In this paper, the boundary value analysis method for testing case design is generalized for input parameters with constraints. We introduce the definition of priority levels to classify testing cases into three categ...
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ISBN:
(纸本)9781604234558
In this paper, the boundary value analysis method for testing case design is generalized for input parameters with constraints. We introduce the definition of priority levels to classify testing cases into three categories. With three input parameters X, Y and Z, we make the general assumptions of Y is a function of X (Y = f(X)) and Z is a function of X and Y (Z = g(X, Y)). The sequence algorithms for test case design are presented and an autogenerator based on the new algorithm is also developed. As a test to the auto-generator, output from the sample runs to NetProvision Activator (NPA), a real world product, is presented and analyzed.
Implicit relevance feedback (IRF) is the process by which a search system unobtrusively gathers evidence on searcher interests from their interaction with the system. IRF is a new method of gathering information on us...
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It has become increasingly common for websites and computer media to provide computer generated visual images, called avatars, to represent users and bots during online interactions. In this study, participants (N=255...
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This paper describes Mocha, an open mobile S/W platform and application developed by Samsung Electronics. Mocha's key features are its efficiency (it fits in regular phones), its portability (it covers different s...
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It is a common task when analyzing a large dataset (e.g., census database) to create some kind of overview of the original dataset, which is small enough to be easily manipulated, while remains the key characteristics...
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It is a common task when analyzing a large dataset (e.g., census database) to create some kind of overview of the original dataset, which is small enough to be easily manipulated, while remains the key characteristics of the data. Many aggregation techniques have been proposed to help users better understand the dataset and find desired information in it. However, the user can easily get lost after several aggregation operations, since there is rarely mechanism facilitating the user to remember what he or she has done in previous steps. In this paper, we present a prototype, namely MUSA, for multiple-step aggregation visualization. We aimed at designing a tool not only to help users obtain various levels of overviews to narrow their selections, but also to effectively visualize the aggregation processes to enhance the context awareness. We also conducted an informal user study to evaluate the tool.
Software development can be thought of as the evolution of abstract requirements into a concrete software system. The evolution, achieved through a successive series of elaborations and refinements, is inherently a co...
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Software development can be thought of as the evolution of abstract requirements into a concrete software system. The evolution, achieved through a successive series of elaborations and refinements, is inherently a complex process. The complexity is not merely in the product - the complexity of managing the evolution of the product throughout the life of a project is proportional to the size and complexity of the product. Managing software project teams is a complex task complicated by the distribution of project teams. Distributed collaboration requires adequate support for team coordination and risk management. human-computerinteraction (HCI) combines technical concerns with human psychological concerns. Similarly, software project managers confront complexities in both of these dimensions. In this paper, we report on a collaborative design environment called LINK-UP being developed to guide the design process and facilitate reuse, We examine some Web-based project management tools in terms of their support for collaborative design and virtual team processes. We present a notification system approach to making the design record a natural by-product of the design process and a lever for knowledge reuse. Knowledge from past projects could then be used to automatically notify project teams of potential problems and suggest possible solutions.
This paper presents a multimodal interaction framework for semantic 3D object manipulation in the virtual reality. In our framework, interaction devices such as keyboard, mouse, joystick, tracker, can be combined with...
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ISBN:
(纸本)0473106574
This paper presents a multimodal interaction framework for semantic 3D object manipulation in the virtual reality. In our framework, interaction devices such as keyboard, mouse, joystick, tracker, can be combined with speech utterance to give a command to the system. We define an object ontology based on common sense knowledge which defines relationships between virtual objects. By taking into account the current user context and the object ontology, semantic integration component integrates the interpretation result from input manager, and then sends the result to the interaction manager. That result will be mapped into a proper object manipulation. Thus, the system can understand the user intention and assist him for achieving his goal in the handling process, instead of relying entirely on the user's control upon the interaction device and the object, avoiding nonsensical manipulations.
In Northern European fresh produce Supply Chain (SC) the evolution from horizontal alignment to vertically coordinated value chains allows the implementation of sophisticated traceability information systems, providin...
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ISBN:
(纸本)0975339346
In Northern European fresh produce Supply Chain (SC) the evolution from horizontal alignment to vertically coordinated value chains allows the implementation of sophisticated traceability information systems, providing with necessary transparency in information sharing between SC actors. On the other hand, fresh produce SCs aim in local markets in the South lack of efficient communication and information transparency.
Based on extensive empirical observation of design activities that might be supported by a knowledge repository, we report conclusions from three case studies. Seeking to improve research infrastructure necessary to c...
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Based on extensive empirical observation of design activities that might be supported by a knowledge repository, we report conclusions from three case studies. Seeking to improve research infrastructure necessary to cultivate a "science of design" within human-computerinteraction, we focus on identifying essential activities that help proceduralize the key requirements of knowledge management within a software development effort. From related literature, we selected five focus points for our analyses, which in turn, guided development of our repository in terms of how design knowledge is used, reused, and harvested through system tools. The case studies successively validate potential activities, while exposing breakdowns in process or practice that show promise of being resolved with additional tool features highlighted in other cases. Emerging largely from our case studies, we present general guidelines and tradeoffs for developing a design knowledge repository, as well as directions for further empirical study.
The seeming contradiction between "banner blindness" and Web users' complaints about distracting advertisements motivates a pair of experiments into the effect of banner ads on visual search. Experiment ...
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