Human-AI teams have the potential to produce improved outcomes in various tasks as opposed to each team member working alone. However, there are various factors that influence human-AI team performance which potential...
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Medication errors threaten patient safety considerably, underscoring the necessity for enhanced detection and prevention techniques. A prevalent classification system in hospitals relies on the standard practice of me...
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The Healthcare Accreditation Institute has an assessment and certification process for hospitals applying for Healthcare Accreditation. The assessment process requires a large number of text-based reports. The purpose...
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This study introduces a novel diagnostic method for schizophrenia using causal discovery and node embedding techniques on resting-state fMRI data. Data from 148 subjects (27 schizophrenia patients, 121 healthy control...
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Nyctophobia is a phobia of the dark and is common among children but also found in adults. While the phobia itself is commonly known, the diversity of its treatment is still minimal. As technology has reached its high...
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Nyctophobia is a phobia of the dark and is common among children but also found in adults. While the phobia itself is commonly known, the diversity of its treatment is still minimal. As technology has reached its highest point, numerous inventions and innovations have emerged in the medical sector. This study aimed to examine the usability of Virtual Reality and Keyboard and Mouse as an interface using the Extended Reality Game Usability Questionnaire (XR-GUQ) in Nyctophobia therapy and to analyze the heart rate response, impact, and implications using t-test Paired/Wilcoxon Signed Rank. Thirty-four Bina Nusantara University students from various backgrounds completed the test using interfaces and a smartwatch. They were divided into two groups, high- and low fear, using the modified Acrophobia Questionnaire (AQ), which resulted in a significant difference. The XR-GUQ result was insignificant in all variables, which indicates similar usability scores on both interfaces. The t-test Paired/Wilcoxon Signed Rank test revealed a significant difference between the high- and low-fear groups when using the Virtual Reality interface compared to the Keyboard and Mouse interface. This significant difference was found within each group regardless of the interface used. This research shows similar scores in terms of usability but a significant difference in heart rate response with the help of a serious game to give a new sensation of phobia therapy.
A number of attempts have already been implemented formally to solve road traffic congestion. However, the objective strategy type of road traffic engineering could not be proven truly. Try and error is one inefficien...
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We perform a Monte Carlo simulation to study the propagation of uncertainty in Euler rotational kinematic equation. The rate gyro data from an IMU sensor are inserted into the Euler rotational kinematic differential e...
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Uncertainty is ubiquitous in games, both in the agents playing games and often in the games themselves. Working with uncertainty is therefore an important component of successful deep reinforcement learning agents. Wh...
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Car spare parts are parts of a car that consist of components that form a certain unity and function, there are some parts that are damaged more often and therefore must be replaced more often. In this research, to pr...
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Coffee beans are one of the high-value commodities in Indonesia, but the sorting method for the quality of coffee beans still uses visual methods and sieves with mechanical machines. This study aims to provide an alte...
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