Cosserat nets are networks of elastic rods that are linked by elastic joints. They allow to represent a large variety of objects such as elastic rings, coarse nets, or truss structures. In this paper, we propose a nov...
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Traditional optic flow algorithms rely on consecutive short-exposure images. In contrast, longexposed images contain integrated motion information directly in form of motion blur. In this paper, we show how the additi...
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ISBN:
(纸本)9783980487481
Traditional optic flow algorithms rely on consecutive short-exposure images. In contrast, longexposed images contain integrated motion information directly in form of motion blur. In this paper, we show how the additional information provided by a long exposure image can be used to improve robustness and accuracy of motion field estimation. Recently, an image formation model was introduced [23] that relates a long-exposure image to preceding and succeeding short-exposure images in terms of dense 2D motion and occlusion. We formulate the original two-step problem for motion and occlusion timings as a joint minimization problem and derive a global TV-L1 energy functional that can be minimized efficiently and accurately. The approach is able to calculate highly accurate motion fields, assigning motion to occluded and disoccluded image regions in one joint optimization procedure.
This paper presents a continuation of the study on a mathematical morphology based on left-continuous conjunctive uninorms given in [1]. Experimental results are displayed using the morphological Top-Hat transformatio...
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ISBN:
(纸本)9789899507968
This paper presents a continuation of the study on a mathematical morphology based on left-continuous conjunctive uninorms given in [1]. Experimental results are displayed using the morphological Top-Hat transformation, used to highlight certain components of the image, and on the reduction and elimination of noise using alternate filters that are generated with the operators of opening and closing associated with these morphological operators.
作者:
López, Francisco J. PeralesComputer Graphics
Vision and Antificial Inteligence Group Mathematics and Computer Science Department UIB Crta. Valldemossa Km 7.5 Palma de Mallorca 07122 Spain
The research of new human-computer interfaces has become a growing field in computerscience, which aims to attain the development of more natural, intuitive, unobtrusive and efficient interfaces. This objective has c...
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This work deals with the investigation on propagating hollow-conical liquid sheets formed by a pressure swirl atomizer during the process of sheet disintegration in quiescent air. In difference to the non-invasive ima...
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This article reports on the experience of conducting the program committee (PC) meeting for the IEEE VR 2009 conference in Second Life. More than 50 PC members from around the globe met virtually over a two-day period...
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This paper attempts to discuss the evolution of the retrieval techniques focusing on development, challenges and trends of the image retrieval. It highlights both the already addressed and outstanding issues. The expl...
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This paper attempts to discuss the evolution of the retrieval techniques focusing on development, challenges and trends of the image retrieval. It highlights both the already addressed and outstanding issues. The explosive growth of image data leads to the need of research and development of Image Retrieval. However, Image retrieval researches are moving from keyword, to low level features and to semantic features. Drive towards semantic features is due to the problem of the keywords which can be very subjective and time consuming while low level features cannot always describe high level concepts in the users' mind.
In many interactive computergraphics applications, users are represented as virtual characters called avatars. Collision detection is a pre-requisite in interactive computergraphics application so that appropriate r...
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In many interactive computergraphics applications, users are represented as virtual characters called avatars. Collision detection is a pre-requisite in interactive computergraphics application so that appropriate response and realistic behaviour can be generated. However, it will not be easy to anticipate collisions since objects' motion are dependant on user interaction and avatar manipulation. Ideally, collision detection needs to be done efficiently, with accurate result in the shortest time possible. However, due to its computationally intensive nature, collision detection could cause a bottleneck to the system. A variety of techniques, data structures and algorithms were proposed to accelerate the collision detection process. Acceleration data structures are widely used not only to promote faster collision detection, but also in the field of ray tracing and deformable objects simulation. This paper discusses the use of bounding volume hierarchy as an acceleration data structure in collision detection for avatar in virtual environment, as well as similar methods used in interactive ray tracing and deformable objects simulation. Based on these findings, method for fast bounding volume hierarchy construction is proposed as a first step towards efficient avatar collision detection.
In this paper, we propose a new patch-based texture synthesis method. The core of the proposed method consists of two main components: (1) a feature-weighted similarity measurement to search for the best match and (2)...
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In this paper, we propose a new patch-based texture synthesis method. The core of the proposed method consists of two main components: (1) a feature-weighted similarity measurement to search for the best match and (2) a dynamically prioritized-based pixel re-synthesis to reduce discontinuity at the boundary of adjacent patches. Examples and experimental comparisons with other previous methods are demonstrated to verify the usefulness of our proposed method. In addition, we enhance the proposed method with a view warping technique to better synthesize non-frontal-parallel textures (NFPTs) that can not be synthesized well by traditional texture synthesis methods.
Double counting is a major problem in distributed data fusion systems. To maintain flexibility and scalability, distributed data fusion algorithms should just use local information. However globally optimal solutions ...
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ISBN:
(纸本)9780982443804
Double counting is a major problem in distributed data fusion systems. To maintain flexibility and scalability, distributed data fusion algorithms should just use local information. However globally optimal solutions only exist in highly restricted circumstances. Suboptimal algorithms can be applied in a far wider range of cases, but can be very conservative. In this paper we present preliminary work to develop distributed data fusion algorithms that can estimate and exploit the correlations between the estimates stored in different nodes in a distributed data fusion network. We show that partial information can be modelled as kind of "overweighted" Covariance Intersection algorithm. We motivate the need for an adaptive scheme by analysing the correlation behaviour of a simple distributed data fusion network and show that it is complicated and counterintuitive. Two simple approaches to estimate the correlation structure are presented and their results analysed. We show that significant advantages can be obtained.
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