In this article, we would like to describe a computer supported model and an initial implementation on Chinese learning. Teacher plays a role of coordinator, while the students are the main actors. From the basis of p...
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ISBN:
(纸本)9789868473539
In this article, we would like to describe a computer supported model and an initial implementation on Chinese learning. Teacher plays a role of coordinator, while the students are the main actors. From the basis of peer instruction and negotiation of MCSCL, we designed a model which would be possible to enhance elementary student's Chinese comprehensive skill. During the peer discussion among students, those grade 4 students would appear conflicts. Hence, this study was to describe the design and the setting of our experiment, the facts that we found, and the conditions in this experiment will be discussed and analyzed.
Video-based learning not only provides rich content but also gives multimedia e-learning environment. In this paper, we present an affective movie classification tool, which automatically segments and labels emotion t...
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ISBN:
(纸本)9789868473553
Video-based learning not only provides rich content but also gives multimedia e-learning environment. In this paper, we present an affective movie classification tool, which automatically segments and labels emotion tags for the given video film. Our method integrates nine audio and visual features from each input video. Then the proposed two-pass clustering technique is used to group similar video scenes and gives labels. One good property of our method is that the need of manual annotated training data is un-required. We compared with the other famous algorithms such as ART2 and K-means. The experimental result shows that our video affect classification tool yields better accuracy (recall and precision) than the other clustering approaches. In short, it achieves ∼80% in F-measure rate for 119 testing scenes.
The outcome of competition is heavily ability dependent - the more-able students always win while the less-able lose. However, individual abilities are different. Students who consistently demonstrate lower performanc...
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ISBN:
(纸本)9789868473539
The outcome of competition is heavily ability dependent - the more-able students always win while the less-able lose. However, individual abilities are different. Students who consistently demonstrate lower performance than their peers may feel discouraged and frustrated. These lower-performance students hardly have the same winning probabilities as more-able students. In this study the authors design equal opportunity tactic to moderate the difference in performance between more-able and less-able students. The tactic is incorporated into a competitive learning game, AnswerMatching, by assigning every student an opponent with similar ability. A preliminary experiment was also conducted to investigate the effects of the tactic. Results showed that the tactic could balance the performance as well as the belief about how well students could achieve. That is, less-able students could have similar winning probabilities to more-able students.
The digital content has been considered as a core part of classroom learning. The way to input answers may influence student learning behaviors. This paper focuses on three computer-based input types - choice buttons,...
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ISBN:
(纸本)9789868473539
The digital content has been considered as a core part of classroom learning. The way to input answers may influence student learning behaviors. This paper focuses on three computer-based input types - choice buttons, drag-and-drop, and text boxes - that are used frequently in arithmetical word problems of elementary schools. The experiment was conducted to examine how students input answers in computers and how they are engaged in learning. The results showed that the students had high accuracy when they had to type their answers;they were willing to spend time on studying the questions and creating the answers. When students were allowed to choosing or dragging-and-dropping, some of students would guess the answer by the "advantage" of computers - instant feedbacks. This paper suggests that the interface should facilitate a student to be a hard worker rather than an opportunist.
We propose a novel automatic wavelength control method of a tunable laser for a wavelength-division-multiplexed passive optical network (WDM-PON). By sending a low-power amplified spontaneous emission light generated ...
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In this paper we present a new supervised classification method, referred to as the k-way tree semi-greedy (KTSG) classifier, for the classification of multisource remote sensing images. The generalized positive Boole...
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A stress detection based on multi-class probabilistic support vector machines (MCP-SVMs) is proposed for classifying speech into following categories - no stress, primary stress, and secondary stress. The stress class...
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Connecting the rural communities of the developing world remains a huge task in both the areas of adequate technology and local implementation. With widely varying topography and demographics, rural communities provid...
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ISBN:
(纸本)9781615670147
Connecting the rural communities of the developing world remains a huge task in both the areas of adequate technology and local implementation. With widely varying topography and demographics, rural communities provide a unique challenge in connectivity that wireless communication seems destined to meet. Specifically the ubiquitous nature of wireless mesh networks (WMN) presents a theoretically plausible solution to these varying difficulties. There has been a growing interest in these unique challenges with several recent research publications on long distance links in WMN, channel allocation schemes and performance. However the current analysis and simulation based research that is the focus in most technical literature lacks the proof of concept that comes from an actual implementation. Therefore a novel approach to rural wireless connectivity is presented from an actual test case in the rural village of Macha, Zambia. Its indoor to indoor mesh network follows a realistic deployment instead of planned logical deployment strategy yet is highly functional. Areas of research arising from an actual implementation are presented with performance results of the resulting network presented.
Test case mutation and generation (m&g) based on data samples is a n effective way to generate test cases for Knowledge-based fuzzing, but present m&g technique is only capable of one-dimensional m&g at a ...
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Test case mutation and generation (m&g) based on data samples is a n effective way to generate test cases for Knowledge-based fuzzing, but present m&g technique is only capable of one-dimensional m&g at a time based on a data sample and thus it is impossible to find a vulnerability that can only be detected by multidimensional m&g. This paper proposes a mathematical model FTSG that formally describes Fuzzing Test Suite Generation based on m&g, and can process multidimension input elements m&g, which is done by a Genetic Algorithm Mutation operator (GAMutator). By executionoriented input-output (I/O) analysis, the influence relationships between input elements and insecure functions in target application were collected. Based on these relationships, GAMutator can directly mutate corresponding input elements to trigger the suspected vulnerability in a target insecure function, which could never been found by one-dimension m&g fuzzing. Importantly, GAMutator does not bring the input combination explosion, and the number of test cases it generates is linear with the number of insecure functions. Finally, an experiment on Libpng has proved that FTSG could effectively enrich the ability of knowledge-based fuzzing technique to find vulnerabilities.
Most video enhancement algorithms assume that the noise model of the imaging system is known as AWGN thereby imaging process model violations often occur since the real noise model is not known in many practical appli...
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ISBN:
(纸本)9781424442133
Most video enhancement algorithms assume that the noise model of the imaging system is known as AWGN thereby imaging process model violations often occur since the real noise model is not known in many practical applications. Robust statistics has emerged as a family of theories and techniques for estimation while dealing with deviations from the idealized model assumptions. In this paper, we propose a novel robust video enhancement algorithm using SRR (Super-Resolution Reconstruction) based on the stochastic regularization technique by minimizing a cost function. First, the registration process is used to estimate the relationship between the reference frame and other neighboring frames. Then, the Geman&McClure norm is used for measuring the difference between the projected estimate of the high quality image and each low high quality image and for removing outliers in the data. Moreover, Tikhonov regularization is incorporated in the proposed framework in order to remove artifacts from the final answer and to improve the rate of convergence. Finally, experimental results are presented to demonstrate the outstanding performance of the proposed algorithm in comparison to several previously published methods using standard sequences such as Foreman and Susie that are corrupted by several noise models such as AWGN, Poisson Noise, Salt & Pepper Noise and Speckle Noise.
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