Finding patterns of events over time is important in searching patient histories, Web logs, news stories, and criminal activities. This paper presents PatternFinder, an integrated interface for query and result-set vi...
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Finding patterns of events over time is important in searching patient histories, Web logs, news stories, and criminal activities. This paper presents PatternFinder, an integrated interface for query and result-set visualization for search and discovery of temporal patterns within multivariate and categorical data sets. We define temporal patterns as sequences of events with inter-event time spans. PatternFinder allows users to specify the attributes of events and time spans to produce powerful pattern queries that are difficult to express with other formalisms. We characterize the range of queries PatternFinder supports as users vary the specificity at which events and time spans are defined. Pattern Finder's query capabilities together with coupled ball-and-chain and tabular visualizations enable users to effectively query, explore and analyze event patterns both within and across data entities (e.g. patient histories, terrorist groups, Web logs, etc.)
Eye typing provides a means of communication that is especially useful for people with disabilities. However, most related research addresses technical issues in eye typing systems, and largely ignores design issues. ...
Eye typing provides a means of communication that is especially useful for people with disabilities. However, most related research addresses technical issues in eye typing systems, and largely ignores design issues. This paper reports experiments studying the impact of auditory and visual feedback on user performance and experience. Results show that feedback impacts typing speed, accuracy, gaze behavior, and subjective experience. Also, the feedback should be matched with the dwell time. Short dwell times require simplified feedback to support the typing rhythm, whereas long dwell times allow extra information on the eye typing process. Both short and long dwell times benefit from combined visual and auditory feedback. Six guidelines for designing feedback for gaze-based text entry are provided.
Military operations are turning to more complex and advanced automation technology for minimum risk and maximum efficiency. A critical piece to this strategy is unmanned aerial vehicles (UAVs'). UAVs require the i...
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ISBN:
(纸本)1563478234
Military operations are turning to more complex and advanced automation technology for minimum risk and maximum efficiency. A critical piece to this strategy is unmanned aerial vehicles (UAVs'). UAVs require the intelligence to safely maneuver along a path to an intended target, avoiding obstacles such as other aircrafts or enemy threats. Often automated path planning algorithms are employed to specify targets for a UAV to fly to. To date, path-planning algorithms have been limited to two-dimensional problem formulations. This paper presents a unique three-dimensional path planning problem formulation and solution approach using Particle Swarm Optimization (PSO). The problem formulation was designed to minimize risk due to enemy threats while simultaneously minimizing fuel consumption. The initial design point is a straight path between the current position and the desired target. Using PSO, an optimized path is generated through B-spline curves. The resulting paths can be optimized with a preference towards maximum safety, minimum fuel consumption or a combination of the two. The problem formulation and solution implementation is described along with the results from several simulated scenarios.
The World In Miniature (WIM) technique has effectively allowed users to interact and travel efficiently in Virtual Environments. However, WIM fails to work in worlds with tasks at various levels of scale. Such an exam...
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The World In Miniature (WIM) technique has effectively allowed users to interact and travel efficiently in Virtual Environments. However, WIM fails to work in worlds with tasks at various levels of scale. Such an example is using the WIM to arrange furniture and then leaving the room to travel the city using the WIM for navigation and wayfinding. To address this problem, scaling and scrolling were added to the WIM to create the Scaled Scrolling World In Miniature (SSWIM). The interface and testbed were iteratively created under expert evaluation and multiple formative user evaluations led to the final design. The WIM and SSWIM were then compared inside three differently sized cities by users who located a sphere and traveled into it to read the label at the sphere’s center. Users were administered two standard psychology tests to account for spatial orientation (Cube Comparison Test) and spatial scanning (Maze Tracing Test) factors. The results show that the SSWIM’s added functionality, and hence complexity, caused no significant hit in user performance and additionally that users were able to use SSWIM effectively after a short instructional period. To better understand the effect of experience, a follow-up experiment was performed showing performance plateaued after ten to fifteen minutes of use.
This paper describes a two-phase study conducted to determine optimal target sizes for one-handed thumb use of mobile handheld devices equipped with a touch-sensitive screen. Similar studies have provided recommendati...
