This work presents a t-SNE-based feature selection and Seagull Optimized Deep Learning Model to improve consumer electronics security in smart homes. Optimized using the Seagull Optimization Algorithm (SOA), the sugge...
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This study presents a localization for factory autonomous mobile robot based on a floor white line map with transforming the line recognition results from a monocular camera mounted on the front of the robot into a b...
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ISBN:
(数字)9798350394276
ISBN:
(纸本)9798350394283
This study presents a localization for factory autonomous mobile robot based on a floor white line map with transforming the line recognition results from a monocular camera mounted on the front of the robot into a bird’s-eye view. The Monte Carlo Localization with particles based on the observation of floor lines is used. However, the projection of white lines onto the floor coordinates through the bird’s-eye view transformation is affected by variations in the robot’s pitch angle and observational noise caused by reflections from the floor lights. Especially when white lines are not sufficiently observed, updating the likelihood can lead particles to converge to incorrect positions, resulting in inaccurate localization. In this study, we propose a method that updates the likelihood only when a sufficient amount of observations is available based on white line recognition results. We conducted real-world experiments in an actual factory environment with white line layouts and compared and discussed the proposed method with a method using a LiDAR.
Cybercrimes are multiplying and spreading at an elusive speed commensurate with the emerging technologies of the fourth revolution. Their sophistication and user’s vulnerability to attacks catalyze their success. Sev...
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Researchers’ goals shape the questions they raise, collaborators they choose, methods they use, and outcomes of their work. This article offers a fresh vision of artificial intelligence (AI) research by suggesting a ...
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Since reward functions are hard to specify, recent work has focused on learning policies from human feedback. However, such approaches are impeded by the expense of acquiring such feedback. Recent work proposed that a...
An important aspect of machine translation is its evaluation, which can be achieved through the use of a variety of metrics. To compare these metrics, the workshop on statistical machine translation annually evaluates...
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Autonomous drones are drones that can fly on their own without the need for human supervision. Once the drone is assigned a flight mission, it will automatically fly to its destination. The ability to quickly maneuver...
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This study analyzes and compares deep learning models, including Naïve-CNN, VGG16, EfficientNetV2, and MobileNetV2, for facial emotion recognition using the FER2013, and collected Zoom datasets are presented. The...
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The social aspects of therapy and training are important for patients to avoid social isolation and must be considered when designing a platform, especially for home-based rehabilitation. We proposed an online version...
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ISBN:
(数字)9781728188591
ISBN:
(纸本)9781665406802
The social aspects of therapy and training are important for patients to avoid social isolation and must be considered when designing a platform, especially for home-based rehabilitation. We proposed an online version of the previously proposed tangible Pacman game for upper limb training with haptic-enabled tangible Cellulo robots. Our main objective is to enhance motivation and engagement through social integration and also to form a gamified multiplayer rehabilitation at a distance. Thus, allowing relatives, children, and friends to connect and play with their loved ones while also helping them with their training from anywhere in the world. As well as connecting therapists to their patients through haptically linking capabilities. This is especially relevant when there are social distancing measures which might isolate the elderly population, a majority of all rehabilitation patients.
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