In the rapidly evolving e-commerce industry, the ability to select high-quality data for model training is essential. This study introduces the High-Utility Sequential Pattern Mining using SHAP values (HUSPM-SHAP) mod...
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Recent increasing interest in strain balanced Type-II superlattices material causing close attention from industry. Tremendous investment was drawn toward establishing strain balanced superlattice (SLS) as new alterna...
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作者:
Fang, PietNihtianov, StoyanTU Delft
Faculty of Electrical Engineering Mathematics and Computer Science Department of Microelectronics Mekelweg 4 Delft Netherlands
Photodiodes based on the Boron on Silicon junction (B-Si) show excellent responsivity to DUV and VUV photons, radiation hardness, and impressive electrical characteristics. However, the proposed models describing the ...
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Stochastic gradient descent is one of the most common iterative algorithms used in machine learning and its convergence analysis is a rich area of research. Understanding its convergence properties can help inform wha...
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Stochastic gradient descent is one of the most common iterative algorithms used in machine learning and its convergence analysis is a rich area of research. Understanding its convergence properties can help inform what modifications of it to use in different settings. However, most theoretical results either assume convexity or only provide convergence results in mean. This paper, on the other hand, proves convergence bounds in high probability without assuming convexity. Assuming strong smoothness, we prove high probability convergence bounds in two settings: (1) assuming the Polyak- Lojasiewicz inequality and norm sub-Gaussian gradient noise and (2) assuming norm sub-Weibull gradient noise. In the second setting, as an intermediate step to proving convergence, we prove a sub-Weibull martingale difference sequence self-normalized concentration inequality of independent interest. It extends Freedman-type concentration beyond the sub-exponential threshold to heavier-tailed martingale difference sequences. We also provide a post-processing method that picks a single iterate with a provable convergence guarantee as opposed to the usual bound for the unknown best iterate. Our convergence result for sub-Weibull noise extends the regime where stochastic gradient descent has equal or better convergence guarantees than stochastic gradient descent with modifications such as clipping, momentum, and normalization.
This paper leverages insights from my previous works to analyze and predict customer behavior in different areas using data mining and machine learning techniques. The research focuses on identifying and interpreting ...
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Six different methods for phase compensation in Digital Holographic Microscopy are compared using a calibrated test target and a Toxocara canis larva sample regarding processing time, measurement accuracy, and usefuln...
Self Supervised Representation Learning (SSRepL) can capture meaningful and robust representations of the Attention Deficit Hyperactivity Disorder (ADHD) data and have the potential to improve the model's performa...
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We propose two Match-Zehnder interferometers coupled to create a structured illumination digital holographic microscope with tunable modulation frequency capability, expanding the system's numerical aperture regar...
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Linear minimum mean square error(MMSE)detection has been shown to achieve near-optimal performance for massive multiple-input multiple-output(MIMO)systems but inevitably involves complicated matrix inversion,which ent...
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Linear minimum mean square error(MMSE)detection has been shown to achieve near-optimal performance for massive multiple-input multiple-output(MIMO)systems but inevitably involves complicated matrix inversion,which entails high *** avoid the exact matrix inversion,a considerable number of implicit and explicit approximate matrix inversion based detection methods is *** combining the advantages of both the explicit and the implicit matrix inversion,this paper introduces a new low-complexity signal detection ***,the relationship between implicit and explicit techniques is ***,an enhanced Newton iteration method is introduced to realize an approximate MMSE detection for massive MIMO uplink *** proposed improved Newton iteration significantly reduces the complexity of conventional Newton ***,its complexity is still high for higher ***,it is applied only for first two *** subsequent iterations,we propose a novel trace iterative method(TIM)based low-complexity algorithm,which has significantly lower complexity than higher Newton *** guarantees of the proposed detector are also *** simulations verify that the proposed detector exhibits significant performance enhancement over recently reported iterative detectors and achieves close-to-MMSE performance while retaining the low-complexity advantage for systems with hundreds of antennas.
We propose a novel approach for rendering high-quality spatial audio for 3D scenes that is in synchrony with the visual stream but does not rely or explicitly conditioned on the visual rendering. We demonstrate that s...
ISBN:
(纸本)9798331314385
We propose a novel approach for rendering high-quality spatial audio for 3D scenes that is in synchrony with the visual stream but does not rely or explicitly conditioned on the visual rendering. We demonstrate that such an approach enables the experience of immersive virtual tourism - performing a real-time dynamic navigation within the scene, experiencing both audio and visual content. Current audio-visual rendering approaches typically rely on visual cues, such as images, and thus visual artifacts could cause inconsistency in the audio quality. Furthermore, when such approaches are incorporated with visual rendering, audio generation at each viewpoint occurs after the rendering of the image of the viewpoint and thus could lead to audio lag that affects the integration of audio and visual streams. Our proposed approach, AV-Cloud, overcomes these challenges by learning the representation of the audio-visual scene based on a set of sparse AV anchor points, that constitute the Audio-Visual Cloud, and are derived from the camera calibration. The Audio-Visual Cloud serves as an audio-visual representation from which the generation of spatial audio for arbitrary listener location can be generated. In particular, we propose a novel module Audio-Visual Cloud Splatting which decodes AV anchor points into a spatial audio transfer function for the arbitrary viewpoint of the target listener. This function, applied through the Spatial Audio Render Head module, transforms monaural input into viewpoint-specific spatial audio. As a result, AV-Cloud efficiently renders the spatial audio aligned with any visual viewpoint and eliminates the need for pre-rendered images. We show that AV-Cloud surpasses current state-of-the-art accuracy on audio reconstruction, perceptive quality, and acoustic effects on two real-world datasets. AV-Cloud also outperforms previous methods when tested on scenes "in the wild".
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