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检索条件"机构=Department of Computer Science & Human-Computer Interaction Lab"
1504 条 记 录,以下是61-70 订阅
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Post-Training Quantization in Brain-computer Interfaces Based on Event-Related Potential Detection
Post-Training Quantization in Brain-Computer Interfaces Base...
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IEEE International Conference on Systems, Man and Cybernetics
作者: Hubert Cecotti Dalvir Dhaliwal Hardip Singh Yohesh Kumar Meena Department of Computer Science California State University Fresno USA Human-AI Interaction (HAIx) Lab IIT Gandhinagar India
Post-training quantization (PTQ) is a technique used to optimize and reduce the memory footprint and computational requirements of machine learning models. It has been used primarily for neural networks. For Brain-Com... 详细信息
来源: 评论
Quantifying Spatial Domain Explanations in BCI using Earth Mover’s Distance
Quantifying Spatial Domain Explanations in BCI using Earth M...
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International Joint Conference on Neural Networks (IJCNN)
作者: Param Rajpura Hubert Cecotti Yogesh Kumar Meena Human-AI Interaction (HAIx) Lab IIT Gandhinagar India Department of Computer Science California State University Fresno USA
Brain-computer interface (BCI) systems facilitate unique communication between humans and computers, benefiting severely disabled individuals. Despite decades of research, BCIs are not fully integrated into clinical a... 详细信息
来源: 评论
Improving the Interpretability through Maximizing Mutual Information for EEG Emotion Recognition
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IEEE Transactions on Affective Computing 2024年 第2期16卷 744-757页
作者: Yang, Hua Philip Chen, C.L. Chen, Bianna Zhang, Tong North Carolina State University Department of Computer Science United States South China University of Technology Guangdong Provincial Key Laboratory of AI Large Model and Intelligent Cognition The School of Computer Science and Engineering Guangzhou510006 China Pazhou Lab Guangzhou510335 China Engineering Research Center The Ministry of Education on Health Intelligent Perception and Paralleled Digital-Human Guangzhou China
Trustworthy Graph Neural Networks (GNNs) for EEG emotion recognition should identify emotions accurately and elucidate corresponding rationales. Current GNNs have achieved notable performance by dynamically modeling e... 详细信息
来源: 评论
GastroConcerto: Towards Designing Auditory Dining System to Enrich Chefs’ Culinary Practices
GastroConcerto: Towards Designing Auditory Dining System to ...
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2025 CHI Conference on human Factors in Computing Systems, CHI EA 2025
作者: Wang, Hongyue Deng, Jialin Kong, Dehui Fang, Ziqi Luo, Hong Pasumarthy, Nandini Patibanda, Rakesh Abewickrema, Sasindu Fang, Xiao Zoe Elvitigala, Don Samitha Mueller, Florian Exertion Games Lab. Department of Human-Centred Computing Monash University Melbourne VIC Australia Diverse-ability Interaction Lab. School of Computer Science Bristol United Kingdom Human-Centered Systems Lab (H-Lab) Karlsruhe Institute of Technology Karlsruhe Germany Imperial College London London United Kingdom Exertion Games Lab. Department of Human-Centred Computing Monash University Melbourne Australia College of Computer Science Zhejiang University Zhejiang Hangzhou China
Sound plays a crucial role in shaping diners’ perceptions and enhancing the dining experience. Recognizing this, designers have started to integrate auditory elements into interactive interfaces that connect diners w... 详细信息
来源: 评论
Daily Pain Prediction in Workplace Using Gaussian Processes
Daily Pain Prediction in Workplace Using Gaussian Processes
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16th International Joint Conference on Biomedical Engineering Systems and Technologies, BIOSTEC 2023
作者: Puri, Chetanya Keyaerts, Stijn Szymanski, Maxwell Godderis, Lode Verbert, Katrien Luca, Stijn Vanrumste, Bart KU Leuven Belgium Leuven Belgium Department ofPublic Health and Primary Care KU Leuven Leuven Belgium Department of Computer Science KU Leuven Belgium Human-computer Interaction research group Department of Computer Science KU Leuven Belgium Department of Data Analysis and Mathematical Modelling Ghent University Ghent Belgium
Work-related Musculoskeletal disorders (MSDs) account for 60% of sickness-related absences and even permanent inability to work in the Europe, Long term impacts of MSDs include "Pain chronification'' whic... 详细信息
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Enhancing Cancer Gene Prediction through Aligned Fusion of Multiple PPI Networks Using Graph Transformer Models
Enhancing Cancer Gene Prediction through Aligned Fusion of M...
