In this paper, equations of motion of a manipulator, whose mechanism has a passive revolute joint, are derived in consideration of characteristics of driving source. Considering the final condition about displacement ...
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Recent improvements in high-throughput genotyping technology make possible genome-wide association studies and status prediction (classification) for common complex diseases. This paper addresses three challenges comm...
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This paper discusses different formal models to represent educational processes and their use by computersystems. Currently most of these models are tied to specific application scenarios and tools, which reduces the...
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ISBN:
(纸本)9781627483322
This paper discusses different formal models to represent educational processes and their use by computersystems. Currently most of these models are tied to specific application scenarios and tools, which reduces the transferability and re-usability of these models in different contexts. To achieve the interoperable use and transfer between different educational systems we propose the meta-modeling approach GOLEM (Graphically Organized Learning and Educational Metamodel) using an intermediary visual language the different models are mapped to. We describe the different mappings and discuss potential and limitations of the transformations.
Wireless sensor networks are comprised of a vast number of ultra-small autonomous computing, communication and sensing devices, with restricted energy and computing capabilities, that co-operate to accomplish a large ...
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The Internet is now firmly established as an environment for the administration, exchange and publication of data. To support this, a great variety of Web applications have appeared, among these web portals. Numerous ...
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In this paper, we present a large-scale interactive book browsing installation for children's libraries called StorySurfer. The StorySurfer prototype is developed within the Interactive Children's Library proj...
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ISBN:
(纸本)9781595937476
In this paper, we present a large-scale interactive book browsing installation for children's libraries called StorySurfer. The StorySurfer prototype is developed within the Interactive Children's Library project, which includes interests from within design, research, industry, and libraries. The objective of the project is to give room for and encourage the physical activities of children, while pursuing to connect these with the basic digital and analogue services of the library e.g. borrowing and handing in books, searching for information, and providing access to a rich variety of media. Copyright 2007 ACM.
Bingo is a universally known, popular, and easy-toplay game. Following Bingo rules with some modifications, we have designed and implemented a game, called EduBingo, for practicing mathematics fractions. The game was ...
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Managing a team of heterogeneous robots in a dynamic environment poses a challenging job. In this paper a model for a multi-purpose, real-time, adaptable, strategical coordination layer is presented. Based on previous...
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In this paper we propose the use of a time-varying multivariate estimator based on the Partial Directed Coherence (PDC), a frequency-domain estimator able to describe interactions between cortical areas in terms of th...
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It is important for students getting suitable feedback information when either they are doing or completing a learning activity. This research tries to know what kind of feedback message is really useful to students. ...
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It is important for students getting suitable feedback information when either they are doing or completing a learning activity. This research tries to know what kind of feedback message is really useful to students. For this purpose, this paper develops a workable e-learning environment with feedback mechanism to gather the learning effects of students with different kinds of feedbacks. The experiment involves five fifth-grade classes and divides five classes into three different groups. The students in the control group have no feedback and students in the other two groups have different kinds of feedback messages. The analysis of experiment data contains two parts: the first one evaluates the feedback efficiencies for all groups;and, then all students will be separated into three clusters based on their academic achievement in order to do further analysis.
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