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检索条件"机构=Department of Computer Science and Center for Human Computer Interaction"
2127 条 记 录,以下是71-80 订阅
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Improving the Interpretability Through Maximizing Mutual Information for EEG Emotion Recognition
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IEEE Transactions on Affective Computing 2025年 第2期16卷 744-757页
作者: Yang, Hua Chen, C. L. Philip Chen, Bianna Zhang, Tong North Carolina State University Department of Computer Science RaleighNC27695 United States South China University of Technology Guangdong Provincial Key Laboratory of AI Large Model and Intelligent Cognition The School of Computer Science and Engineering Guangzhou510006 China Pazhou Lab Guangzhou510335 China Engineering Research Center of the Ministry of Education on Health Intelligent Perception and Paralleled Digital-Human Guangzhou510335 China
Trustworthy Graph Neural Networks (GNNs) for EEG emotion recognition should identify emotions accurately and elucidate corresponding rationales. Current GNNs have achieved notable performance by dynamically modeling e... 详细信息
来源: 评论
How Users Who are Blind or Low Vision Play Mobile Games: Perceptions, Challenges, and Strategies  25
How Users Who are Blind or Low Vision Play Mobile Games: Per...
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2025 CHI Conference on human Factors in Computing Systems, CHI 2025
作者: Ran, Zihe Li, Xiyu Xiao, Qing Fan, Xianzhe Li, Franklin Mingzhe Wang, Yanyun Lu, Zhicong Communication University of China Beijing China Human-Computer Interaction Institute Carnegie Mellon University PittsburghPA United States Tsinghua University Beijing China College of Media Communication and Information University of Colorado Boulder BoulderCO United States Department of Computer Science George Mason University FairfaxVA United States
As blind and low-vision (BLV) players engage more deeply with games, accessibility features have become essential. While some research has explored tools and strategies to enhance game accessibility, the specific expe... 详细信息
来源: 评论
Exploring Digital Misinformation as a Sociotechnical Phenomenon: Insights from a Small-scale Study  23
Exploring Digital Misinformation as a Sociotechnical Phenome...
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Proceedings of the XXII Brazilian Symposium on human Factors in Computing Systems
作者: Alisson Andery Puska Roberto Pereira Human-Computer Interaction Laboratory Universidade Federal do Paraná Brasil Department of Computer Science Universidade Federal do Paraná Brasil
This article addresses the challenge of comprehending digital misinformation as a sociotechnical phenomenon within the field of human-computer interaction, particularly in the context of COVID-19-related misinformatio... 详细信息
来源: 评论
Let's Influence Algorithms Together: How Millions of Fans Build Collective Understanding of Algorithms and Organize Coordinated Algorithmic Actions  25
Let's Influence Algorithms Together: How Millions of Fans Bu...
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2025 CHI Conference on human Factors in Computing Systems, CHI 2025
作者: Xiao, Qing Zheng, Yuhang Fan, Xianzhe Zhang, Bingbing Lu, Zhicong Human-Computer Interaction Institute Carnegie Mellon University PittsburghPA United States University of Amsterdam Amsterdam Amsterdam Netherlands Tsinghua University Beijing China School of Journalism and Mass Communication University of Iowa iowa CityIA United States Department of Computer Science George Mason University FairfaxVA United States
Previous research pays attention to how users strategically understand and consciously interact with algorithms but mainly focuses on an individual level, making it difficult to explore how users within communities co... 详细信息
来源: 评论
GastroConcerto: Towards Designing Auditory Dining System to Enrich Chefs’ Culinary Practices
GastroConcerto: Towards Designing Auditory Dining System to ...
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2025 CHI Conference on human Factors in Computing Systems, CHI EA 2025
作者: Wang, Hongyue Deng, Jialin Kong, Dehui Fang, Ziqi Luo, Hong Pasumarthy, Nandini Patibanda, Rakesh Abewickrema, Sasindu Fang, Xiao Zoe Elvitigala, Don Samitha Mueller, Florian Exertion Games Lab. Department of Human-Centred Computing Monash University MelbourneVIC Australia Diverse-ability Interaction Lab. School of Computer Science Bristol United Kingdom Karlsruhe Institute of Technology Karlsruhe Germany Imperial College London London United Kingdom Exertion Games Lab. Department of Human-Centred Computing Monash University Melbourne Australia College of Computer Science Zhejiang University Zhejiang Hangzhou China
Sound plays a crucial role in shaping diners’ perceptions and enhancing the dining experience. Recognizing this, designers have started to integrate auditory elements into interactive interfaces that connect diners w... 详细信息
来源: 评论
Auto-PIP: Real-time Identification of Critical Performance Inflection Points in Software Stress Testing  35
Auto-PIP: Real-time Identification of Critical Performance I...
