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检索条件"机构=Degree Programs in Systems and Information Engineering Graduate School of Science and Technology"
151 条 记 录,以下是51-60 订阅
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Optimizing objective function parameters for strength in computer game-playing
Optimizing objective function parameters for strength in com...
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27th AAAI Conference on Artificial Intelligence, AAAI 2013
作者: Sato, Yoshikuni Miwa, Makoto Takeuchi, Shogo Takahashi, Daisuke Advanced Research Technology Laboratories Graduate School of Systems and Information Engineering University of Tsukuba Japan NaCTeM School of Computer Science University of Manchester United Kingdom JST ERATO Minato Discrete Structure Manipulation System Project United States Faculty of Engineering Information and Systems University of Tsukuba Japan
The learning of evaluation functions from game records has been widely studied in the field of computer game-playing. Conventional learning methods optimize the evaluation function parameters by using the game records... 详细信息
来源: 评论
Two-degree-of-freedom control of a stacker crane
Two-degree-of-freedom control of a stacker crane
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ICCAS-SICE 2009 - ICROS-SICE International Joint Conference 2009
作者: Sasaki, Minoru Shimizu, Toshimi Suzuki, Kengo Naito, Shingo Ito, Satoshi Department of Human and Information Systems Engineering Gifu University Gifu Japan Graduate School of Science and Technology Niigata University Niigata Japan Daifuku Institute of Technology Inc. Osaka 555-001 Japan
This paper presents a motion control of a stacker crane applying a two-degree-of-freedom control. The two-degree-of-freedom control system consists of a feed forward controller based on an inverse system and a feed ba... 详细信息
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Statistical Mechanics of Labor Markets
Statistical Mechanics of Labor Markets
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SICE Annual Conference
作者: He Chen Takero Ibuki Jun-ichi Inoue Complex Systems Engineering Graduate School of Information Science and Technology Hokkaido University
On the basis of statistical mechanics, we introduce a probabilistic model of labor markets for university graduates in Japan. In order to make a model of the market efficiently, we shall take into account the followin... 详细信息
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Relationship analysis between puzzle-like programming game and achievement result after learning the basic of programming
Relationship analysis between puzzle-like programming game a...
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2018 International MultiConference of Engineers and Computer Scientists, IMECS 2018
作者: Matsumoto, Shimpei Yamagishi, Shuichi Kashima, Tomoko Department of Information Systems and Management Faculty of Applied Information Science Hiroshima Institute of Technology Graduate School of Engineering 2-1-1 Miyake Saeki-ku Hi-roshima731-5193 Japan Department of Information and Systems Engineering Faculty of Engineering Kindai University 1 Takaya Umenobe Higashi-Hiroshima City Hiroshima739-2116 Japan
Japan Electronics and information technology Industries Association develops a puzzle-like programming game “Algologic” aiming to experience the concept of an algorithm for inexperienced programming learners. This i... 详细信息
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Imitation Learning for Variable Speed Contact Motion for Operation up to Control Bandwidth
arXiv
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arXiv 2021年
作者: Sakaino, Sho Fujimoto, Kazuki Saigusa, Yuki Tsuji, Toshiaki Faculty of Engineering Information and Systems Department of Intelligent Interaction Technologies University of Tsukuba Japan Electrical and Electronic Systems Saitama University Saitama Japan Graduate School of Science and Technology Degree Programs in Intelligent and Mechanical Interaction Systems University of Tsukuba Japan
The generation of robot motions in the real world is difficult by using conventional controllers alone and requires highly intelligent processing. In this regard, learning-based motion generations are currently being ... 详细信息
来源: 评论
Robots on self-organizing knowledge networks
Robots on self-organizing knowledge networks
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Proceedings- 2004 IEEE International Conference on Robotics and Automation
作者: Chong, Nak Young Hongu, Hiroshi Miyazaki, Manabu Takemura, Koji Ohara, Kenichi Ohba, Kohtaro Hirai, Shigeoki Tanie, Kazuo School of Information Science JAIST Ishikawa 923-1292 Japan Advanced Engineering Systems University of Tsukuba Ibaraki 305-8577 Japan Graduate School of Engineering Shibaura Institute of Technology Tokyo 108-8548 Japan Intelligent Systems Institute AIST Ibaraki 305-8568 Japan
In this work, we propose a new framework for better deployment and utilization of robots in our uncertain, unstructured everyday environments. Programming robots can be a very time-consuming process and seems almost i... 详细信息
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An online algorithm optimally self-tuning to congestion for power management problems
An online algorithm optimally self-tuning to congestion for ...
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9th International Workshop on Approximation and Online Algorithms, WAOA 2011
作者: Bein, Wolfgang Hatta, Naoki Hernandez-Cons, Nelson Ito, Hiro Kasahara, Shoji Kawahara, Jun Center for Information Technology and Algorithms School of Computer Science University of Nevada Las Vegas NV United States Department of Communications and Computer Engineering Graduate School of Informatics Kyoto University Japan Department of Systems Science Graduate School of Informatics Kyoto University Japan JST ERATO MINATO Project Japan
We consider the classical power management problem: There is a device which has two states ON and OFF and one has to develop a control algorithm for changing between these states as to minimize (energy) cost when give... 详细信息
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Using SYCLomatic to Migrate CUDA Code to oneAPI Adapting NVIDIA GPU
Using SYCLomatic to Migrate CUDA Code to oneAPI Adapting NVI...
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IEEE International Conference on Cluster Computing Workshops and Posters (CLUSTER WORKSHOPS)
作者: Wentao Liang Norihisa Fujita Ryohei Kobayashi Taisuke Boku Master's Program in Computer Science Degree Program in Systems and Information Engineering Graduate School of Science and Technology University of Tsukuba Center for Computational Sciences University of Tsukuba
Nowadays, the use of accelerators in high performance computing has become more common than ever before. The most used accelerators must be the Graphics Processing Unit (GPU). It has emerged as an important component ... 详细信息
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Elementary science classroom learning with wireless response devices - Implementing active and experiential learning
Elementary science classroom learning with wireless response...
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IEEE International Workshop on Wireless and Mobile Technologies in Education, WMTE 2005
作者: Chen, Yu-Fen Liu, Chen-Chung Yu, Ming-Hung Chang, Sung-Bin Lu, Yun-Chen Chan, Tak-Wai Dept. of Computer Science Information Engineering National Central University Taiwan Graduate Institute of Network Learning Technology National Central University Taiwan Degree Program of E-Learning College of Science National Chiao Tung University Taiwan Chu-Wei Elementary School Taiwan
Active learning enables learners to actively engage in learning. Learning not only transfers material to students for learning, but also encourages greater mental engagement and more extensive student-student and stud... 详细信息
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Effect of reordering internal messages in MPI broadcast according to the load imbalance
Effect of reordering internal messages in MPI broadcast acco...
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2008 International Workshop on Innovative Architecture for Future Generation High Performance Processors and systems, IWIA'08
作者: Soga, Takesi Nanri, Takeshi Kurokawa, Motoyoshi Murakami, Kazuaki Institute of Systems Information Technologies and Nanotechnologies Fukuoka Japan Research Institute for Information Technology Kyushu Univ. Fukuoka Japan Advanced Center for Computing and Communication RIKEN Wako Japan Graduate School of Information Science and Electrical Engineering Kyushu Univ. Fukuoka Japan
To achieve higher scalability of parallel programs on large scale parallel computers, reducing the time spent for collective communications is one of the most important issue. In this paper, a dynamic optimization met...
来源: 评论