More modes are. better than one when it corner fa comprehending human speech, especially when, speakers are accented or interacting innoisy natural environments.A MULTIMODAL ARCHITECTURE CAN FUNCTION MORE ROBUSTLY THA...
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More modes are. better than one when it corner fa comprehending human speech, especially when, speakers are accented or interacting innoisy natural environments.A MULTIMODAL ARCHITECTURE CAN FUNCTION MORE ROBUSTLY THAN ANYindividual recognition technology that is inherently error prone, includingspoken-language systems. One goal of a well-designed muhimodal system is the integration of complementary input modes to create a synergistic blend, permitting the strengths of each mode to overcome weaknesses in the other modes and to support "mutual compensation" of recognition errors.
People have developed a variety of conventions for negotiating face to face interruptions. The physical distribution of teams, however, together with the use of computer mediated communication and awareness systems, f...
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Recent research has shown that developers spend significant amounts of time navigating around code. Much of this time is spent on redundant navigations to code that the developer previously found. This is necessary to...
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Multimodal interaction serves an important role in human-computerinteraction. In this paper we propose a multimodal interaction model based on the latest cognitive research findings. The proposed model combines two p...
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Multimodal interaction serves an important role in human-computerinteraction. In this paper we propose a multimodal interaction model based on the latest cognitive research findings. The proposed model combines two proven neural computations, and helps to reveal the enhancement or depression influence of multimodal presentation upon the corresponding interaction task performance. A set of experiments is designed and conducted within the constraints of the model, which demonstrates the observed performance enhancement and depression effects. Our exploration and the experimental results help to further solve the question about how tactile feedback signal contribute the multimodal interaction efficiency which could provide guidelines for designing the tactile feedback in multimodal interaction.
Perception of charts is a challenging task for blind and visually impaired people. Nevertheless, charts are an important tool to analyse data. Appropriate output media are required to make data analysis more accessibl...
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Perception of charts is a challenging task for blind and visually impaired people. Nevertheless, charts are an important tool to analyse data. Appropriate output media are required to make data analysis more accessible. We propose a semantic preserving workflow as well as tooling requirements to integrate the generation process of accessible charts. Towards getting there, we present our current prototypical state and specify further steps. Copyright (C) 2017 bei den Autoren.
Using recipes in a step-by-step format with multimedia enhancements has been found to increase confidence and enjoyment of cooking but the field lacks research with cooks on the problems they encounter, so it is uncle...
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Big Data analytics and Artificial Intelligence systems derive non-intuitive and often unverifiable inferences about individuals’ behaviors, preferences, and private lives. Drawing on diverse, feature-rich datasets of...
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Empirical evidence of the benefits of immersion is an important goal for the virtual environment (VE) community. Direct comparison of immersive systems and non-immersive systems is insufficient because differences bet...
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ISBN:
(纸本)1595933212
Empirical evidence of the benefits of immersion is an important goal for the virtual environment (VE) community. Direct comparison of immersive systems and non-immersive systems is insufficient because differences between such systems may be due not only to the level of immersion, but also to other factors, such as the input devices and interaction techniques used. In this paper, a study is presented that separates the effects of level of immersion and 3D interaction technique for a six-degree-of-freedom manipulation task. In the study, two components of immersion - stereoscopy and field of regard - were varied and three 3D interaction techniques - HOMER, Go-Go, and DO-IT (a new keyboard- and mouse-based technique) - were tested. The results of the experiment show that the interaction technique had a significant effect on object manipulation time, while the two components of immersion did not. The implications of these results are discussed for VE application developers. Copyright 2006 ACM.
Collaborative computer systems are in widespread use, but relatively little is known about how to evaluate their usability. My research focuses on extending usability inspection techniques for evaluating collaborative...
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We are exploring the concept of expressive biosignals: leveraging wearable technologies to introduce sensed physiological data as cues for social perception. Biosignals can help us achieve a deeper understanding of ea...
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