Trace data is crucial for system observability and maintainability within microservices architectures, and many operation algorithms depend heavily on trace data, including anomaly detection, root cause analysis, etc....
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ISBN:
(数字)9798350353884
ISBN:
(纸本)9798350353891
Trace data is crucial for system observability and maintainability within microservices architectures, and many operation algorithms depend heavily on trace data, including anomaly detection, root cause analysis, etc. However, the actual performance of these algorithms might be unsatisfactory due to the absence of high-quality labeled datasets for effective training and evaluation. Since billions of traces could be generated daily for large-scale microservices, labeling overhead is the main hurdle to obtaining high-quality trace *** this paper, we propose LabelEase, a novel semi-automatic trace labeling tool, which uses active learning techniques to achieve efficient and accurate trace labeling. For anomaly trace labeling, LabelEase clusters similar traces with a graph-based trace representation technique and selects a few representative traces for human labeling, avoiding labeling most of the traces. For root cause labeling, LabelEase aggregates the labeled anomalous traces and identifies the service’s failures for operators to label. Our systematic experiments on two large-scale datasets show that LabelEase achieves over 0.98 F
1
-score in anomaly trace labeling and 0.89 precision of failure detection in root cause labeling, LabelEase can reduce operators’ labeling overhead by more than 99.9%. To the best of our knowledge, we are the first to propose a semi-automatic trace labeling tool capable of achieving efficient and accurate trace labeling.
Virtual reality (VR) applications achieve their high immersive potential by detaching the user from the real world, replacing it through a virtual environment. This detachment also blocks real-world orientation cues, ...
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Augmented reality (AR) has been used to guide users in multi-step tasks, providing information about the current step (cueing) or future steps (precueing). However, existing work exploring cueing and precueing a serie...
Augmented reality (AR) has been used to guide users in multi-step tasks, providing information about the current step (cueing) or future steps (precueing). However, existing work exploring cueing and precueing a series of rigid-body transformations requiring rotation has only examined one-degree-of-freedom (DoF) rotations alone or in conjunction with 3DoF translations. In contrast, we address sequential tasks involving 3DoF rotations and 3DoF translations. We built a testbed to compare two types of visualizations for cueing and precueing steps. In each step, a user picks up an object, rotates it in 3D while translating it in 3D, and deposits it in a target 6DoF pose. Action-based visualizations show the actions needed to carry out a step and goal-based visualizations show the desired end state of a step. We conducted a user study to evaluate these visualizations and the efficacy of precueing. Participants performed better with goal-based visualizations than with action-based visualizations, and most effectively with goal-based visualizations aligned with the Euler axis. However, only a few of our participants benefited from precues, most likely because of the cognitive load of 3D rotations.
Large language models have manifested remarkable capabilities by leveraging chain-of-thought (CoT) reasoning techniques to solve intricate questions through step-by-step reasoning chains. Despite its success, the effi...
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Traditional multi-task learning architectures learn a single model across multiple tasks through a shared encoder followed by task-specific decoders. Learning these models often requires specialized training algorithm...
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Eyes-free operation of mobile devices is critical in situations where the visual channel is either unavailable or attention is needed elsewhere. In such situations, vibrotactile tracing along paths or lines can help u...
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Data must be protected against cybercrime as the network revolution grows and becomes more complicated. With the purpose to intentionally damage sensitive and secret information, cybercrimes cost the world economy bil...
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Discriminative pre-trained language models (PrLMs) can be generalized as denoising auto-encoders that work with two procedures, ennoising and denoising. First, an ennoising process corrupts texts with arbitrary noisin...
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As blind and low-vision (BLV) players engage more deeply with games, accessibility features have become essential. While some research has explored tools and strategies to enhance game accessibility, the specific expe...
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Previous research pays attention to how users strategically understand and consciously interact with algorithms but mainly focuses on an individual level, making it difficult to explore how users within communities co...
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