Skeleton extraction is essential for general shape representation. A typical skeletonization algorithm should obtain the ability to preserve original object's topological and hierarchical properties. However, most...
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Reconstructing the 3D shape of human faces is an intensively researched topic. Most approaches aim at generating a closed surface representation of geometry, i.e. a mesh, which is texture-mapped for rendering. However...
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Reconstructing the 3D shape of human faces is an intensively researched topic. Most approaches aim at generating a closed surface representation of geometry, i.e. a mesh, which is texture-mapped for rendering. However, if free viewpoint rendering is the primary purpose of the reconstruction, representations other than meshes are possible. In this paper a coarse patch-based approach to both reconstruction and rendering is explored and applied not only to the face but the whole human head. The approach has advantages on parts of the scene that are traditionally difficult to reconstruct and render, which is the case for hair when it comes to human heads. In the paper, reconstruction of a patch is posed as a parameter estimation problem which is solved in a generic image-based optimization framework using the Levenberg-Marquard algorithm. In order to improve robustness, the Huber error metric is used and a geometric regularization strategy is introduced. Initial values for the optimization, which are crucial for the method's success, are obtained by triangulation of SIFT feature points and a recursive expansion scheme.
SMS communication is gaining increasing popularity in people's daily life. Along with the growing number of times people sending and receiving SMSs every day, there are also increasing unwanted interruption to peo...
SMS communication is gaining increasing popularity in people's daily life. Along with the growing number of times people sending and receiving SMSs every day, there are also increasing unwanted interruption to people when they are busy with their work or feel less receptive to unimportant messages. Unfortunately, current SMS systems are unable to present notifications according to user's states and willingness of being interrupted. In this work, we develop a SMS system that intelligently determines a good way to present notifications to the user at a suitable time. A decision module is made to analyze the message content, the relation between the sender and the user, and the user state when a new message comes. The results of the decision module are used to implement a nicer notification and to reduce interruptions to a user's ongoing tasks.
"Healthy Shelf" is an interactive nutritional label system. User-centered design process was used to create the labels with HTML and JavaScript for deployment on kiosks attached to supermarket shelves. Users...
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Based on a texture descriptor which intrinsically defines the geometry of textures using semi-local image information and tools from differential geometry, a fast active contour segmentation model for color texture im...
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Based on a texture descriptor which intrinsically defines the geometry of textures using semi-local image information and tools from differential geometry, a fast active contour segmentation model for color texture image is proposed. In this model, we use the popular Bhattacharyya distance between the probability density function (pdf) to design the data fitting term which distinguishes the background and textures of interest. Then, a fast algorithm based on the Split-Bregman method is introduced to extract meaningful objects. Finally, some examples on some challenging images are illustrated to verify the possibility of the proposed model.
Designing an elegant 3D virtual garment model for a 3D virtual human model is labor-intensive, because most existing garment models are custom-made for a specific human model and cannot be easily reused for other indi...
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We consider a generalization of Voronoi diagrams, recently introduced by Barequet et al., in which the distance is measured from a pair of sites to a point. An easy way to define such distance was proposed together wi...
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ISBN:
(纸本)9781424476060;9780769541129
We consider a generalization of Voronoi diagrams, recently introduced by Barequet et al., in which the distance is measured from a pair of sites to a point. An easy way to define such distance was proposed together with the concept: it can be the sum-of, the product-of, or (the absolute value of) the difference-between Euclidean distances from either site to the respective point. We explore further the last definition, and analyze the complexity of the nearest- and the furthest-neighbor 2-site Voronoi diagrams for points in the plane with Manhattan or Chebyshev underlying metrics, providing extensions to general Minkowsky metrics and, for the nearest-neighbor case, to higher dimensions. In addition, we point out that the observation made earlier in the literature that 2-point site Voronoi diagrams under the sum-of and the product-of Euclidean distances are identical and almost identical to the second order Voronoi diagrams, respectively, holds in a much more general statement.
Skeleton extraction is essential for general shape representation. A typical skeletonization algorithm should obtain the ability to preserve original object's topological and hierarchical properties. However, most...
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ISBN:
(纸本)9781424463886;9780769539874
Skeleton extraction is essential for general shape representation. A typical skeletonization algorithm should obtain the ability to preserve original object's topological and hierarchical properties. However, most of current methods are high memory cost, computationally intensive, and also require complex data structures. In this paper, we propose an efficient and accurate skeletonization method for the skeleton feature points extracted from human body based on silhouette images. First, the gradient of distance transform is used to detect critical points inside the foreground. Then, we converge and simplify critical points in order to generate the most important and elegant skeleton feature points. Finally, we present an algorithm which connects the skeleton feature points and estimates the position of skeleton joints.
The paper presents a novel three-stage algorithm for very-low-light video denoising and enhancement. The proposed technique invokes twice, in the first and the third stages, the well-known Non-Local Means (NLM) method...
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The paper presents a novel three-stage algorithm for very-low-light video denoising and enhancement. The proposed technique invokes twice, in the first and the third stages, the well-known Non-Local Means (NLM) method for spatial and temporal denoising: it is well adapted to the application, leading to the definition of a novel NLM tool. The intermediate stage performs a custom tone adjustment specifically aimed at enlarging the dynamic range of very dark videos. The overall approach transforms very dark videos into more watchable ones, effectively reduces very high noise, and all in all, produces high quality restored image sequences outperforming the recent state-of-the-art results. Additionally, the first and third stages can be combined as a two-step filtering scheme for normal-light videos: the novel denoising solution achieves a heavy noise removal, while reducing motion blur artifacts and preserving image details.
Monte Carlo based methods such as path tracing are the only to do the physically correct simulations of global illumination. Due to its high capability to exploit acceleration structures and SIMD parallelism of modern...
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Monte Carlo based methods such as path tracing are the only to do the physically correct simulations of global illumination. Due to its high capability to exploit acceleration structures and SIMD parallelism of modern processors, path tracing is becoming potential in the sense of real time. Basically path tracing generates images with heavy noise. Adaptive sampling is an interesting way to produce less noisy images. In this paper, we make use of both the intra-pixel information and the inter-pixel information to propose a new refinement criterion for adaptive sampling in path tracing to lower the Monte Carlo noise appeared in the generated image. For the intra-pixel information, we take advantage of the non-extensive Tsallis entropy as a homogeneity measurement of sample values within a pixel. For the inter-pixel information, we develop an innovative inter-pixel coherence measure based on the magnitude of spatial gradient and the impulsiveness of the distribution. Implementation results demonstrate that our novel method can perform significantly better than the previously typical ones.
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