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35th IEEE International Symposium on Software Reliability Engineering Workshops, ISSREW 2024
作者: Zhang, Shenglin Xiong, Xiao Li, Mengyao Sun, Yongqian Zhao, Yongxin Chen, Xia Deng, Bowen Pei, Dan Nankai University China Haihe Laboratory of Information Technology Application Innovation China Tianjin Key Laboratory of Software Experience and Human Computer Interaction China Huawei Cloud Tsinghua University Beijing National Research Center for Information Science and Technology China
Conducting stress testing is essential to ensure the stability and performance of software systems post-launch. Among its various aspects, the real-time identification of the "Smooth Load Area"(SLA) is cruci... 详细信息
来源: 评论
Tiles to Move: Investigating Tile-Based Locomotion for Virtual Reality
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Proceedings of the ACM on human-computer interaction 2023年 第CHI PLAY期7卷 1044–1067页
作者: Funke, Jana Franceska Schikorr, Anja Karaosmanoglu, Sukran Hirzle, Teresa Steinicke, Frank Rukzio, Enrico Institute of Media Informatics Ulm University James-Franck Ring Ulm Ulm89081 Germany Human-Computer Interaction Universität Hamburg Hamburg Vogt-Kölln-Straße 30 Hamburg22527 Germany Department of Computer Science University of Copenhagen Copenhagen Universitetsparken 1 Copenhagen2100 Denmark Institute of Media Informatics Ulm University Ulm Germany
Tile-based locomotion (TBL) is a popular locomotion technique for computer, console, and board games. However, despite its simplicity and unconventional movement, the transfer of TBL to virtual reality (VR) as a game ... 详细信息
来源: 评论
Multivariate Time Series Anomaly Detection based on Pre-trained Models with Dual-Attention Mechanism  35
Multivariate Time Series Anomaly Detection based on Pre-trai...
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35th IEEE International Symposium on Software Reliability Engineering Workshops, ISSREW 2024
作者: Sun, Yongqian Guo, Yang Liang, Minghan Wen, Xidao Kuang, Junhua Zhang, Shenglin Li, Hongbo Xia, Kaixu Pei, Dan Nankai University China Tianjin Key Laboratory of Software Experience and Human Computer Interaction China BizSeer Haihe Laboratory of Information Technology Application Innovation China Tencent Tsinghua University Beijing National Research Center for Information Science and Technology China
In major tech companies, monitoring server performance data with anomaly detection algorithms is crucial for assessing operational status. Existing models often require separate training or fine-tuning for each server... 详细信息
来源: 评论
GPT4ESG: Streamlining Environment, Society, and Governance Analysis with Custom AI Models  4
GPT4ESG: Streamlining Environment, Society, and Governance A...
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4th IEEE International Conference on Electronic Communications, Internet of Things and Big Data, ICEIB 2024
作者: Lin, Lydia Hsiao-Mei Ting, Fang-Kai Chang, Ting-Jui Wu, Jun-Wei Tsai, Richard Tzong-Han National Taipei University of Technology Department of Interaction Design Taipei City Taiwan National Central University Department of Computer Science and Information Engineering Taoyuan City Taiwan Center for Gis Research Center for Humanities and Social Sciences Academia Sinica Taipei City Taiwan
Many companies now prioritize Environment, Society, and Governance (ESG) and financial performance due to concerns about climate change. We created GPT4ESG, a quick method to analyze a company's ESG investment and... 详细信息
来源: 评论
Decentralized Federated Graph Learning With Lightweight Zero Trust Architecture for Next-Generation Networking Security
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IEEE Journal on Selected Areas in Communications 2025年 第6期43卷 1908-1922页
作者: Zhou, Xiaokang Liang, Wei Wang, Kevin I-Kai Yada, Katsutoshi Yang, Laurence T. Ma, Jianhua Jin, Qun Kansai University Faculty of Business Data Science Osaka565-0823 Japan RIKEN RIKEN Center for Advanced Intelligence Project Tokyo103-0027 Japan Hunan University of Technology and Business School of Computer Science Changsha410205 China Xiangjiang Laboratory Changsha410205 China The University of Auckland Department of Electrical Computer and Software Engineering Auckland1010 New Zealand St. Francis Xavier University Department of Computer Science AntigonishNSB2G 2W5 Canada Hosei University Faculty of Computer and Information Sciences Chiyoda-ku 102-8160 Japan Waseda University Faculty of Human Sciences Tokorozawa359-1192 Japan
The rapid development and usage of digital technologies in modern intelligent systems and applications bring critical challenges on data security and privacy. It is essential to allow cross-organizational data sharing... 详细信息
来源: 评论