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检索条件"机构=Degree Program of E-Learning"
15 条 记 录,以下是1-10 订阅
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Lifestyles, innovation attributes, and teachers' adoption of game-based learning: Comparing non-adopters with early adopters, adopters and likely adopters in Taiwan
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COMPUTeRS & eDUCATION 2016年 第May期96卷 29-41页
作者: Li, Shu-Chu Sarrina Huang, Wei-Chun Natl Chiao Tung Univ Inst Commun Studies 1001 Univ Rd Hsinchu Taiwan Natl Chiao Tung Univ Degree Program E Learning 1001 Univ Rd Hsinchu Taiwan
The purpose of this study was to understand the factors that affected teachers' adoption of game-based learning (GBL). In particular, this study paid special attention to the non-adopters who did not have any inte... 详细信息
来源: 评论
AGQ: A model of student question generation supported by one-on-one educational computing
AGQ: A model of student question generation supported by one...
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International Conference on Computer Supported Collaborative learning
作者: Chang, Sung-Bin Tung, Kuan-Jung Huang, Hsien-Ming Chan, Tak-Wai Department of Computer Science and Information Engineering National Central University Taiwan Degree Program of E-Learning National Chiao Tung University Taiwan Graduate Institute of Network Learning Technology National Central University Taiwan
One-on-one educational computing refers to I student I computing device, which means every student in a group uses a digital learning device. In this paper, we present a model of student question generation called AGQ... 详细信息
来源: 评论
Customizing scaffolds for game-based learning in physics: Impacts on knowledge acquisition and game design creativity
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COMPUTeRS & eDUCATION 2017年 第Oct.期113卷 294-312页
作者: Kao, Gloria Yi-Ming Chiang, Chieh-Han Sun, Chuen-Tsai Natl Taiwan Univ Sci & Technol Grad Inst Digital Learning & Educ 43 Keelung RdSec 4 Taipei 106 Taiwan Natl Chiao Tung Univ Coll Sci Degree Program E Learning Hsinchu 300 Taiwan Natl Chiao Tung Univ Dept Comp Sci Hsinchu 300 Taiwan
Scaffolds in games have the potential to facilitate learning effects in addition to assisting the gaming process. However, studies on game-based science learning usually only adopt questionnaires to evaluate scientifi... 详细信息
来源: 评论
Designing an educational Game with Customized Scaffolds for learning Physics  4
Designing an Educational Game with Customized Scaffolds for ...
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IIAI 4th International Congress on Advanced Applied Informatics (IIAI-AAI)
作者: Kao, Gloria Yi-Ming Chiang, Chieh-Han Sun, Chuen-Tsai Natl Taiwan Univ Sci & Teconol Graguate Inst Digital Learning & Educ Taipei Taiwan Natl Chiao Tung Univ Coll Sci Degree Program E Learning Taipei Taiwan Natl Chiao Tung Univ Dept Comp Sci Taipei Taiwan
Digital games have become a popular source of entertainment. The main reason that players continue to play video games is that the game designers use scaffolding to bridge the gap between a player's current skills... 详细信息
来源: 评论
elementary science classroom learning with wireless response devices - Implementing active and experiential learning
Elementary science classroom learning with wireless response...
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Ieee International Workshop on Wireless and Mobile Technologies in education, WMTe 2005
作者: Chen, Yu-Fen Liu, Chen-Chung Yu, Ming-Hung Chang, Sung-Bin Lu, Yun-Chen Chan, Tak-Wai Dept. of Computer Science Information Engineering National Central University Taiwan Graduate Institute of Network Learning Technology National Central University Taiwan Degree Program of E-Learning College of Science National Chiao Tung University Taiwan Chu-Wei Elementary School Taiwan
Active learning enables learners to actively engage in learning. learning not only transfers material to students for learning, but also encourages greater mental engagement and more extensive student-student and stud... 详细信息
来源: 评论
efficient nonce-based authentication scheme for session initiation protocol
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International Journal of Network Security 2009年 第1期9卷 12-16页
作者: Tsai, Jia Lun Degree Program for E-learning Department of Applied Mathematics National Chiao Tung University 1001 University Road Hsinchu 300 Taiwan
In recent years, Session Initiation Protocol (SIP) is more and more popular. However, there are many security problems in the Session Initiation Protocol. In 2005, Yang et al. [9] proposed a secure authentication sche... 详细信息
来源: 评论
Development of Instructions for Fair Use of Internet Resources for Fifth Graders: An Action Research
JOURNAL OF RESEARCH IN EDUCATION SCIENCES
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JOURNAL OF ReSeARCH IN eDUCATION SCIeNCeS 2016年 第4期61卷 147-176页
作者: Wu, Pei-Fen Chou, Chien Natl Chiao Tung Univ Degree Program E Learning Coll Sci Hsinchu Taiwan Natl Chiao Tung Univ Inst Educ Hsinchu Taiwan
The current research investigated whether fifth-grade students of elementary schools possessed the cognition and a positive attitude toward "fair use of Internet resources" and developed instructional curric... 详细信息
来源: 评论
exploring the Presentation of estimated Receptivity Status for Instant Messaging  20
Exploring the Presentation of Estimated Receptivity Status f...
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22nd International Conference on Human-Computer Interaction with Mobile Devices and Services
作者: Ting-Wei Wu Yu-Ling Chien Yung-Ju Chang Department of Computer Science National Chiao Tung University Taiwan Degree Program of E-Learning National Chiao Tung University Taiwan
Researchers have developed systems estimating mobile users’ receptivity for instant messaging (IM) [4]. However, it remains unclear how users would like their estimated status to be presented to their IM contacts. We... 详细信息
来源: 评论
Designing an educational Game with Customized Scaffolds for learning Physics
Designing an Educational Game with Customized Scaffolds for ...
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IIAI International Conference on Advanced Applied Informatics
作者: Gloria Yi-Ming Kao Chieh-Han Chiang Chuen-Tsai Sun Graguate Institute of Digital Learning and Education National Taiwan University of Science and Teconology Degree Program of E-Learning College of Science National Chiao Tung University Department of Computer Science National Chiao Tung University
Digital games have become a popular source of entertainment. The main reason that players continue to play video games is that the game designers use scaffolding to bridge the gap between a player's current skills... 详细信息
来源: 评论
elementary science classroom learning with wireless response devices implementing active and experiential learning
Elementary science classroom learning with wireless response...
收藏 引用
Ieee International Workshop on Wireless, Mobile and Ubiquitous Technology in education (WMUTe)
作者: Yu-Fen Chen Chen-Chung Liu Ming-Hung Yu Sung-Bin Chang Yun-Chen Lu Tak-Wai Chan Department of Computer Science Information Engineering National Central University Taiwan Graduate Institute of Network Learning Technology National Central University Taiwan Degree Program of E-Learning College of Science National Chiao Tung University Taiwan Chu-Wei Elementary School Taiwan
Active learning enables learners to actively engage in learning. learning not only transfers material to students for learning, but also encourages greater mental engagement and more extensive student-student and stud... 详细信息
来源: 评论