, as commonly used by game-playing algorithms such as Monte-Carlo Tree Search. Each of the optimised implementations is applicable only to spec...
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