This paper presents a novel approach known as Neutrosophic Fuzzy Power Management (NFPM) aimed at addressing the critical challenge of uncertain energy availability in Energy Harvesting Sensor Networks (EHWSNs). The m...
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We propose a training method for a heterogeneous multi-agent system to improve the learning efficiency in sparse-reward environments. Although extensive research on multi-agent deep reinforcement learning are conducte...
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Recently, IoT (Internet-of-Things) devices are very widely used in consumer electronics areas and their design and manufacturing are often outsourced to third parties to make them at a low cost. Meanwhile, malfunction...
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This paper proposes a smartphone-based pedestrian dead reckoning to track stair ascent and descent. By using accelerometer and barometer information, pedestrians' gait patterns are collected under different carryi...
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Glass, though ubiquitous, is difficult to recognize in an image due to its transparency. Fine-grained low-level features indicating the presence of glass, such as refraction and reflection, are weak and subtle. This c...
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We propose a method based on particle swarm optimization (PSO) for the multi-agent pattern formation problem (MAPFP), which allows agents to form formation patterns with a high completion rate without overlaps. MAPFP ...
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IoT (Internet-of-Things) devices are tremendously widespread in our daily lives and these devices are very often outsourced to third-party companies to save cost. However, it is pointed out that the risk to insert mal...
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This work examines the task assignment, transmission scheduling, and trajectory design of image-surveillance UAVs dispatched to serve on-demand image capture and delivery services to ground users, e.g., from drivers s...
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In the current era of pervasive short video content, the exposure of passersby's data frequently raises privacy concerns. Traditional anonymization techniques for passersby, like blurring and mosaicing, are often ...
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Heads-up computing aims to provide synergistic digital assistance that minimally interferes with users' on-the-go daily activities. Currently, the input modalities of heads-up computing are mainly voice and finger...
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