Ecce Homology, a physically interactive new-media work, visualizes genetic data as calligraphic forms. A novel computervision based user interface allows multiple participants, through their movement in the installati...
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ISBN:
(纸本)9781450378291
Ecce Homology, a physically interactive new-media work, visualizes genetic data as calligraphic forms. A novel computervision based user interface allows multiple participants, through their movement in the installation space, to select genes from the human genome for visualizing the Basic Local Alignment Search Tool (BLAST), a primary algorithm in comparative genomics.
This paper suggests a prototype system for visualization and analysis of anatomic shape and functional features of the hippocampus. Based on the result of MR-SPECT multi-modality image registration, anatomical and fun...
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We present a system for the real-time rendering of scenes to produce images like watercolour paintings. Our system uses a hybrid of object space rendering techniques and image plane post processing to attain extremely...
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We present a system for the real-time rendering of scenes to produce images like watercolour paintings. Our system uses a hybrid of object space rendering techniques and image plane post processing to attain extremely good results very quickly. We achieve this through graphics processing unit (GPU) programming, hardware accelerated shadow volumes, and the use of noise for various different tasks. We manage to circumvent problems found in both previous image space and object space methods by combining the two.
作者:
B.C. VemuriCenter of Vision
Graphics and Medical Imaging Department of Computer & Information Science & Engineering University of Florida Gainesville FL USA
A number of techniques in recent years have demonstrated photoreal relightable image based models. In particular, a number of efforts have focussed on capturing images under many illumination conditons, allowing for t...
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A number of techniques in recent years have demonstrated photoreal relightable image based models. In particular, a number of efforts have focussed on capturing images under many illumination conditons, allowing for this relighting to be performed directly from captured data without making simplifying assumptions about the material properties or light transport within the scene. These approaches can often be considered attempts at characterizing or measuring the reflectance field of the scene, a prospect which remains elusive given the high dimensionality of the reflectance field.
In this paper we consider implementing optical burst switching as an alternative approach to meet computationally intensive grid applications. Such architecture has been referred to as grid-over-OBS (GoOBS). We first ...
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In this paper we consider implementing optical burst switching as an alternative approach to meet computationally intensive grid applications. Such architecture has been referred to as grid-over-OBS (GoOBS). We first present a unique layered architecture for grid-over-OBS and position OBS protocol stack within the framework of the layered grid architecture. Then, we present a generic framework for anycast routing in the context of GoOBS when requests don't have explicit addresses and they can be serviced by any appropriate grid resource. We develop several algorithms to support an casting when only a single copy of a request is transmitted. Through simulation analysis, we show the performance of our anycast algorithms and compare them with the shortest-path unicast routing in which all jobs have specific addresses. In our performance analysis, we focus on average end-to-end delay and blocking probability of requests
In this paper we present, ARCTREES, a novel way of visualizing hierarchical and non-hierarchical relations within one interactive visualization. Such a visualization is challenging because it must display hierarchical...
In this paper we describe a rate-based OBS network architecture in which core switch nodes send explicit messages to edge nodes requesting them to reduce their transmission rate on congested links. Within this framewo...
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In this paper we describe a rate-based OBS network architecture in which core switch nodes send explicit messages to edge nodes requesting them to reduce their transmission rate on congested links. Within this framework, we introduce a new contention avoidance mechanism called proportional control algorithm with explicit reduction request (PCwER). Through source rate control, PCwER proactively attempts to prevent the network from entering the congestion state. Basic building blocks and performance trade-offs of PCwER are the main focus of this paper. In addition, through a simple fluid model we analyze the characteristics of the algorithm. Our simulation results show that the proposed contention avoidance techniques improve the network utilization and reduce the packet loss probability
In this paper we address the problem of data burst grooming in optical burst-switched (OBS) networks. In OBS networks IP packets with the same edge node destination are assembled into larger packets called data bursts...
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In this paper we address the problem of data burst grooming in optical burst-switched (OBS) networks. In OBS networks IP packets with the same edge node destination are assembled into larger packets called data bursts. Depending on the core node's switching technology, data bursts are required to have a minimum length. On the other hand, each IP packet in a burst has a time delay constraint, called maximum end-to-end delay, which determines the upper time limit before which the packet must reach its destination. Thus, a data burst cannot wait indefinitely until sufficient number of IP packets are assembled and the minimum burst length requirement is met. In order to satisfy the packet maximum end-to-end delay requirement, many bursts will be timed out and released before they reach the minimum length requirement. Under such circumstances, padding overhead must be added to these short bursts, called sub-bursts. Excessive padding results in high overhead and high data burst blocking probability. One approach to minimize the amount of padding overhead, while maintaining the end-to-end delay requirement of IP packets, is to groom multiple sub-bursts together. That is, sub-bursts with different destinations are aggregated together at the edge node and transmitted as a single burst until they are separated at some downstream node. In this paper we present an edge node architecture enabling burst grooming capability. We also develop two basic grooming approaches, namely no-routing-overhead (NoRO) and minimum-total-overhead (MinTO). Through a comprehensive simulation study we show that, in general, our proposed grooming algorithms can significantly improve the performance compared to the case of no grooming. However, careful considerations must be given to network loading condition and the number of sub-bursts allowed to be groomed together. We show that although simple greedy algorithms can reduce network overhead, they may alter the traffic characteristics and increase it
Ship hull form module is the main module in ship design. The problem of creating fair ship hull surface is of major importance in computer aided ship design environment. The fairness of these surfaces is generally con...
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Ship hull form module is the main module in ship design. The problem of creating fair ship hull surface is of major importance in computer aided ship design environment. The fairness of these surfaces is generally considered a subjective notion depending on the judgment of the designers (e.g. visually pleasing, devoid of unnecessary bumps or wiggles, satisfying certain continuity requirements). One of the restriction in ship hull design is that the existing details of a ship design on paper or a ship that already been constructed physically couldn't be reconstructed accurately and concisely in a ship hull design software. This problem can take on many different characteristics, depending on the goal of the reconstruction, the origin of the offset, and tools or methods available to tackle the job. All of these must be taken into account in developing the best approach to solving the problem in the most efficient manner. In this research, the implementation of NURBS method is used because it brings the most convincing results.
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