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2023 IEEE International Conference on Bioinformatics and Biomedicine, BIBM 2023
作者: Han, Zebei Yu, Gufeng Yang, Yang Shanghai Jiao Tong University Key Lab. of Shanghai Education Commission for Intelligent Interaction and Cognitive Engineering Department of Computer Science and Engineering Shanghai200240 China
Despite the considerable progress that has been made in cancer research, identifying cancer genes remains a significant challenge due to the intricate nature of the disease. Given the importance of incorporating gene ... 详细信息
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Exploring Digital Misinformation as a Sociotechnical Phenomenon: Insights from a Small-scale Study  23
Exploring Digital Misinformation as a Sociotechnical Phenome...
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Proceedings of the XXII Brazilian Symposium on human Factors in Computing Systems
作者: Alisson Andery Puska Roberto Pereira Human-Computer Interaction Laboratory Universidade Federal do Paraná Brasil Department of Computer Science Universidade Federal do Paraná Brasil
This article addresses the challenge of comprehending digital misinformation as a sociotechnical phenomenon within the field of human-computer interaction, particularly in the context of COVID-19-related misinformatio... 详细信息
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Exploring Multiscale Navigation of Homogeneous and Dense Objects with Progressive Refinement in Virtual Reality
Exploring Multiscale Navigation of Homogeneous and Dense Obj...
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IEEE Annual International Symposium Virtual Reality
作者: Leonardo Pavanatto Alexander Giovannelli Brian Giera Timo Bremer Haichao Miao Doug A. Bowman Department of Computer Science Center for Human-Computer Interaction Virginia Tech USA Center for Applied Scientific Computing Lawrence Livermore National Laboratory USA
Locating small features in a large, dense object in virtual reality (VR) poses a significant interaction challenge. While existing multiscale techniques support transitions between various levels of scale, they are no... 详细信息
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Tiles to Move: Investigating Tile-Based Locomotion for Virtual Reality
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Proceedings of the ACM on human-computer interaction 2023年 第CHI PLAY期7卷 1044–1067页
作者: Funke, Jana Franceska Schikorr, Anja Karaosmanoglu, Sukran Hirzle, Teresa Steinicke, Frank Rukzio, Enrico Institute of Media Informatics Ulm University James-Franck Ring Ulm Ulm89081 Germany Human-Computer Interaction Universität Hamburg Hamburg Vogt-Kölln-Straße 30 Hamburg22527 Germany Department of Computer Science University of Copenhagen Copenhagen Universitetsparken 1 Copenhagen2100 Denmark Institute of Media Informatics Ulm University Ulm Germany
Tile-based locomotion (TBL) is a popular locomotion technique for computer, console, and board games. However, despite its simplicity and unconventional movement, the transfer of TBL to virtual reality (VR) as a game ... 详细信息
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AI-Driven Relocation Tracking in Dynamic Kitchen Environments
arXiv
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arXiv 2025年
作者: Esfahani, Arash Nasr Hosseini, Hamed Masouleh, Mehdi Tale Kalhor, Ahmad Sajedi, Hedieh Human and Robot Interaction Lab School of Electrical and Computer Engineering University of Tehran Tehran Iran School of Mathematics Statistics and Computer Science University of Tehran Tehran Iran
As smart homes become more prevalent in daily life, the ability to understand dynamic environments is essential which is increasingly dependent on AI systems. This study focuses on developing an intelligent algorithm ... 详细信息
来源: 评论