Current World-Wide Web browsers can be enhanced to support the navigation needs of users. In this video, a new browsing interface is demonstrated with hierarchical page organization and efficient multiple page operati...
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Objective: Fibromyalgia (FM) is a syndrome marked by chronic pain, fatigue, and mood disorders. Nonpharmacologic strategies are recommended to avoid overuse of opioids or nonsteroidal anti-inflammatory drugs, but curr...
Objective: Fibromyalgia (FM) is a syndrome marked by chronic pain, fatigue, and mood disorders. Nonpharmacologic strategies are recommended to avoid overuse of opioids or nonsteroidal anti-inflammatory drugs, but current approaches often provide limited relief. This study aimed to preliminarily assess the efficacy and feasibility of a new combined intervention of immersive virtual reality with multisensor biofeedback (IVR-BF) in FM management. Methods: In this single-center, pilot, open-label, randomized controlled trial, adult patients with FM were randomly assigned 1:1 to either the treatment (TR) group, receiving IVR-BF immediately, or a waitlist control (WL) group, receiving IVR-BF after the TR group completed treatment. The primary outcome was reduction in visual analog scale (VAS) pain scores in the TR group, after five IVR-BF sessions, compared to the WL group, after the waiting period. Secondary outcomes included improvements in FM impact (FM Impact Questionnaire [FIQ] score) and qualitative aspect of pain (Short-form McGill Pain Questionnaire [SF-MPQ] score). A longitudinal analysis was conducted across all patients to examine the trends in VAS pain, SF-MPQ, and FIQ score during the trial. Results: Fifty patients were screened, and 20 female patients (10 TR and 10 WL) completed the trial and were analyzed. Those in the TR group showed significantly lower VAS pain scores compared to those in the WL group (P = 0.011), along with significant improvement in the FIQ score (P = 0.018). The longitudinal analysis revealed progressive improvements in VAS pain, SF-MPQ, and FIQ score, supported by physiologic improvements (heart rate variability, respiratory rate, skin conductance). No significant safety concerns were reported. Patients expressed a high level of satisfaction with the IVR experience. Conclusion: IVR-BF is a feasible treatment that shows potential in reducing pain and improving quality of life in patients with FM, supporting the need for larger trials t
Recent research has shown that developers spend significant amounts of time navigating around code. Much of this time is spent on redundant navigations to code that the developer previously found. This is necessary to...
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Robot grasping is of paramount importance in industrial and service robotics. In recent years, various data-driven algorithms have been proposed to solve the problem of grasp detection and a part of them are based on ...
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A popular and challenging task in video research,frame interpolation aims to increase the frame rate of *** existing methods employ a fixed motion model,e.g.,linear,quadratic,or cubic,to estimate the intermediate warp...
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A popular and challenging task in video research,frame interpolation aims to increase the frame rate of *** existing methods employ a fixed motion model,e.g.,linear,quadratic,or cubic,to estimate the intermediate warping ***,such fixed motion models cannot well represent the complicated non-linear motions in the real world or rendered ***,we present an adaptive flow prediction module to better approximate the complex motions in ***,interpolating just one intermediate frame between consecutive input frames may be insufficient for complicated non-linear *** enable multi-frame interpolation,we introduce the time as a control variable when interpolating frames between original ones in our generic adaptive flow prediction *** and quantitative experimental results show that our method can produce high-quality results and outperforms the existing stateof-the-art methods on popular public datasets.
Hypertext, perhaps more than any other interface philosophy to date, lends itself to very diverse applications. Hypertext is particularly appropriate for systems intended for public access and widely-accessible comput...
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Using recipes in a step-by-step format with multimedia enhancements has been found to increase confidence and enjoyment of cooking but the field lacks research with cooks on the problems they encounter, so it is uncle...
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Big Data analytics and Artificial Intelligence systems derive non-intuitive and often unverifiable inferences about individuals’ behaviors, preferences, and private lives. Drawing on diverse, feature-rich datasets of...
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Empirical evidence of the benefits of immersion is an important goal for the virtual environment (VE) community. Direct comparison of immersive systems and non-immersive systems is insufficient because differences bet...
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ISBN:
(纸本)1595933212
Empirical evidence of the benefits of immersion is an important goal for the virtual environment (VE) community. Direct comparison of immersive systems and non-immersive systems is insufficient because differences between such systems may be due not only to the level of immersion, but also to other factors, such as the input devices and interaction techniques used. In this paper, a study is presented that separates the effects of level of immersion and 3D interaction technique for a six-degree-of-freedom manipulation task. In the study, two components of immersion - stereoscopy and field of regard - were varied and three 3D interaction techniques - HOMER, Go-Go, and DO-IT (a new keyboard- and mouse-based technique) - were tested. The results of the experiment show that the interaction technique had a significant effect on object manipulation time, while the two components of immersion did not. The implications of these results are discussed for VE application developers. Copyright 2006 ACM.
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