The Association for the Advancement of Artificial Intelligence, in cooperation with Stanford University's department of computerscience, presented the 2010 Spring Symposium Series Monday through Wednesday, March ...
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This position paper describes the human-computerinteraction (HCI) field studies component of the multidisciplinary Patient Records Enhancement Project (PREP). PREP seeks to understand variability of data found in pri...
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This position paper describes the human-computerinteraction (HCI) field studies component of the multidisciplinary Patient Records Enhancement Project (PREP). PREP seeks to understand variability of data found in primary care electronic records, in particular the balance between coded data and doctor's 'free text' notes. HCI fieldwork will establish variables that affect recording practices. In field studies we observe and record data recording practices in general practice (GP) surgeries, interview staff, video consultations with real patients and video consultations with standardized patients (played by medical actors). By standardizing patients we can compare the impact of other variables: different doctors, in different surgeries, using different e-health systems. Our early findings suggest that variability is due to a complex web of reasons, driven by personal, contextual and organizational processes. Findings from thematic analysis will result in design implications for studies by epidemiologists and public health researchers, design of NHS training and work processes, and design of electronic health record interfaces.
A warm welcome to the Ninth Annual IEEE International Conference on Pervasive Computing and Communications (PerCom 2011). We are very excited to introduce you to the technical program of our conference that this year ...
A warm welcome to the Ninth Annual IEEE International Conference on Pervasive Computing and Communications (PerCom 2011). We are very excited to introduce you to the technical program of our conference that this year includes 27 papers representing high-quality research conducted over the broad spectrum of topics related to pervasive computing.
We describe progress using a user-centered design process to migrate a family therapy game to a web-based therapist tool, called FamilySense, that supports therapists creating part of the therapeutic game. Using cards...
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In this paper we describe a new iterative translation process designed to leverage the massive number of online users who have minimal or no bilingual skill. The iterative process is supported by combining existing ma...
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ISBN:
(纸本)9781568817125
In this paper we describe a new iterative translation process designed to leverage the massive number of online users who have minimal or no bilingual skill. The iterative process is supported by combining existing machine translation methods with monolingual human speakers. We have built a Web-based prototype that is capable of yielding high quality translations at much lower cost than traditional professional translators. Preliminary evaluation results of this prototype confirm the validity of the approach.
To develop simple yet effective methods for eliciting user experience of websites and other interactive technologies, we explored the use of two techniques: an emotional think aloud protocol and an emotion word prompt...
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We introduce HIPerPaper, a novel digital pen and paper interface that enables natural interaction with a 31.8 by 7.5 foot tiled wall display of 268,720,000 pixels. HIPerPaper provides a flexible, portable, and inexpen...
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ISBN:
(纸本)9781605588438
We introduce HIPerPaper, a novel digital pen and paper interface that enables natural interaction with a 31.8 by 7.5 foot tiled wall display of 268,720,000 pixels. HIPerPaper provides a flexible, portable, and inexpensive medium for interacting with large high-resolution wall displays. While the size and resolution of such displays allow visualization of data sets of a scale not previously possible, mechanisms for interacting with wall displays remain challenging. HIPerPaper enables multiple concurrent users to select, move, scale, and rotate objects on a high-dimension wall display.
While recent advances in graphics, display, and computer hardware support ultra-scale visualizations of a tremendous amount of data sets, mechanisms for interacting with this information on large high-resolution wall ...
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ISBN:
(纸本)9781605588438
While recent advances in graphics, display, and computer hardware support ultra-scale visualizations of a tremendous amount of data sets, mechanisms for interacting with this information on large high-resolution wall displays are still under investigation. Different issues in terms of user interface, ergonomics, multi-user interaction, and system flexibility arise while facing ultra-scale wall displays and none of the introduced approaches fully address them. We introduce HIPerPaper, a novel digital pen and paper interface that enables natural interaction with the HIPerSpace wall, a 31.8 by 7.5 foot tiled wall display of 268,720,000 pixels. HIPerPaper provides a flexible, portable, and inexpensive medium for interacting with large high-resolution wall displays.
A Bayesian Knowledge Base is a generalization of traditional Bayesian Networks where nodes or groups of nodes have independence. In this paper we describe a method of generating a Bayesian Knowledge Base from a corpus...
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ISBN:
(纸本)9780615375298
A Bayesian Knowledge Base is a generalization of traditional Bayesian Networks where nodes or groups of nodes have independence. In this paper we describe a method of generating a Bayesian Knowledge Base from a corpus of student problem attempt data in order to automatically generate hints for new students. We further show that using problem attempt data from systems used to teach propositional logic we could successfully use the created Bayesian Knowledge Base to solve other problems. Finally, we compare this method to our previous work using Markov Decision Processes to generate hints.
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