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ISBN:
(纸本)1595933905
This paper describes a two-phase study conducted to determine optimal target sizes for one-handed thumb use of mobile handheld devices equipped with a touch-sensitive screen. Similar studies have provided recommendations for target sizes when using a mobile device with two hands plus a stylus, and interacting with a desktop-sized display with an index finger, but never for thumbs when holding a small device in a single hand. The first phase explored the required target size for single-target (discrete) pointing tasks, such as activating buttons, radio buttons or checkboxes. The second phase investigated optimal sizes for widgets used for tasks that involve a sequence of taps (serial), such as text entry. Since holding a device in one hand constrains thumb movement, we varied target positions to determine if performance depended on screen location. The results showed that while speed generally improved as targets grew, there were no significant differences in error rate between target sizes ≥ 9.6 mm in discrete tasks and targets ≥ 7.7 mm in serial tasks. Along with subjective ratings and the findings on hit response variability, we found that target size of 9.2 mm for discrete tasks and targets of 9.6 mm for serial tasks should be sufficiently large for one-handed thumb use on touchscreen-based handhelds without degrading performance and preference. Copyright 2006 ACM.
We present an elegant and extensible model that is capable of providing semantic interpretations for an unusually wide range of textual tables in documents. Unlike the few existing table analysis models, which largely...
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Because software libraries are numerous and large, learning how to use them is a common and problematic task for experienced programmers and novices alike. Internet search engines such as Google have emerged as import...
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Because software libraries are numerous and large, learning how to use them is a common and problematic task for experienced programmers and novices alike. Internet search engines such as Google have emerged as important resources to help programmers successfully use APIs. However, observations of programmers using Web search have revealed problems and inefficiencies in their use. We present a new prototype search tool called Mica that augments standard Web search results to help programmers find the right API classes and methods given a description of the desired functionality, and help programmers find examples when they already know which methods to use. Mica works by using the Google Web APIs to find relevant pages, and then analyzing the content of those pages to extract the most relevant programming terms and to classify the type of each result
Much existing documentation is informal and serves to communicate "how-to" knowledge among restricted working groups. Using current practices, such documentation is both difficult to maintain and difficult t...
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ISBN:
(纸本)1595931783
Much existing documentation is informal and serves to communicate "how-to" knowledge among restricted working groups. Using current practices, such documentation is both difficult to maintain and difficult to use properly. In this paper, we propose a documentation system, called DocWizards, that uses programming by demonstration to support low-cost authoring and guided walkthrough techniques to improve document usability. We report a comparative study between the use of DocWizards and traditional techniques for authoring and following documentation. The study participants showed significant gains in efficiency and reduction in error rates when using DocWizards. In addition, they expressed a clear preference for using the DocWizards tool, both for authoring and for following documentation. Copyright 2006 ACM.
When search results against digital libraries and Web resources have limited metadata, augmenting them with meaningful and stable category information can enable better overviews and support user exploration. This pap...
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When search results against digital libraries and Web resources have limited metadata, augmenting them with meaningful and stable category information can enable better overviews and support user exploration. This paper proposes six "fast-feature" techniques that use only features available in the search result list, such as title, snippet, and URL, to categorize results into meaningful categories. They use credible knowledge resources, including a US government organizational hierarchy, a thematic hierarchy from the open directory project (ODP) Web directory, and personal browse histories, to add valuable metadata to search results. In three tests the percent of results categorized for five representative queries was high enough to suggest practical benefits: general Web search (76-90%), government Web search (39-100%), and the Bureau of Labor Statistics Website (48-94%). An additional test submitted 250 TREC queries to a search engine and successfully categorized 66% of the top 100 using the ODP and 61% of the top 350. Fast-feature techniques have been implemented in a prototype search engine. We propose research directions to improve categorization rates and make suggestions about how Web site designers could re-organize their sites to support fast categorization of search results
We report an experiment in which a high-performance boosting based NER model originally designed for multiple European languages is instead applied to the Chinese named entity recognition task of the third SIGHAN Chin...
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