Drosophila insulators were the first DNA elements found to regulate gene expression by delimiting chromatin contacts. We still do not know how many of them exist and what impact they have on the Drosophila genome fold...
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This paper describes a comprehensive framework for the development of an extended reality (XR) authoring toolkit for general aviation weather training. Conventional weather training methods often rely on static, text-...
This paper describes a comprehensive framework for the development of an extended reality (XR) authoring toolkit for general aviation weather training. Conventional weather training methods often rely on static, text-based materials, which might result in limited engagement and failure to provide an immersive experience tailored to the unique learning needs of students. Conversely, XR-enhanced lessons offer promising alternatives to enhance weather-related knowledge and decision-making. However, existing XR toolkits typically require advanced programming skills, posing challenges for non-technologist instructors. To address this gap, a content-centered approach that shifts the focus from the technicalities of developing augmented reality visualizations to enabling non-technologist instructors to readily interact with weather objects and scenario elements is proposed. The development framework, rooted in the user-centered design approach, encompasses understanding the user's context, specifying requirements, and developing a prototype. This study provides a description of the framework, accompanied by a case study specifically tailored to developing an XR authoring toolkit for general aviation weather training. Emphasis is placed on the significance of conducting comprehensive user studies and adhering to evidence-based software design guidance throughout the development process. The proposed framework is expected to contribute to the development of user-friendly 3D authoring environments, empowering instructors to create engaging and interactive aviation weather lessons. By enabling non-technologist instructors to create XR-enhanced lessons without requiring extensive computer skills, the framework aims to broaden access to XR-based training, catering to a wider audience.
In the sphere of neurotechnology, hardware systems for obtaining and analyzing data on the features of central nervous system (CNS) functioning are of great importance. One of the directions is related to the developm...
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Multi-party dialogues are more difficult for models to understand than one-to-one two-party dialogues, since they involve multiple interlocutors, resulting in interweaving reply-to relations and information flows. To ...
AI-Generated Content (AIGC) has recently gained a surge in popularity, powered by its high efficiency and consistency in production, and its capability of being customized and diversified. The cross-modality nature of...
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A rapidly emerging research community at the intersection of sport and human-computerinteraction (SportsHCI) explores how technology can support physically active humans, such as athletes. At highly competitive level...
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Along with the popularization of natural computerinteraction, bare hand interaction has become an important tool for text input in virtual spatial. However, there is still a lack of sufficient research on how to choo...
Along with the popularization of natural computerinteraction, bare hand interaction has become an important tool for text input in virtual spatial. However, there is still a lack of sufficient research on how to choose the placement of the virtual keyboard to enhance text input efficiency and user experience in using bare hand interaction techniques. This study examines how the interaction between the placement distance and angle of the virtual keyboard affects the text input efficiency and user experience, which provides suitable parameters for the use of bare hand interaction techniques in virtual reality. Text entry efficiency was obtained by evaluating words per minute (WPM) and error rates, and user experience was gathered by measuring user preference level, fatigue, and workload. We asked 33 participants to perform text input tasks of different difficulties at 3 angles (tilted, medium tilted, vertical) in 3 distances (near, medium near, far). The results showed that while WPM was generally higher in the near distance situation, it also caused greater stress and fatigue for the participants. Medium tilted and vertical in the medium near distance generally performs better in terms of text input efficiency and user experience, and were considered to be a suitable parameter for text input in bare hand interaction. In addition, the far distance showed higher WPM only at vertical angles, but performed poorly at all other angles.
Despite considerable research underscoring the importance of carbohydrate intake in relation to the risk of type 2 diabetes(T2D),a comprehensive assessment of this relationship is currently *** aimed to examine the as...
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Despite considerable research underscoring the importance of carbohydrate intake in relation to the risk of type 2 diabetes(T2D),a comprehensive assessment of this relationship is currently *** aimed to examine the associations of various types and food sources of dietary carbohydrate intake with the risk of T2D,to evaluate potential effect modification by other factors,including genetic susceptibility,and to explore the potential mediators for such *** present study included 161,872 participants of the UK Biobank who were free of prevalent cancer,cardiovascular disease,or diabetes,and had at least one validated 24-h dietary recall *** age-stratified Cox proportional hazard regression models were applied to estimate hazard ratios(HRs)and 95%confidence intervals(CI)for the associations of various types and food sources of dietary carbohydrate intake with risk of *** a median follow-up of 13.6 years,4,176 incident cases of T2D were *** the multivariable-adjusted models,a greater intake of fiber,carbohydrates from whole grains,and carbohydrates from non-starchy vegetables was significantly associated with a lower risk of T2D(highest *** quantile,HR[95%CI]=0.70[0.62–0.79],0.74[0.67–0.82],and 0.83[0.75–0.92],respectively,all P for trend<0.005).In contrast,a higher intake of starch and carbohydrate from starchy vegetables was associated with an increased risk of T2D(highest *** quantile,HR[95%CI]=1.31[1.16–1.48]and 1.19[1.09–1.31],respectively,both P for trend<0.005).Replacing one serving of refined grains or starchy vegetables with an equal amount of whole grains or non-starchy vegetables was associated with 4%to 10%lower risk of T2D(all P values<0.001).The observed associations were generally similar across population subgroups,including individuals with different genetic susceptibility to *** analyses of the inverse association between T2D risk and isocaloric substitution of carbohy
We present a rich, multimodal dataset consisting of data from 40 teams of three humans conducting simulated urban search-and-rescue (SAR) missions in a Minecraft-based testbed, collected for the Theory of Mind-based C...
We present a rich, multimodal dataset consisting of data from 40 teams of three humans conducting simulated urban search-and-rescue (SAR) missions in a Minecraft-based testbed, collected for the Theory of Mind-based Cognitive Architecture for Teams (ToMCAT) project. Modalities include two kinds of brain scan data— functional near-infrared spectroscopy (fNIRS) and electroencephalography (EEG), as well as skin conductance, heart rate, eye tracking, face images, spoken dialog audio data with automatic speech recognition (ASR) transcriptions, game screenshots, gameplay data, game performance data, demographic data, and self-report questionnaires. Each team undergoes up to six consecutive phases: three behavioral tasks, one mission training session, and two collaborative SAR missions. This dataset will support studying a large variety of research questions on topics including teamwork, coordination, plan recognition, affective computing, physiological linkage, entrainment, and dialog understanding. We provide an initial public release of the de-identified data, along with analyses illustrating the utility of this dataset to both computer scientists and social scientists.
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