Defining and using ontology to annotate web resources with semantic markups is generally perceived as the primary way to implement the vision of the Semantic Web. The ontology provides a shared and machine understanda...
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We propose an algorithm for learning hierarchical user interest models according to the Web pages users have browsed. In this algorithm, the interests of a user are represented into a tree which is called a user inter...
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We propose an algorithm for learning hierarchical user interest models according to the Web pages users have browsed. In this algorithm, the interests of a user are represented into a tree which is called a user interest tree, the content and the structure of which can change simultaneously to adapt to the changes in a user's interests. This expression represents a user's specific and general interests as a continuurn. In some sense, specific interests correspond to shortterm interests, while general interests correspond to longterm interests. So this representation more really reflects the users' interests. The algorithm can automatically model a us er's multiple interest domains, dynamically generate the in terest models and prune a user interest tree when the number of the nodes in it exceeds given value. Finally, we show the experiment results in a Chinese Web Site.
Many previous works of data mining user queries in Peer-to-Peer systems focused their attention on the distribution of query contents. However, few has been done towards a better understanding of the time series distr...
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Identification of transcription factor binding sites from the upstream regions of genes is a highly important and unsolved problem. In this paper, we propose a novel framework for using evolutionary algorithm to solve...
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ISBN:
(纸本)0769525288
Identification of transcription factor binding sites from the upstream regions of genes is a highly important and unsolved problem. In this paper, we propose a novel framework for using evolutionary algorithm to solve this challenging issue. Under this framework, we use two prevalent evolutionary algorithms: Genetic, Algorithm (GA) and Particle Swarm Optimization (PSO) to find unknown sites in a collection of relatively long intergenic sequences that are suspected of being bound by the same factor. This paper represents binding sites motif to position weight matrix (PWM) and introduces how to code PWM to genome for GA and how to code it to particle for PSO. We apply these two algorithms to 5 different yeast Saccharomyces Cerevisiae transcription factor binding sites and CRP binding sites. The results on Saccharomyces Cerevisiae show that it can find the correct binding sites motifs, and the result on CRP shows that these two algorithms can achieve more accuracy than MEME and Gibbs Sampler.
The classical algorithm of finding association rules generated by a frequent itemset has to generate all nonempty subsets of the frequent itemset as candidate set of consequents. Xiongfei Li aimed at this and proposed...
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The classical algorithm of finding association rules generated by a frequent itemset has to generate all nonempty subsets of the frequent itemset as candidate set of consequents. Xiongfei Li aimed at this and proposed an improved algorithm. The algorithm finds all consequents layer by layer, so it is breadth-first. In this paper, we propose a new algorithm Generate Rules by using Set-Enumeration Tree (GRSET) which uses the structure of Set-Enumeration Tree and depth-first method to find all consequents of the association rules one by one and get all association rules correspond to the consequents. Experiments show GRSET algorithm to be practicable and efficient.
This paper presents technical foundation, roadmap and initial results of the IDIOM project (Information Diffusion across Interactive Online Media). Information spreads rapidly across Web sites, Web logs and online for...
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We can see Multi-Agent Systems (MAS) like a society of agents that cooperates to work in the best way possible. With this we gain the ability of solve complex problems like dynamic and distributed scheduling. MAS cons...
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We can see Multi-Agent Systems (MAS) like a society of agents that cooperates to work in the best way possible. With this we gain the ability of solve complex problems like dynamic and distributed scheduling. MAS consists of several autonomous entities, called agents, that interact with each other to either further their own interests, trough competition or in pursuit a common objective trough cooperation. Social aspects are considered when a community of autonomous agents cooperate to reach a common goal. Agents negotiate in a cooperative way, in order to find a consistent overall plan, while avoiding significant changes onto their current best possible local plans. In this work we consider that a good global solution for a scheduling problem may emerge from a community of machine agents solving locally their schedules and cooperating with other machine agents. A cooperative negotiation mechanism is proposed for solving the schedules coordination process in the Multi-Agent System for Dynamic Scheduling in Manufacturing with Genetic Algorithms and Tabu Search (MASDScheGATS).
We present here an approach for dynamic ontology integration for a multi-agent environment, in which each agent holds the ontologies of its acquaintances (i.e., other agents of its interest) as the integrated partial ...
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We present here an approach for dynamic ontology integration for a multi-agent environment, in which each agent holds the ontologies of its acquaintances (i.e., other agents of its interest) as the integrated partial global ontology, which is essential to interpret the local schemas for inter-agent operations. This integration has to be carried out whenever a new acquaintance is added or when the local ontology of an acquaintance changes. The approach described is general (i.e., independent of any particular thesaurus) and it carries out the integration automatically except for minimal unavoidable human inputs to resolve semantic conflicts if discovered in the process.
When deploying collaborative applications such as instant messaging in ubiquitous computing environments significant enhancements can be afforded by offering additional context information, such as location informatio...
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When deploying collaborative applications such as instant messaging in ubiquitous computing environments significant enhancements can be afforded by offering additional context information, such as location information. However, such environments exert key challenges such as increased diversity of ownership and ad hoc, intermittent network connectivity that suits more decentralized computing architectures. This paper examines how a migration to a more decentralized collaborative architecture can be achieved together with a decentralization of the management of collaborative activities
We have already proposed Parallel Distributed Interactive Genetic Algorithm(PDIGA) that enables Interactive Genetic Algorithm (IGA) to be done at the same time by two or more people. In PDIGA, the synchronization of t...
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We have already proposed Parallel Distributed Interactive Genetic Algorithm(PDIGA) that enables Interactive Genetic Algorithm (IGA) to be done at the same time by two or more people. In PDIGA, the synchronization of the generations is necessary among the subpopulations or users. Therefore, PDIGA is not appropriate for the situation with a large number of people in separate areas. In this paper, we propose Global Asynchronous Distributed Interactive Genetic Algorithm (GADIGA) as an algorithm for creating better design solutions with many people without synchronization. It is found that the asynchronous evolution is effective for making satisfying design solutions with the use of a database of elite individuals. Moreover, it is found that the users can generate more excellent design solutions by repeating the design process because better elite solutions are accumulated in the elite database. For two groups with different sensibilities, it is found that the exchange of design solutions between the groups is less than the one in the groups, but the exchange between the groups plays an important role. From the experimental results, GADIGA is found to be effective for creating better design solutions with many people in separate areas.
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