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检索条件"机构=Department of Computer Architecture and Computer Technology"
2414 条 记 录,以下是111-120 订阅
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Fault tolerant PVFS2 based on data replication
Fault tolerant PVFS2 based on data replication
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2010 1st International Conference on Parallel, Distributed and Grid Computing, PDGC - 2010
作者: Nieto, Erik Camacho, Hugo E. Anguita, Mancia Díaz, Antonio F. Ortega, Julio Department of Computer Architecture and Technology University of Granada Spain
Aggregating the capacity and bandwidth of the commodity disks in the nodes of a cluster provides cost effective and high performance storage systems. Nevertheless, this strategy could be a feasible approach only if th... 详细信息
来源: 评论
Analyzing Boltzmann machine parameters for fast convergence
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6th International Work-Conference on Artificial and Natural Neural Networks, IWANN 2001
作者: Salcedo, Fco Javier Ortega, Julio Prieto, Alberto Department of Computer Architecture and Technology University of Granada Spain
The behavior of a Boltzmann Machine (BM) according to changes in the parameters that determine its convergence is experimentally analyzed to find a way to accelerate the convergence towards a solution for the given op... 详细信息
来源: 评论
Ml-experiment: A Python framework for reproducible data science  4
Ml-experiment: A Python framework for reproducible data scie...
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4th International Conference on Applied Physics, Simulation and Computing, APSAC 2020
作者: Molner Domenech, Antonio Guillén, Alberto Computer Architecture and Technology Department University of Granada Spain
Nowadays, data science projects are usually developed in an unstructured way, which makes it difficult to reproduce. It is also hard to move from an experimental environment to production. Operational workflows such a... 详细信息
来源: 评论
Constructing Edge-Colored Graph for Heterogeneous Networks
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Journal of computer Science & technology 2015年 第5期30卷 1154-1160页
作者: 侯睿 武继刚 陈亚文 张海波 隋秀峰 School of Computer Science and Software Engineering Tianjin Polytechnic University Tianjin 300387 China State Key Laboratory of Computer Architecture~ Institute of Computing Technology Chinese Academy of Sciences Beijing 100190 China Department of Computer Science University of Otago Dunedin 9054 New Zealand
In order to build a fault-tolerant network, heterogeneous facilities are arranged in the network to prevent homogeneous faults from causing serious damage. This paper uses edge-colored graph to investigate the feature... 详细信息
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Calibration of optical camera coupled to acoustic multibeam for underwater 3D scene reconstruction
Calibration of optical camera coupled to acoustic multibeam ...
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OCEANS'10 IEEE Sydney, OCEANSSYD 2010
作者: Hurtós, N. Cufí, X. Salvi, J. Department of Computer Architecture and Technology University of Girona Spain
Combination of optical and acoustic sensors to compensate the strengths and weaknesses of each sensor modality is a topic of increasing interest in applications involving autonomous underwater vehicles (AUV). In this ... 详细信息
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Client cache for PVFS2
Client cache for PVFS2
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2010 1st International Conference on Parallel, Distributed and Grid Computing, PDGC - 2010
作者: Camacho, Hugo E. Nieto, Erik Anguita, Mancia Díaz, Antonio F. Ortega, Julio Department of Computer Architecture and Technology University of Granada Spain
Engineering and scientific applications usually require to manage large quantities of data with different programs. The I/O demands of these applications get higher as they get larger because processor and memory spee... 详细信息
来源: 评论
Evolving the cooperative behaviour in Unreal bots
Evolving the cooperative behaviour in Unreal bots
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2010 IEEE Conference on Computational Intelligence and Games, CIG2010
作者: Mora, A.M. Moreno, M.A. Merelo, J.J. Castillo, P.A. Arenas, M.G. Laredo, J.L.J. Department of Architecture and Computer Technology University of Granada Spain
This paper presents an approach to the evolution of the cooperative behaviour of some bots inside the PC game Unreal. We intend to create bots that cooperate as a team trying to beat other teams (composed of human pla... 详细信息
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Adaptive bots for real-time strategy games via map characterization
Adaptive bots for real-time strategy games via map character...
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2012 IEEE International Conference on Computational Intelligence and Games, CIG 2012
作者: Fernández-Ares, A.J. García-Sánchez, P. Mora, A.M. Merelo, J.J. Department of Computer Architecture and Technology University of Granada Spain
This paper presents a proposal for a fast on-line map analysis for the RTS game Planet Wars in order to define specialized strategies for an autonomous bot. This analysis is used to tackle two constraints of the game,... 详细信息
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A Secure and Efficient Information Authentication Scheme for E-Healthcare System
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computers, Materials & Continua 2023年 第9期76卷 3877-3896页
作者: Naveed Khan Jianbiao Zhang Ghulam Ali Mallah Shehzad Ashraf Chaudhry Faculty of Information Technology Beijing University of TechnologyBeijing100124China Department of Computer Science Shah Abdul Latif UniversityKhairpur66111Pakistan Department of Computer Engineering Faculty of Engineering ArchitectureNisantasi UniversityIstanbul34398Turkey
The mobile cellular network provides internet connectivity for heterogeneous Internet of Things(IoT)*** cellular network consists of several towers installed at appropriate locations within a smart *** cellular towers... 详细信息
来源: 评论
THE DUODIRUN MERGING ALGORITHM - A NEW FAST ALGORITHM FOR PARALLEL MERGING
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INFORMATION PROCESSING LETTERS 1983年 第3期17卷 167-168页
作者: ZHENG, ZJ Department of Computer Architecture Institute of Computing Technology Academia Sinica Beijing The People's Republic of China
Batcher (1968) has presented some parallel merging algorithms. A new direct algorithm different from Batcher's, but with more global optimal properties in the simplicity, regularity, symmetry, and generality, is ... 详细信息
来源: 评论