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检索条件"机构=Department of Computer Science and Computer Graphics"
1178 条 记 录,以下是621-630 订阅
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An automated approach to remove line from text bypassing restoration stage
An automated approach to remove line from text bypassing res...
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2009 2nd International Conference on computer, Control and Communication, IC4 2009
作者: Khan, Amjad Rehman Kurniawan, Fajri Mohamad, Dzulkifli Department of Computer Science Bahauddin Zakaryia University Multan Pakistan Department of Computer Graphics and Multimedia Universiti Teknologi Malaysia Skudai Johor Bahru 81310 Malaysia
In composite document image, handwritten and printed text is often found to be overlapped with printed lines. The problem becomes critical for obscure and broken lines at multiple positions. Consequently, line removal... 详细信息
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Real-time droplet modeling using color-space environment matting  09
Real-time droplet modeling using color-space environment mat...
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SIGGRAPH 2009: Posters, SIGGRAPH '09
作者: Choudhury, Biswarup Hao, Pisith Chandran, Sharat Vision Graphics and Imaging Laboratory Department of Computer Science and Engineering Indian Institute of Technology Bombay India
Amongst all atmospheric phenomena, rain is probably the most commonly used effect to create realistic immersive virtual environments, and to set the mood in movie storytelling. Although not immediately obvious, the be... 详细信息
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Fast spatially controllable 2D/3D texture synthesis and morphing for multiple input textures
Fast spatially controllable 2D/3D texture synthesis and morp...
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4th International Conference on computer graphics Theory and Applications, GRAPP 2009
作者: Manke, Felix Wünsche, Burkhard Graphics Group Department of Computer Science University of Auckland Private Bag 92019 Auckland New Zealand
Texture synthesis and morphing are importam techniques for efficiently creating realistic textures used in scientific and entertainment applications. In this paper we present a novel fast algorithm for multi-dimension... 详细信息
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An efficient undo/redg-framework for three-dimensional visual simulationof algorithms and data structures
An efficient undo/redg-framework for three-dimensional visua...
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4th International Conference on computer graphics Theory and Applications, GRAPP 2009
作者: Baker, Ashraf Abu Institute of Computer Graphics Department of Computer Science and Mathematics Johann Wolfgang Goethe University Robert-Mayer-Str. 10 60054 Frankfurt Germany
in order to be pedagogically effective, an algorithm visualisation is expected to satisfy a large number ofrequirements. One of the most essential and useful requirements is its ability to provide support for reversin... 详细信息
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Automatic 3D facial region retrieval from multi-pose facial datasets
Automatic 3D facial region retrieval from multi-pose facial ...
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2nd Eurographics Workshop on 3D Object Retrieval, EG 3DOR 2009
作者: Perakis, P. Theoharis, T. Passalis, G. Kakadiaris, I.A. Department of Informatics and Telecommunications Computer Graphics Laboratory University of Athens Greece Department of Computer Science Computational Biomedicine Laboratory University of Houston Houston TX United States
The availability of 3D facial datasets is rapidly growing, mainly as a result of medical and biometric applications. These applications often require the retrieval of specific facial areas (such as the nasal region). ...
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Transitional environments enhance distance perception in immersive virtual reality systems  09
Transitional environments enhance distance perception in imm...
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APGV 2009: Symposium on Applied Perception in graphics and Visualization
作者: Steinicke, Frank Bruder, Gerd Hinrichs, Klaus Lappe, Markus Ries, Brian Interrante, Victoria Visualization and Computer Graphics Research Group Germany Psychology Department II University of Münster Germany Department of Computer Science and Engineering University of Minnesota United States
Several experiments have provided evidence that ego-centric distances are perceived as compressed in immersive virtual environments relative to the real world. The principal factors responsible for this phenomenon hav... 详细信息
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Exploring the potential of using augmented reality approach in cultural heritage system
Exploring the potential of using augmented reality approach ...
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作者: Noh, Zakiah Ismail, Ajune Wanis Sunar, Mohd Shahrizal Department of Computer Graphics and Multimedia Faculty of Computer Science and Information System Universiti Teknologi Malaysia 81310 Skudai Johor Malaysia
Nowadays, Augmented Reality (AR) has become well-accepted technology with realism as one of the major contribution in computer graphics. AR is a technology that superimposed virtual and real scene in the same space. T... 详细信息
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***: Transforming colour into melody and implementing the result in a colour sensor device
***: Transforming colour into melody and implementing the re...
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2009 2nd International Conference in Visualisation, VIZ 2009
作者: Rossi, Jessica Perales, Francisco Jose Varona, Javier Roca, Miquel Computer Graphics Vision and Artificial Intelligence Group Mathematics and Computers Science Department University of the Balearic Islands Spain
This paper represents a system which explores the reality of colour in relation to sound and dedicated firstly to blind people, the challenges they live with, their psychology and their emotions. It's an explorati... 详细信息
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Much ado about zero
Much ado about zero
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作者: Schirra, Stefan Otto von Guericke University Magdeburg Faculty of Computer Science Department of Simulation and Graphics Magdeburg 39106 Germany
Zero separation bounds provide a lower bound on the absolute value of an arithmetic expression, unless the value is zero. Such separation bounds are used for verified identification of zero in sign computations with r... 详细信息
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Multiresolution mean shift clustering algorithm for shape interpolation
Multiresolution mean shift clustering algorithm for shape in...
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作者: Chu, Hung-Kuo Lee, Tong-Yee Computer Graphics Group Department of Computer Science and Information Engineering National Cheng-Kung University No. 1 Ta-Hsueh Road Tainan 701 Taiwan
In this paper, we solve the problem of 3D shape interpolation with significant pose variation. For an ideal 3D shape interpolation, especially the articulated model, the shape should follow the movement of the underly... 详细信息
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