We are investigating a novel user interface paradigm based on zooming, in which users are presented with a zooming view of a huge planar information surface. We have developed a system called Pad++ to explore this app...
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A network community is a group of people whose communication and collaboration over networks strengthens and facilitates their shared identity and goals. A community network is a special case of a network community in...
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In current windowing environments, individual windows are treated independently, making it difficult for users to coordinate information across multiple windows. While coordinated multi-window strategies are increasin...
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Current World-Wide Web browsers can be enhanced to support the navigation needs of users. In this video, a new browsing interface is demonstrated with hierarchical page organization and efficient multiple page operati...
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In our minds, we can create an imaginary environment of shapes and objects. A natural and intuitive way to externalize these imaginary shapes is through our hands by simply sketching or tracing their outline in space....
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In our minds, we can create an imaginary environment of shapes and objects. A natural and intuitive way to externalize these imaginary shapes is through our hands by simply sketching or tracing their outline in space. If we could capture and then interpret our hand shapes, then we would be able to express spatial information in computer-generated graphical environments in a simple and extremely powerful way. This paper describes on-going research to employ iconic gestural-based human-computerinteraction, which is a novel interaction technique for the input of spatial information.
Placing numerous data objects and their corresponding labels in limited screen space is a challenging problem in information visualization systems. Extending map-oriented techniques, this paper describes static placem...
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ISBN:
(纸本)1581131798
Placing numerous data objects and their corresponding labels in limited screen space is a challenging problem in information visualization systems. Extending map-oriented techniques, this paper describes static placement algorithms and develops metrics (such as compactness and labeling rate) as a basis for comparison among these algorithms. A control panel facilitates user customization by showing the metrics for alternative algorithms. Dynamic placement techniques that go beyond map-oriented techniques demonstrate additional possibilities. User actions can lead to selective display of data objects and their labels. Copyright ACM 2000.
We discuss a two-handed user interface designed to support three-dimensional neurosurgical visualization. By itself, this system is a “point design,” an example of an advanced user interface technique. In this work,...
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The human-computerinteractionlaboratory (HCIL) of the University of Maryland and NASA have collaborated over three years to refine and apply user interface research concepts developed at HCIL in order to improve the...
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The paper describes a camera control interface for the exploration of 3D virtual space implemented by using a 2D input device, a joystick. The interface uses a helicopter maneuver metaphor: the viewpoint of the virtua...
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ISBN:
(纸本)0818686200
The paper describes a camera control interface for the exploration of 3D virtual space implemented by using a 2D input device, a joystick. The interface uses a helicopter maneuver metaphor: the viewpoint of the virtual camera is controlled as if the user sits in a helicopter and controls its motion. To control the helicopter by a 2D input device, the 6D space of the helicopter motion is decomposed into six 2D subspaces. The 2D subspaces are visualized by means of the helicopter model and some auxiliary means, e.g. plane meshes and circles, to suggest the kind of motion allowed in each subspace. The visualized subspaces are used as camera control widgets controlled by the 2D input device. The six widgets are arranged so that the transition from one widget to another may be performed by one movement of the input device. This interface provides a simple and consistent kinesthetic correspondence between the movement of the joystick and the motion of the helicopter i.e. the virtual camera. We have conducted an evaluation of our camera control interface through a questionnaire study. Though it indicates that users of different levels find our interface easier to use compared to other interfaces, we need more rigorous evaluation studies to prove it. The main claim of the paper is that the proposed interface has a cleaner and more logical design obtained by strictly following a good design principle, i.e. systematic decomposition and intuitive visual clues.
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