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检索条件"机构=Department of Computer Science and Human Computer Interaction Laboratory"
1856 条 记 录,以下是61-70 订阅
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Tonic and Event-Related Phasic Transcutaneous Auricular Vagus Nerve Stimulation Alters Pupil Responses in the Change-Detection Task
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Neuromodulation 2025年 第4期28卷 652-662页
作者: Chen, Jingxin Ke, Yufeng Ni, Guangjian Liu, Shuang Ming, Dong Academy of Medical Engineering and Translational Medicine Tianjin International Joint Research Centre for Neural Engineering Tianjin Key Laboratory of Brain Science and Neural Engineering Tianjin University Tianjin China Department of Biomedical Engineering College of Precision Instrument and Optoelectronics Engineering Tianjin University Tianjin China Haihe Laboratory of Brain-computer Interaction and Human-machine Integration Tianjin China
Background: Transcutaneous auricular vagus nerve stimulation (taVNS) has emerged as a potential modulator of cognitive behavior that activates the locus coeruleus-noradrenaline (LC-NA) system. Previous studies explore... 详细信息
来源: 评论
Opportunities for Serious Game Technologies to Engage Children with Autism in a Pakistani Sociocultural and Institutional Context: An investigation of the design space for serious game technologies to enhance engagement of children with autism and to facilitate external support provided  34
Opportunities for Serious Game Technologies to Engage Childr...
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34th Australian computer-human interaction Conference: Connected Creativity, OzCHI 2022
作者: Muneeb, Sara Sitbon, Laurianne Ahmad, Faizan Research Center for Human Computer Interaction Comsats University Islamabad Lahore Campus Pakistan Department of Computer Science Queensland University of Technology Australia Department of Computer Science School of Technologies Cardiff Metropolitan University United Kingdom
Usability and design of serious game technologies have been widely investigated as academic interventions tools for children with autism. However, besides the technology, the sociocultural and institutional context al... 详细信息
来源: 评论
Spaces to Think: A Comparison of Small, Large, and Immersive Displays for the Sensemaking Process
Spaces to Think: A Comparison of Small, Large, and Immersive...
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International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Lee Lisle Kylie Davidson Leonardo Pavanatto Ibrahim A. Tahmid Chris North Doug A. Bowman Department of Computer Science Center for Human-Computer Interaction Virginia Tech Department of Computer Science Sanghani Center Virginia Tech
Analysts need to process large amounts of data in order to extract concepts, themes, and plans of action based upon their findings. Different display technologies offer varying levels of space and interaction methods ...
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Improving the Interpretability through Maximizing Mutual Information for EEG Emotion Recognition
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IEEE Transactions on Affective Computing 2024年 第02期16卷 744-757页
作者: Yang, Hua Philip Chen, C.L. Chen, Bianna Zhang, Tong North Carolina State University Department of Computer Science United States South China University of Technology Guangdong Provincial Key Laboratory of AI Large Model and Intelligent Cognition The School of Computer Science and Engineering Guangzhou510006 China Pazhou Lab Guangzhou510335 China Engineering Research Center The Ministry of Education on Health Intelligent Perception and Paralleled Digital-Human Guangzhou China
Trustworthy Graph Neural Networks (GNNs) for EEG emotion recognition should identify emotions accurately and elucidate corresponding rationales. Current GNNs have achieved notable performance by dynamically modeling e... 详细信息
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Exploring UAV Interfaces: An Eye-Tracking Study on Novice and Experienced Users  24
Exploring UAV Interfaces: An Eye-Tracking Study on Novice an...
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Proceedings of the 28th Pan-Hellenic Conference on Progress in Computing and Informatics
作者: Andreas Kousoulos Angelos Fotopoulos Dimosthenis Minas Michalis Xenos Department of Computer Engineering & Informatics / Software Quality and Human-Computer Interaction Laboratory University of Patras Patras Greece University of Patras Patras Greece
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Shift Aliasing Signal Data Augmentation Method for SSVEP-based BCIs
Shift Aliasing Signal Data Augmentation Method for SSVEP-bas...
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International Conference on Mechatronics and Machine Vision in Practice (M2VIP)
作者: Jiayang Huang Hao Wen Pengfei Yang Keyi Yang Bang Xiong School of Computer Science and Technology The Key Laboratory of Smart Human-Computer Interaction and Wearable Technology of Shaanxi Province Xidian University Xi’an China
The performance of training-based spatial filtering methods for steady-state visual evoked potential (SSVEP) decoding heavily relies on the availability of sufficient and high-quality calibration data. Limited calibra... 详细信息
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CLUE HOG: An Immersive Competitive Lock-Unlock Experience using Hook On Go-Go Technique for Authentication in the Metaverse
CLUE HOG: An Immersive Competitive Lock-Unlock Experience us...
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Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), IEEE Conference on
作者: Alexander Giovannelli Francielly Rodrigues Shakiba Davari Ibrahim A. Tahmid Logan Lane Cherelle Connor Kylie Davidson Gabriella N. Ramirez Brendan David-John Doug A. Bowman Department of Computer Science Center for Human-Computer Interaction Virginia Tech Blacksburg VA USA
This paper presents our solution to the 2023 3DUI Contest challenge. Our goal was to provide an immersive VR experience to engage users in privately securing and accessing information in the Metaverse while improving ... 详细信息
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A Communication-Focused Framework for Understanding Immersive Collaboration Experiences
A Communication-Focused Framework for Understanding Immersiv...
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Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), IEEE Conference on
作者: Jerald Thomas Sang Won Lee Alexander Giovannelli Logan Lane Doug Bowman Department of Computer Science Center for Human-Computer Interaction Virginia Tech Blacksburg VA USA
The ability to collaborate with other people across barriers created by time and/or space is one of the greatest features of modern communication. Immersive technologies are positioned to enhance this ability to colla... 详细信息
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MixSSC: Forward-Backward Mixture for Vision-based 3D Semantic Scene Completion
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IEEE Transactions on Circuits and Systems for Video Technology 2025年
作者: Wang, Meng Ding, Yan Liu, Yumeng Qin, Yunchuan Li, Ruihui Tang, Zhuo The College of Computer Science and Electronic Engineering Hunan University Changsha410082 China Beijing Key Laboratory of Human-Computer Interaction Institute of Software Chinese Academy of Sciences Beijing100190 China
Vision-based semantic scene completion task aims to predict dense geometric and semantic 3D scene representations from 2D images. However, 3D modeling from a single view is an ill-posed problem, limited by the field o... 详细信息
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Real-Time Facial Expression Recognition using Facial Landmarks and Neural Networks  12
Real-Time Facial Expression Recognition using Facial Landmar...
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12th Iranian/2nd International Conference on Machine Vision and Image Processing, MVIP 2022
作者: Haghpanah, Mohammad A. Saeedizade, Ehsan Masouleh, Mehdi Tale Kalhor, Ahmad University of Tehran Human and Robot Interaction Lab School of Electrical and Computer Engineering Tehran Iran University of Nevada Department of Computer Science and Engineering Reno United States
This paper presents a lightweight algorithm for feature extraction, classification of seven different emotions, and facial expression recognition in a real-time manner based on static images of the human face. In this... 详细信息
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