Large software projects often require a programmer to make changes to unfamiliar source code. This paper presents the results of a formative observational study of seven professional programmers who use a conventional...
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Knowledge workers use paper extensively for document reviewing and note-taking due to its versatility and simplicity of use. As users annotate printed documents and gather notes, they create a rich web of annotations ...
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ISBN:
(纸本)159593023X
Knowledge workers use paper extensively for document reviewing and note-taking due to its versatility and simplicity of use. As users annotate printed documents and gather notes, they create a rich web of annotations and cross references. Unfortunately, as paper is a static media, this web often gets trapped in the physical world. While several digital solutions such as XLibris [15] and Digital Desk [18] have been proposed, they suffer from a small display size or onerous hardware requirements. To address, these limitations, we propose PapierCraft, a gesture-based interface that allows users to manipulate digital documents directly using their printouts as proxies. Using a digital pen, users can annotate a printout or draw command gestures to indicate operations such as copying a document area, pasting an area previously copied, or creating a link. Upon pen synchronization, our infrastructure executes these commands and presents the result in a customized viewer. In this paper we describe the design and implementation of the PapierCraft command system, and report on early user feedback. Copyright 2005 ACM.
We present two interfaces to support one-handed thumb use for PDAs and cell phones. Both use Scalable User Interface (ScUI) techniques to support multiple devices with different resolutions and aspect ratios. The desi...
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ISBN:
(纸本)1581139985
We present two interfaces to support one-handed thumb use for PDAs and cell phones. Both use Scalable User Interface (ScUI) techniques to support multiple devices with different resolutions and aspect ratios. The designs use variations of zooming interface techniques to provide multiple views of application data: AppLens uses tabular fisheye to access nine applications, while LaunchTile uses pure zoom to access thirty-six applications. We introduce two sets of thumb gestures, each representing different philosophies for one-handed interaction. We conducted two studies to evaluate our designs. In the first study, we explored whether users could learn and execute the AppLens gesture set with minimal training. Participants performed more accurately and efficiently using gestures for directional navigation than using gestures for object interaction. In the second study, we gathered user reactions to each interface, as well as comparative preferences. With minimal exposure to each design, most users favored AppLens's tabular fisheye interface. Copyright 2005 ACM.
This paper describes a computer vision-based approach to body pose estimation. The algorithm can be executed in real-time and processes low resolution, monocular image sequences. A silhouette is extracted and matched ...
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ISBN:
(纸本)8090310079
This paper describes a computer vision-based approach to body pose estimation. The algorithm can be executed in real-time and processes low resolution, monocular image sequences. A silhouette is extracted and matched against a projection of a 16 DOF human body model. In addition, skin color is used to locate hands and head. No detailed human body model is needed. We evaluate the approach both quantitatively using synthetic image sequences and qualitatively on video test data of short presentations. The algorithm is developed with the aim of using it in the context of a meeting room where the poses of a presenter have to be estimated. The results can be applied in the domain of virtual environments. Copyright UNION Agency - science Press.
This study is concerned with predicting Translation Initiation Sites (TIS) in the human genome that start with the nucleotide sequence ATG. This sequence occurs 104 million times in the entire genome. However, current...
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Software architects have techniques to deal with many quality attributes such as performance, reliability, and maintainability. Usability, however, has traditionally been concerned primarily with presentation and not ...
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It has become increasingly common for websites and computer media to provide computer generated visual images, called avatars, to represent users and bots during online interactions. In this study, participants (N=255...
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Home service robots have received much attention from both academia and industry because home service robots have wide range of potential applications such as home security, cleaning, etc. The robots need to add or up...
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In this paper, the boundary value analysis method for testing case design is generalized for input parameters with constraints. We introduce the definition of priority levels to classify testing cases into three categ...
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ISBN:
(纸本)9781604234558
In this paper, the boundary value analysis method for testing case design is generalized for input parameters with constraints. We introduce the definition of priority levels to classify testing cases into three categories. With three input parameters X, Y and Z, we make the general assumptions of Y is a function of X (Y = f(X)) and Z is a function of X and Y (Z = g(X, Y)). The sequence algorithms for test case design are presented and an autogenerator based on the new algorithm is also developed. As a test to the auto-generator, output from the sample runs to NetProvision Activator (NPA), a real world product, is presented and analyzed.
This paper describes Mocha, an open mobile S/W platform and application developed by Samsung Electronics. Mocha's key features are its efficiency (it fits in regular phones), its portability (it covers different s...
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