Background In recent years,the demand for interactive photorealistic three-dimensional(3D)environments has increased in various fields,including architecture,engineering,and ***,achieving a balance between the quality...
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Background In recent years,the demand for interactive photorealistic three-dimensional(3D)environments has increased in various fields,including architecture,engineering,and ***,achieving a balance between the quality and efficiency of high-performance 3D applications and virtual reality(VR)remains *** This study addresses this issue by revisiting and extending view interpolation for image-based rendering(IBR),which enables the exploration of spacious open environments in 3D and ***,we introduce multimorphing,a novel rendering method based on the spatial data structure of 2D image patches,called the image *** this approach,novel views can be rendered with up to six degrees of freedom using only a sparse set of *** rendering process does not require 3D reconstruction of the geometry or per-pixel depth information,and all relevant data for the output are extracted from the local morphing cells of the image *** detection of parallax image regions during preprocessing reduces rendering artifacts by extrapolating image patches from adjacent cells in *** addition,a GPU-based solution was presented to resolve exposure inconsistencies within a dataset,enabling seamless transitions of brightness when moving between areas with varying light *** Experiments on multiple real-world and synthetic scenes demonstrate that the presented method achieves high"VR-compatible"frame rates,even on mid-range and legacy hardware,*** achieving adequate visual quality even for sparse datasets,it outperforms other IBR and current neural rendering *** Using the correspondence-based decomposition of input images into morphing cells of 2D image patches,multidimensional image morphing provides high-performance novel view generation,supporting open 3D and VR ***,the handling of morphing artifacts in the parallax image regions remains a topic for future resea
The development of large language models (LLMs) has led to the proliferation of chatbot services like ChatGPT, Replika and Project December further contributing to technologically mediated grief. Called variously grie...
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This paper presents our solution to the 2025 3DUI Contest challenge. We aimed to develop a collaborative, immersive experience that raises awareness about trash pollution in natural landscapes while enhancing traditio...
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Locating small features in a large, dense object in virtual reality (VR) poses a significant interaction challenge. While existing multiscale techniques support transitions between various levels of scale, they are no...
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Sensemaking is a complex task that places a heavy cognitive demand on individuals. With the recent surge in data availability, making sense of vast amounts of information has become a significant challenge for many pr...
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Magnetic resonance imaging (MRIs) are commonly used for diagnosing potential neurological disorders, however preparation and interpretation of MRI scans requires professional oversight. Additionally, MRIs are typicall...
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This paper presents our solution to the 2025 3DUI Contest challenge. We aimed to develop a collaborative, immersive experience that raises awareness about trash pollution in natural landscapes while enhancing traditio...
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ISBN:
(数字)9798331514846
ISBN:
(纸本)9798331525637
This paper presents our solution to the 2025 3DUI Contest challenge. We aimed to develop a collaborative, immersive experience that raises awareness about trash pollution in natural landscapes while enhancing traditional interaction techniques in virtual environments. To achieve these objectives, we created an engaging multiplayer game where one user collects harmful pollutants while the other user provides medication to impacted wildlife using enhancements to traditional interaction techniques: HOMER and Fishing Reel. We enhanced HOMER to use a cone volume to reduce the precise aiming required by a selection raycast to provide a more efficient means to collect pollutants at large distances, coined as FLOW-MATCH. To improve the animal feed distribution to wildlife far away from the user with Fishing Reel, we created RAWR-XD, an asymmetric bi-manual technique to more conveniently adjust the reeling speed using the non-selecting wrist rotation of the user.
This paper presents our solution to the 2025 3DUI Contest challenge. We aimed to develop a collaborative, immersive experience that raises awareness about trash pollution in natural landscapes while enhancing traditio...
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Significant amounts of HRI research effort are spent on the design/evaluation of robot bodies. Critical discussion and debates concerning the way bodies are treated and considered within HRI have tended to focus on th...
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