A novel family of Cosine series Quantum Sampling (QCoSamp) operators appropriate for quantum computing is described. The development of quantum algorithms, analogous to classical algorithms, we apply to the harmonic a...
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Cloud service providers (CSP) provide on-demand cloud computing services, reduces the cost of setting-up and scaling-up IT infrastructure and services, and stimulates shorter establishment times for start-ups that off...
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Recent deep learning approaches focus on improving quantitative scores of dedicated benchmarks, and therefore only reduce the observation-related (aleatoric) uncertainty. However, the model-immanent (epistemic) uncert...
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The paper is devoted to the efficiency analysis of the machine learning methods for gesture recognition, which are applied to the surface double-channel electromyography data. The comparative analysis was conducted fo...
The paper is devoted to the efficiency analysis of the machine learning methods for gesture recognition, which are applied to the surface double-channel electromyography data. The comparative analysis was conducted for recognition of eight types of palm movements. The results of the analysis lead to conclusion that it is necessary to consider the muscle groups' location for better recognition accuracy and the increase of the number of considered gestures.
Due to advances in digitization technology, documentation efforts and digital library systems, increasingly large collections of visual Cultural Heritage (CH) object data becomes available, offering rich opportunities...
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The analysis of painted pottery is instrumental for understanding ancient Greek society and human behavior of past cultures in Archaeology. A key part of this analysis is the discovery of cross references to establish...
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We propose three novel solvers for estimating the relative pose of a multi-camera system from affine correspondences (ACs). A new constraint is derived interpreting the relationship of ACs and the generalized camera m...
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The treatment of degenerative spinal disorders requires an understanding of the individual spinal anatomy and curvature in 3D. An upright spinal pose (i.e. standing) under natural weight bearing is crucial for such bi...
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As the popularity of Smart Televisions (TVs) and interactive Smart TV applications (apps) has recently grown, the usability of these apps has become an important quality characteristic. Previous studies examined Smart...
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Three-dimensional geovisualizations are currently pushed both by technological development and by the demands of experts in various applied *** the presented empirical study,we compared the features of real 3D(stereos...
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Three-dimensional geovisualizations are currently pushed both by technological development and by the demands of experts in various applied *** the presented empirical study,we compared the features of real 3D(stereoscopic)versus pseudo 3D(monoscopic)geovisualizations in static and interactive digital elevation *** tested 39 high-school students in their ability to identify the correct terrain profile from digital elevation ***’performance was recorded and further analysed with respect to their spatial abilities,which were measured by a psychological mental rotation test and think aloud *** results of the study indicated that the influence of the type of 3D visualization(monoscopic/stereoscopic)on the performance of the users is not clear,the level of navigational interactivity has significant influence on the usability of a particular 3D visualization,and finally no influences of the spatial abilities on the performance of the user within the 3D environment were identified.
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