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检索条件"机构=Departement of Computer Science and Center for Human-Computer Interaction"
351 条 记 录,以下是21-30 订阅
排序:
Spaces to Think: A Comparison of Small, Large, and Immersive Displays for the Sensemaking Process
Spaces to Think: A Comparison of Small, Large, and Immersive...
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International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Lee Lisle Kylie Davidson Leonardo Pavanatto Ibrahim A. Tahmid Chris North Doug A. Bowman Department of Computer Science Center for Human-Computer Interaction Virginia Tech Department of Computer Science Sanghani Center Virginia Tech
Analysts need to process large amounts of data in order to extract concepts, themes, and plans of action based upon their findings. Different display technologies offer varying levels of space and interaction methods ...
来源: 评论
Exploring Multiscale Navigation of Homogeneous and Dense Objects with Progressive Refinement in Virtual Reality
Exploring Multiscale Navigation of Homogeneous and Dense Obj...
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IEEE Annual International Symposium Virtual Reality
作者: Leonardo Pavanatto Alexander Giovannelli Brian Giera Timo Bremer Haichao Miao Doug A. Bowman Department of Computer Science Center for Human-Computer Interaction Virginia Tech USA Center for Applied Scientific Computing Lawrence Livermore National Laboratory USA
Locating small features in a large, dense object in virtual reality (VR) poses a significant interaction challenge. While existing multiscale techniques support transitions between various levels of scale, they are no... 详细信息
来源: 评论
LabelEase: A Semi-Automatic Tool for Efficient and Accurate Trace Labeling in Microservices  35
LabelEase: A Semi-Automatic Tool for Efficient and Accurate ...
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35th IEEE International Symposium on Software Reliability Engineering, ISSRE 2024
作者: Zhang, Shenglin Che, Zeyu Pan, Zhongjie Nie, Xiaohui Sun, Yongqian Pan, Lemeng Pei, Dan Nankai University China Haihe Laboratory of Information Technology Application Innovation China Chinese Academy of Sciences Computer Network Information Center China Tianjin Key Laboratory of Software Experience and Human Computer Interaction China Huawei China Tsinghua University Beijing National Research Center for Information Science and Technology China
Trace data is crucial for system observability and maintainability within microservices architectures, and many operation algorithms depend heavily on trace data, including anomaly detection, root cause analysis, etc.... 详细信息
来源: 评论
CLUE HOG: An Immersive Competitive Lock-Unlock Experience using Hook On Go-Go Technique for Authentication in the Metaverse
CLUE HOG: An Immersive Competitive Lock-Unlock Experience us...
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Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), IEEE Conference on
作者: Alexander Giovannelli Francielly Rodrigues Shakiba Davari Ibrahim A. Tahmid Logan Lane Cherelle Connor Kylie Davidson Gabriella N. Ramirez Brendan David-John Doug A. Bowman Department of Computer Science Center for Human-Computer Interaction Virginia Tech Blacksburg VA USA
This paper presents our solution to the 2023 3DUI Contest challenge. Our goal was to provide an immersive VR experience to engage users in privately securing and accessing information in the Metaverse while improving ... 详细信息
来源: 评论
Evaluating the Feasibility of Predicting Information Relevance During Sensemaking with Eye Gaze Data
Evaluating the Feasibility of Predicting Information Relevan...
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International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Ibrahim A. Tahmid Lee Lisle Kylie Davidson Kirsten Whitley Chris North Doug A. Bowman Department of Computer Science Center for Human-Computer Interaction Virginia Tech US Department of Defense
Eye gaze patterns vary based on reading purpose and complexity, and can provide insights into a reader’s perception of the content. We hypothesize that during a complex sensemaking task with many text-based documents...
来源: 评论
A Communication-Focused Framework for Understanding Immersive Collaboration Experiences
A Communication-Focused Framework for Understanding Immersiv...
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Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), IEEE Conference on
作者: Jerald Thomas Sang Won Lee Alexander Giovannelli Logan Lane Doug Bowman Department of Computer Science Center for Human-Computer Interaction Virginia Tech Blacksburg VA USA
The ability to collaborate with other people across barriers created by time and/or space is one of the greatest features of modern communication. Immersive technologies are positioned to enhance this ability to colla... 详细信息
来源: 评论
Deep Learning Based Take-Over Performance Prediction and Its Application on Intelligent Vehicles
IEEE Transactions on Intelligent Vehicles
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IEEE Transactions on Intelligent Vehicles 2024年 1-15页
作者: Liu, Weimin Li, Qingkun Wang, Wenjun Wang, Zhenyuan Zeng, Chao Cheng, Bo State Key Laboratory of Automotive Safety and Energy Center for Intelligent Connected Vehicles and Transportation School of Vehicle and Mobility Tsinghua University Beijing China Beijing Key Laboratory of Human-Computer Interaction Institute of Software Chinese Academy of Sciences Beijing China College of Information Science and Engineering Henan University of Technology Zhengzhou China
Take-over performance plays a significant role in evaluating drivers' state, and serves as a crucial reference for enhancing control transitions in the context of conditionally automated driving. In this study, we... 详细信息
来源: 评论
CoLT: Enhancing Collaborative Literature Review Tasks with Synchronous and Asynchronous Awareness Across the Reality-Virtuality Continuum
CoLT: Enhancing Collaborative Literature Review Tasks with S...
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IEEE International Symposium on Mixed and Augmented Reality Workshops (ISMARW)
作者: Ibrahim A. Tahmid Francielly Rodrigues Alexander Giovannelli Lee Lisle Jerald Thomas Doug A. Bowman Department of Computer Science Center for Human-Computer Interaction Virginia Tech Blacksburg VA USA
Collaboration plays a vital role in both academia and industry whenever we need to browse through a big amount of data to extract meaningful insights. These collaborations often involve people living far from each oth...
来源: 评论
Opportunities for Serious Game Technologies to Engage Children with Autism in a Pakistani Sociocultural and Institutional Context: An investigation of the design space for serious game technologies to enhance engagement of children with autism and to facilitate external support provided  34
Opportunities for Serious Game Technologies to Engage Childr...
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34th Australian computer-human interaction Conference: Connected Creativity, OzCHI 2022
作者: Muneeb, Sara Sitbon, Laurianne Ahmad, Faizan Research Center for Human Computer Interaction Comsats University Islamabad Lahore Campus Pakistan Department of Computer Science Queensland University of Technology Australia Department of Computer Science School of Technologies Cardiff Metropolitan University United Kingdom
Usability and design of serious game technologies have been widely investigated as academic interventions tools for children with autism. However, besides the technology, the sociocultural and institutional context al... 详细信息
来源: 评论
How context and design shape human-robot trust and attributions
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Paladyn 2021年 第1期12卷 74-86页
作者: Biermann, Hannah Brauner, Philipp Ziefle, Martina Chair for Communication Science and Human-Computer Interaction Center RWTH Aachen University Campus-Boulevard 57 Aachen52074 Germany
In increasingly digitized working and living environments, human-robot collaboration is growing fast with human trust toward robotic collaboration as a key factor for the innovative teamwork tosucceed. This article ex... 详细信息
来源: 评论