The paper presents a general non-rigid body representation for physically-based modeling of dynamic behaviour of heterogeneous objects and its application in a development of a new heterogeneous morphing technique to ...
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This paper presents the result of the interdisciplinary cooperation of traumatologists of the Berufsgenossenschaftliche Unfallklinik (BGU) in Frankfurt am Main and a team of computergraphics scientists of the Fraunho...
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Physical characteristics and constraints of today's head-mounted displays (HMDs) often impair interaction in immersive virtual environments (VEs). For instance, due to the limited field of view (FOV) subtended by ...
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Generating flat images from paintings on curved surfaces is an important task in Archaeological analysis of ancient pottery. It allows comparing styles and painting techniques, e.g, for style and workshop attribution,...
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We present NoiseVis3D a framework for the interactive three dimensional visualization of traffic noise. The framework allows the visualization of noise maps in new ways including multilayer 2D maps, volume rendering o...
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Triangulations in 2D and 3D are a necessary part of many applications. This paper brings a brief survey of main triangulations used in computergraphics and computational geometry, then focuses on Delaunay and greedy ...
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In this paper we present an occlusion culling method that uses hardware-based depth queries on oriented bounding boxes to cull unseen geometric primitives efficiently. An out-of-core design enables this method to inte...
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In this paper we present an occlusion culling method that uses hardware-based depth queries on oriented bounding boxes to cull unseen geometric primitives efficiently. An out-of-core design enables this method to interactively display data sets that are too large to fit into main memory. During a preprocessing phase, a spatial subdivision (such as an octree or BSP tree) of a given data set is constructed where, for each node, an oriented bounding box containing mesh primitives is computed using principal component analysis (PCA). At runtime, the tree indicated by the spatial subdivision is traversed in front-to-back order, and only nodes that are determined to be visible, based on a hardware accelerated depth query, are rendered.
Urbanization is an increasing global trend resulting in a strong increase in public and individual transportation needs. Accordingly, a major challenge for traffic and urban planners is the design of sustainable mobil...
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Several experiments have provided evidence that ego-centric distances are perceived as compressed in immersive virtual environments relative to the real world. The principal factors responsible for this phenomenon hav...
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